Tailor Archive

Thread: Question sent to the devs 4/20/04

Gyopi
Tue Apr 20, 2004 11:05 am
#27






NJ62 wrote:

OK: try this!



In response to our December top 5, the devs wrote: We are aware that items that have reached 0/0 condition are still equippable, it is not suppose to work this way. We consider this issue a priority for your profession and we are working to resolve it. This issue is particularly problematic because bonuses still work with these completely decayed items. The Tailoring Community wants to know what steps have been taken to correct this problem, what additional progress still needs to be made, and when the bug fix will be patched in.







If they are also aware that the 1/1 bug is included in this, then it looks perfect! It would be hard not to give anything other than a direct answer to it. Of course, if the answer is "We are looking into the problem. We have a suprise coming to you soon!", I am going to cry.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Rizzaka
Tue Apr 20, 2004 11:51 am
#28

As against it as i am i'd say #8 mostly due to the fact it would help sales and people's knowledge of Slots.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

MasterJian
Tue Apr 20, 2004 12:58 pm
#29

Well I guess I'll be a lil crazy and vote for #5.. My first instinct was to say #8, but I honestly believe that decay is a faerie tale that will never come true, so I'd hate to see the question wasted.. I've actually seen color changes in this game, so I do believe those exist..



*--*--*--seki---*--*--*---Master Tailor---*--*--*---Master Merchant---*--*--*---Master Artisan--*--*--* -- Valcyln
Fashions by seki-*-Officially Closed -*-
-Hanging out on the forums until I see enough improvement to make me want to play again, or I get pissed off enough to cancel-//Thunderheart said: So for the cost of two skill trees, players are getting full pet access. That bargain is too good to be true and it demeans the CH profession because they work through the whole tree without being rewarded much of an advantage.BLAH! TELL IT TO THE MERCHANTS!






NJ62
Tue Apr 20, 2004 1:45 pm
#30

In response to our December top 5, the devs wrote: We are aware that items that have reached 0/0 condition are still equippable, it is not suppose to work this way. We consider this issue a priority for your profession and we are working to resolve it. This issue is particularly problematic because completely decayed items (0/0) still grant full bonuses from bioengineered panels or from skill tapes when equipped. In addition, there is a concern that people will purposely try to "fail repairs" to get the item to 1/1 so it will never reach 0/0. The Tailoring Community wants to know what steps have been taken to correct this problem, what additional progress still needs to be made, and when the bug fix will be patched in.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Pappi
Tue Apr 20, 2004 3:17 pm
#31



NJ62 wrote:
In response to our December top 5, the devs wrote: We are aware that items that have reached 0/0 condition are still equippable, it is not suppose to work this way. We consider this issue a priority for your profession and we are working to resolve it. This issue is particularly problematic because completely decayed items (0/0) still grant full bonuses from bioengineered panels or from skill tapes when equipped. In addition, there is a concern that people will purposely try to "fail repairs" to get the item to 1/1 so it will never reach 0/0. The Tailoring Community wants to know what steps have been taken to correct this problem, what additional progress still needs to be made, and when the bug fix will be patched in.




sounds good to me, now go get them




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
TheNola
Tue Apr 20, 2004 4:11 pm
#32

First Priority = #8



-+*+-+*+-+*+-+*+-+*+-+*+-+(SRNTY)+-+*+-+*+-+*+-+*+-+*+-+*+-
Naia Draven
My own Lowca legend & tailor goddess
(-1324, -6265)
-+*+-+*+-+*+-+*+-+*+-+*+-+(Noble Legends)+-+*+-+*+-+*+-+*+-+*+-+*+-

TheNola
Tue Apr 20, 2004 4:14 pm
#33






Gyopi wrote:

I have to vote for #8 (decay not working properly). It was important before and it is essential now with the socket nerf. It is a direct question with little wiggle room for an evasive answer (at least the 0/0 equip part -- I would add 1/1 too). It is also something that would be hard for them to say "no" to. For the developers to say no they would both be backing off their original assertion that we needed decay and people would point out that the decay on death system is useless without it (all it would do is double decay armor in that case). Having a direct answer that we can refer to on the public boards would give us something to refer to if nothing is done.



Another reason why #8 is so important is because it affects the economy in one of the biggest ways. As of right now, once a person buys clothing, they can have it forever and would never have to buy another piece of the same clothing because they can always wear it. If 0/0 clothing are unequippable, that will create a constant flow for the tailoring profession, which I feel is superbly important.




