Tailor Archive
Thread: Ranged/Melee Defense tissues not working...
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NJ62
Thu Jun 16, 2005 3:01 pm
#27
Barafu wrote:
Last I checked the chef foods adding to melee/ranged defense did no practical in-game effect. I have not checked since Publish 18 to see if a stealth fix went in (which really, really irritate me since they basically mean I have to keep running experiments every publish to see if things got fixed).
Don't make any new BE clothing post-publish-18. It is currently completely broken (bonuses do not make it into the final product.)
BeesKnees
Fri Aug 05, 2005 5:35 am
#28
NkikHet wrote:
as the melee/range values should be dimishing i thought you could maybe see a difference with low defenses. i am tailor, level 1 and got hit with melee hit, no vibro knucklers, by a tkm/BE level 57.
my melee defense 0 -> dmg taken 420
melee defense with BE cloths 23 -> dmg 420
melee defense with food 100 -> dmg 420
melee defense 123 -> dmg 420
according to tiggs i should take less dmg with higher melee defense. looks like it does not work....
It will be great to craft BE clothes once again but what about this? The melee/defense clothes are my top seller. Can we in good conscience sell these if they're still broken?
Badrunner
Sat Aug 06, 2005 3:09 am
#29
If the person hitting you is more than 10 levels higher doesnt it completely negate any defenses you have anyway?
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