Tailor Archive
Thread: Any new tailor bugs?
JoeDShadow
Mon Nov 22, 2004 11:51 am
#27
Gyopi wrote:
JoeDShadow wrote:
I still can't add any clothing attachments to any Skirt. They do have available sockets, it just doesn't allow you to drop clothing attachments on them. This has been around since they re-categorized skirts into their own category and it's driving me nuts!!
See if you get them to fix this please!!
Amya
I will try to remind them of this bug along with a few other small bugs, but in the mean time, please file a /bug report. I am pretty sure that will help get the problem on the list of things to fix.
LOL, I've filled a /bug report every day since I originally found it (The day the skirts got their own category.)
Amya
Gyopi
Mon Nov 22, 2004 12:06 pm
#28
JoeDShadow wrote:LOL, I've filled a /bug report every day since I originally found it (The day the skirts got their own category.)Amya
Good! I think that really helps! I remember when they used to sometimes quote out of the /bug list and it looks like anything /bugged is automatically recorded and sent to the devs for review. Consise, but accurate descriptions of the bugs should help a lot too! Of course, you still have to be patient about bugs being fixed. Sometimes small bugs get fixed quickly if they are easy to deal with and sometimes they keep getting put on the backburner if there are more important bugs to squash.
Cherisse
Sun Nov 28, 2004 8:45 am
#29
Tech Pack never has sockets (not that sockets on backpacks are useable)
Thin-striped pants bug: Create the item in white and make the striped red ( birghtest red, 3rd row of red) and when the user equips the pants they see the stripe as red, but everyone else sees the stripe as white or silver?
Cherisse
Sun Nov 28, 2004 8:47 am
#30
Sorry, cannot edit my posts.
Don't know if this is a bug or is intended, but cargo pockets I craft will not hold items. Looted ones will hold 20 items.
ASrai
Sun Nov 28, 2004 12:17 pm
#31
Crafted cargo pockets are just a component used in belts and bandoliers, they are not supposed to hold items.
Gyopi
Sun Nov 28, 2004 3:17 pm
#32
Cherisse wrote:Tech Pack never has sockets (not that sockets on backpacks are useable)Thin-striped pants bug: Create the item in white and make the striped red ( birghtest red, 3rd row of red) and when the user equips the pants they see the stripe as red, but everyone else sees the stripe as white or silver?
Hmm... This is a bug I haven't noticed before! I definitely need to try this out!
Edit: I tested this last night and could not reproduce it. Can you be more specific about which shade of white? I did notice that the default colors for thin-striped pants are wrong right now.
Message Edited by Gyopi on 11-29-2004 01:51 PM
GreatOwl
Wed Dec 08, 2004 3:08 am
#33
I kno this isn't exactly a bug but it is really annoying that the new loot schematic tapestry is listed under furniture...
I am not convinced that our customers are going to look under furniture for the tapestries on Tailor Vendors...
I am not convinced that our customers are going to look under furniture for the tapestries on Tailor Vendors...
DanceRulez
Mon Dec 13, 2004 5:58 pm
#34
I just noticed this over the weekend. What happened to thermal boots?
Gyopi
Mon Dec 13, 2004 8:38 pm
#35
DanceRulez wrote:
I just noticed this over the weekend. What happened to thermal boots?
Hmm... I still see them in my schematics. Are you standing next to a crafting station?
DanceRulez
Mon Dec 13, 2004 11:03 pm
#36
Gyopi wrote:
DanceRulez wrote:
I just noticed this over the weekend. What happened to thermal boots?Hmm... I still see them in my schematics. Are you standing next to a crafting station?
Just double checked to be sure. I see the schematic in my datapad, but it's not in the list in my crafting tool even when I'm standing by a public crafting station. I do see it with my droid out or by a private crafting station. Odd.
Gyopi
Tue Dec 14, 2004 7:02 am
#37
DanceRulez wrote:
Just double checked to be sure. I see the schematic in my datapad, but it's not in the list in my crafting tool even when I'm standing by a public crafting station. I do see it with my droid out or by a private crafting station. Odd.
Ahh... I think that complexity is too high for a public crafting station, but I haven't checked on what you can make with a public station in a long time. I don't remember it being too high, but its possible that they tweaked the complexities.
NJ62
Tue Dec 14, 2004 9:25 am
#38
Both thermal boots and HQ boots are too high complexity for a public crafting station, which is strange because those are the only ones of our (normal) schematics that do so. Of course they also take weird hide. I think their complexity is 28, and the cutoff is 25.
Edit: yeah, it's always been this way, but it's not particularly noticable because all the rest of our schematics pop up in front of a public station.
Edit: yeah, it's always been this way, but it's not particularly noticable because all the rest of our schematics pop up in front of a public station.
Message Edited by NJ62 on 12-14-2004 10:26 AM
DanceRulez
Tue Dec 14, 2004 11:32 am
#39
NJ62 wrote:
Both thermal boots and HQ boots are too high complexity for a public crafting station, which is strange because those are the only ones of our (normal) schematics that do so. Of course they also take weird hide. I think their complexity is 28, and the cutoff is 25.
Edit: yeah, it's always been this way, but it's not particularly noticable because all the rest of our schematics pop up in front of a public station.Message Edited by NJ62 on 12-14-2004 10:26 AM
Oh is that it? I've never noticed that before. I thought only the loot schematics couldn't be made at the public crafting stations. That also explains why I thought more than one footwear schematic appeared when I used a private crafting station. Ok, I guess bug withdrawn then.