Tailor Archive
Thread: Big Patch 2 Report
Only Padded armor. All other items are either using the leather, metallic, or extended leather colors.
NatiraSun wrote:
BE stuff sounds good. Various bugfixes sound good.
But... ARMOR gets full coloring, while clothing remains limited to uuuuuuugly colors for most of our items???
Do you have an indicationas to when this will be in production?
(sorry if it was mentioned and I missed it)
Smi
p.s. All hail our new fantastic correspondent!!
/cheer
Vandessa wrote:
white/white errored items were not fixed yet, no. Neither were items that were missing sockets.
You break my heart ![]()
Oh well, we can also hope now that there's three colours, they'll get around to fixing the white/whites.
I just want to thank Vandessa and Pappi!! With so many professions unhappy with their correspondant, we have it made! Vandessa takes such good care of us!!
Thank you!!
"I just want to thank Vandessa and Pappi!! With so many professions unhappy with their correspondant, we have it made! Vandessa takes such good care of us!!"
It is always easy for people to be a critic and put down someone trying to do a good job but could they really do better if they were in the same position? Probably not. Two thumbs up to Vandessa!
Tiaga wrote:
Can the thong on the bikini leggings be colored now too?
Kathcan probably test them tomorrow, shelogged off
Okay first bio engineer tests: Have not field tested this but here is whats up.
1) was able to take myoflex +11 wound healing through dance and music and make some nice stuff for the dancer corespondant to test out.. we shall see what happens there
2) Our resident master BE, Jikazza was able to make a crate run of +11 Camo/mask scent stuff. Very nice. Gave me a crate of 14, I used it to makea schematic for reinforced panels with camo in it. The stats passed on successfuly to the resulting crate of cloth.
3) Took said crate and proceeded to craft a spec-ops duster with 2 factory ident camo cloth and 1 myoflex. instead of +22 camo/scent and +11 wound I got +11 camo/scent and +11 wound. When I equiped the item, my stats read thusly: Camoflage +70/+81 Mask Scent +70/+81 Wound Healing +0/+11
Not yet field tested to see if these stats actualy help. But that is what the numbers curently read on the client. At least we can now make more advanced items with BE stuff on them... wish they stacked.
Got a question on another piece of clothing.... Reinforced Pullover. Has anyone checked this one yet?
JawaPooDoo wrote:
Got a question on another piece of clothing.... Reinforced Pullover. Has anyone checked this one yet?
Ooh I for got that one Jawa! I will check tonight, thanks for reminding me.
BTW guys, Armorsmiths no longer have to rely on OUR tree to get their colors. My non-tailor Armorsmithing husband is a Master at what he does and gets all the colors he needs. Heck many of his armors that didn't have any color options now do as well. But as I said before, most of the stuff is metalic/extended leather palettes.
Also, We check the Grand Healers Robe, its is advised that you still not bend over wearing it ![]()