-+*+-+*+-+*+-+*+-+*+-+*+-+(SRNTY)+-+*+-+*+-+*+-+*+-+*+-+*+-
Naia Draven
My own Lowca legend & tailor goddess
(-1324, -6265)
-+*+-+*+-+*+-+*+-+*+-+*+-+(Noble Legends)+-+*+-+*+-+*+-+*+-+*+-+*+-

ZahrIna
Tue Apr 20, 2004 10:31 pm
#34

First let me post adirect quote from the Trade Forum: (0 condition but it does not matter on clothing)

Give me a break.. we are such a joke.You know I think I'm providing good C/S when I mention an item I made a month or so back and ask if itneeds replaced. (rememberI'm big on BE's). It usually goes like this though; "Hey, how's that Stun/Melee Def shirt holding up? Need me to make you another onesoon?" Customer repsonse; "Nah, it's actually at 0/0 but it's still working great. Thanks for asking though." UGH!


I honestly do not care about the SEA issues. That is a seperate problem and does not belong in our forum right now. We are a broke profession and those arguments need to be directed to the proper channels.. ie: The Devs, NOT us. Once we are back to running a bit smoothly, then and only then should we be involved in the solution process end of that. (/rant off -- biased opinions not intended to represent the entire community.)


Vote: #8


I'd actually vote for #5, becuase I prefer accountability. I honestly think they were talking about the ID's though. /shrug.





Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
NJ62
Wed Apr 21, 2004 12:26 am
#35

In response to our December top 5, the devs wrote: We are aware that items that have reached 0/0 condition are still equippable, it is not suppose to work this way. We consider this issue a priority for your profession and we are working to resolve it. This issue is particularly problematic because bonuses still work with these completely decayed items. In addition, there is a concern that people will purposely try to "fail repairs" to get the item to 1/1 so it will never reach 0/0. The Tailoring Community wants to know what steps have been taken to correct this problem, what additional progress still needs to be made, and when the bug fix will be patched in.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

FloridianJen
Wed Apr 21, 2004 12:35 am
#36

#3 for me



----------------------------------------------------
The Force is what gives a Jedi "her" power.
It's an energy field created by all living things.
It surrounds us and penetrates us.
It binds the galaxy together.

.:i!|!i:. avaleena .:i!|!i:.

Syzygy-Gorath
Wed Apr 21, 2004 12:35 am
#37






NJ62 wrote:

In response to our December top 5, the devs wrote: We are aware that items that have reached 0/0 condition are still equippable, it is not suppose to work this way. We consider this issue a priority for your profession and we are working to resolve it. This issue is particularly problematic because bonuses still work with these completely decayed items. In addition, there is a concern that people will purposely try to "fail repairs" to get the item to 1/1 so it will never reach 0/0. The Tailoring Community wants to know what steps have been taken to correct this problem, what additional progress still needs to be made, and when the bug fix will be patched in.







One quibble: "This issue is particularly problematic because bonuses still work with these completely decayed items." should probably be "This issue is particularly problematic because bonuses are still granted by completely decayed items." or something of the like. Otherwise, looks great! Thanks for all your hard work, n'Jessi, I don't know where we'd be without you, and I really don't want to think about it


Edit: when weapons drop below 50% (or was it 40%? I forget) the damage ranges are reduced. When armor drops below that point resistances go down. Might it be worthwhile to ask that when clothing reaches that state skill modifiers decrease as well? Just a random thought.

Message Edited by Syzygy-Gorath on 04-20-2004 03:37 PM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Drazic
Wed Apr 21, 2004 8:37 am
#38

#8



---------------------------------------------------------------------------------------------------
~*~*~ Fallon Noir ~*~ Elder Tailor ~*~*~
~*~*~ Traveller’s Rest, Tatooine ~*~ Xanadu Bay, Naboo ~*~*~
~*~*~ Desert Phoenix ~*~*~
"How many ideas have there been in history that were unthinkable ten years before they appeared?" Fyodor Dostoyevsky
Gyopi
Wed Apr 21, 2004 8:52 am
#39








TheNola wrote:


Another reason why #8 is so important is because it affects the economy in one of the biggest ways. As of right now, once a person buys clothing, they can have it forever and would never have to buy another piece of the same clothing because they can always wear it. If 0/0 clothing are unequippable, that will create a constant flow for the tailoring profession, which I feel is superbly important.





This is true. Repeat customers are something which is really rare for me. Sometimes I think about the fact that that original pair of dirty-pink shorts that I made (the first item I ever bothered putting on the bazaar) is probably still floating around the game somewhere....








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Page 3 of 5