Tailor Archive
Thread: Any new tailor bugs?
DanceRulez wrote:
Oh is that it? I've never noticed that before. I thought only the loot schematics couldn't be made at the public crafting stations. That also explains why I thought more than one footwear schematic appeared when I used a private crafting station. Ok, I guess bug withdrawn then.
Its one of those little annoying things that should probably be changed, but there are bigger things to worry about so I have never complained. It seems strange that I can make a robe of honor or a grand healer's robe at a public crafting station since they are complexity 23, but I can't make a simple pair of thermal boots which are complexity 28.
Lowca
JoeDShadow wrote:/sighStill can't attach clothing attachments to skirts. :-(Am I the only person in the game that cares about this issue?Amya
Lowca
No. It has been reported so I expect it to be fixed. Since it is an annoying, but not game breaking bug I suspect it was put somewhere on the schedule and will eventually roll around to getting fixed (it might even be a stealth fix), but it wasn't put on the fast track like the bigger bugs. Have patience and it will be fixed.
TheGliphster wrote:
Don't know if this is a new bug or not. Needed to relearn then crafter's apron the other night, so I pulled out a schem and did so. Went to make one and it said it required a Cltohing/Armor Tool and a dagger to make. Thought this was weird but that maybe there was more than one type of apron...however..while it accepts the clothing tool, it will not accept ANY daggers. /bugged ingame but no response..surprised I am not.
That one is the tailor crafters apron. Make sure that you are using a fresh dagger for that one. If it is looted or has any damage on it at all it won't work.
STEMMlin wrote:
This probably isnt Tailor specific, but I made some unlabelled (used a space instead of giving it a name) skirts to use as curtains in my shop. But after logging out for a while i logged back in only to find that the skirts had taken on the default names. Anyone else getting this?
I am not sure, but I don't think you can make nameless items. I am pretty sure if you do that it just goes back to their default name.
LaurieNabierre wrote:
I was a tailor in JTL Beta and saw the animated Ithorian headwear, and today I saw something similar. When I examined a pair of pocketed shorts they moved very fast, or rather, they kind of vibrated.
I've noticed this too since JTL came out.There are severalitems that seem to "twitch" when dropped in the house or in the crafting window. What's even weirder is I have one of those robo vendors and he floats up and down about 6 inches above the floor!
Gyopi wrote:
STEMMlin wrote:
This probably isnt Tailor specific, but I made some unlabelled (used a space instead of giving it a name) skirts to use as curtains in my shop. But after logging out for a while i logged back in only to find that the skirts had taken on the default names. Anyone else getting this?
I am not sure, but I don't think you can make nameless items. I am pretty sure if you do that it just goes back to their default name.
I've made them before without any trouble, but I've heard somewhere (sorry that's not very helpful
, may have been architect forum) that a bug has popped up with items reverting to default names when they were crafted with customized ones. I haven't had it happen to me yet, but it seems to be out there.
*sarcasm on* That has got to be one of the most specific posts I've ever made.*sarcasm off* LOL