Tailor Archive
Thread: New Dancer Buffs Tailor Specific
This game doesn't half like to confuse us!
lol ohwell!
YA It is rare to get 4 sockets anymore, but I do get them, even on bandoliers, boots and hats.
darthdarrel wrote:
lol ohwell!
YA It is rare to get 4 sockets anymore, but I do get them, even on bandoliers, boots and hats.
Problem is not getting 4 sockets on Tailor schematics. Artisan schematics do not get 4 sockets without "single" Engineering line. I took and redropped Engineering to test and even Engineering I, I get 2 sockets, but without it "zero" sockets at any "Artisan clothing" on Domestic Arts lines.
NamedJughead wrote:
Im not sure if everyone remembers this but the experimentation does affect the Armor Padding that we craft and sell to armorsmiths.
since the CU changes AP is now exactly like SC, quality does not matter one bit.
There is nothing we can experment on that makes a difference to anything now.
I understand what you are saying, that since condition decay is on a percentage basis based on the max condition value, that changing the max condition value doesn't give the item a longer life. I get it. But that doesn't seem like a big deal to me. If they wanted toallow tailors to get some extra condition on clothing, they could do one of two things. Either leave the max condition alone and just boost the "current" condition (i.e. 150/100, it looks a little strange but should work right? think of it as 50 "bonus" points of condition) or just change it so that for clothing it is not a percentage but a fixed amount of wear (i.e. 1 and 5).
Sylow wrote:
But even when you plan ahead with that (i dare to say, the only things in my equipment which sometimes drop below 50% condition are armours and weapons), increased condition on clothing means nothing at all. If you don't insure, it takes 20 times cloning to destroy it, if you insure, it takes 100 times of cloning to destroy it, no matter what condition the clothing has. (Repairing might give a little meaning to higher condition, but since i already had it that i destroyed armour at 15k/48k condition, means at first repair, i am rather convinced that condition even there means little... )
gera wrote:
TH, if that was not that EASY, how come you remove sockets from other clothings such as Hide Boots and Headwraps? They do not ever ever come with any single socket now since last patch.
What level artisan are you?
Sockets on hide boots and headwraps are controlled by your artisan level, you need engineering IV and domestic arts IV to be able to make 4-socket artisan clothing.
I made some hide boots and headwraps just now and both are fine for me.
Namedjughead but you don't realize that as it is now Tailor is still broken in many ways.
Try to make a docs dress med enhanced, it can no longer be done, infact to my knowledge there are only a couple of enhancements for synth cloth and there is nolonger any use for them: HEaling bf when there is nolonger any bf and creature taming when CH taming is not based on the same system anymore. SOE needs to fix this problem either switch the requirements for RFP and synth cloth in the clothes or fix the tissues back to syth cloth tissues.
NOw this artisan schematics needing engineering, I personally don't understand what you mean. he was saying that he was not getting any sockets for hide boots and headwraps,while I am saying that I don't have any engineering and I can get 4 sockets on headwraps and hide boots.I know I had just made some with 4 sockets when he posted that.
Message Edited by darthdarrel on 08-25-2005 01:15 PM
Message Edited by darthdarrel on 08-25-2005 01:16 PM
i however do NOT want to have to spend money on tapes or high-quality resources. that is the beauty of being a tailor, that i do not have to worry about these things.
n'jessi has brought up an excellent point. colors should be a perminant addition to our craft, but at the same time, how long have we been asking for new colors? i wouldn't mind being slightly inconvenienced for a significant increase in color options (especially for boots.) although we should have this already because it only stems to reason that color palettes should be universal for our craft, i can't help but feel that we must make a compromise.
I've seen people post from time to time, maybe a half dozen times or more, that they'd like skill tapes or experimentation to perform a function. I've thought several times about replying in agreement, but those threads are usually answered promptly by someone saying that the majority of the Tailor community doesn't want that.
I wonder, from the recent inquiries/comments, if maybe the community has changed dynamics a little?
Ani-cul said: since the CU changes AP is now exactly like SC, quality does not matter one bit.
Wish i had known that before i spent 20cpu on wooly hides for this, lol, oh well, thx for the update.
Oh, and I do realize there are things that are broken, just like with every other profession in game, however, it seems to me that they are not all entirely game breaking. The factory crate bug is the one that annoys me the most. Other than that, I get along just fine from day to day.
Message Edited by NamedJughead on 08-28-2005 06:18 PM