Tailor Archive
Thread: Tailors need to unite and charge more
I've been a master for about three months and I'm one of those "undercutters" that you don't like. I was a Dancer trying to make a living as a Image Designer and barely got any credits.As a dancer I wanted to look pleasing to the eye but I couldn't afford it. The tailors (I thought) were charging way too much for the items. So I took up tailor to see why things were so expensive. Now as a master I make clothing affordable for everyone.I don't see why people over price still, my highest priced item is 5000 credits. ![]()
Bria: Oceanview, Talus
Threads, Spices and Bio-Gear
-2350 -6320
Part of the reason why we have a problem with undercutters is because our material quality doesn't matter. Anyone who wants to plop a harvester and suck the cheapest resources out of the earth and sellin the form ofclothes for the equivalent of 3cpu can and will do it. So long as tailors are denied usage decay and experimentation, I see the tailoring profession in a downward spiral. We can't make items of quality, or even durability. Every tailor is the same. The only way you an stand out from the crowd is with customer service. Only Bio wear has the potential to remain worth selling, but with the way some tailors price things I really wonder what planet they are from. Pricingtoo low makes clothes not worth selling. Sorry folks, but it becomes a waste of time. You may as well just become a resource dealer and you'd save yourself the trouble of crafting.
Just because I started out as a dancer and could never afford clothing, doesn't mean tailors were overpriced. It is common knowledge that dancers are the most underpaid, making your wares off of what would be affordbale for THEM is a huge fiscal mistake- you cheapen the tailoring profession. I've always given clothing discounts to entertainers, but generally price around Nivea's guidelines for everyone else, with some modificications. People with combat professions HAVE the money, folks, and they make up the majorty on every server. These are people who pay 100k-600k and up for a good weapon or suit of armor. Even though people complain sometimes, a 13k grand ball gown is a drop in the bucket for them, and we have stupid (yes, stupid) people selling master garments for under 5k. Even at Nivea's prices I could NOT keep up with the custom orders I was getting.
Now, calling armorsmiths a ripoff (I don't remember who said this but someone did) isn't a fair comparison. Armorsmithing is a VERY different profession, the most notable differences are:
1) Decay works like it's supposed to
2) Resource quality matters, if you don't have the best resources your armor will be crap and it won't sell to anyone other than new players with small bank accountswho don't know better
3) Resource availablity will MAKE OR BREAK YOU (You can't make Ubese and Composite with just any old thing... Kinda like green diamond gem, only worse because you need SEVERAL good quality rares)
4) Assembly crit fails and experimentation crits fails are 30% higher at least, you loose a lof of good quality materialsin the process of making that one sellable piece of armor.
Armorsmithing makes tailoring look like a walk in the park.Unless you have the financial backing to buy large lots of extinct metal for 40-100cpu, kiss your armor making career goodbye if you missed the lasyrare resource spawns. When you factor in the amount of time lost to resource surveying and crafing crit fails, you would understand why armorsmiths don't undercut each other like tailors do. If tailors had resource quality matter and their experimentation to make a superior, durable garment, we probably wouldn't have undercutting either.
Sorry if this sounds harsh, not trying to offend anyone but the worthlessness of tailoring is part of why I'm leaving it behind.
Message Edited by Subcriminal on 09-22-2004 03:20 PM
There's a fine balance in pricing
- keeping busy
- not being too busy
- pricing based on skill - a premium for master level items, so that these are still a "status symbol"
- setting a minimum pricing for your time and overhead costs- if something is a total noob item, it costs me the same amount of time to make it as a fleshwrap. If I charge too little for it, it will not be worth my time, plus it will sell too quickly. The noob item takes up the same vendor space, and resides in my house, the maintenence of which I have to pay. I have, therefore, a 500 credit "floor" for items.
- pricing based on popularity
- being fair to customers by roughly making prices reflect your total costs.
- and... tweaking prices up and down so that you have a few standard, round number prices, rather than a pricingheadache (i.e. pricing at 1000, 1500, 2000 etc, but no 1750, 1900, etc)
Bluude wrote:
Are you suggesting that tailors on the little cities on Dant are charging too little and this is losing you sales in Ghosttown? If that's the case, then I don't agree, simply because Ghosttown is not exactly going to be a hotbed of non-guild business, particularly with the kind of reputation you guys have,
I said I didn't care about myself and am not trying to make money. I am very rich thanks to vehicles and ghost members buying all my stuff.
350 people is more than enough of a market for me.
I am just tired of people arguing with me over prices that are fair and worth my effort because they see somebody in a small town next door charging almost nothing for the same master style +25enhanced thing I am charging 30k for.
I am trying to help tailors understand that charging a fraction of what an Item is worth is not a good thing for other crafters.
Now go back to Del Sol and continue to not craft. Heck nobody in ghosttown ever goes there ever since you kept /warning us and shooting us for cloning there when our clone center was broken. And we were even fellow imps!!!
BTW, our reputation is very good these days and you know where you can stick your opinion. We just had to kick out 50 or so kids before our reputation improved.
lol, this right here is ghost at it's finest! *snicker*
heh, I was ignoreing this post cause I pretty much am sick of the pointless price fixing/raise prices threads, but I did get a kick out of a ghost member fullfilling the ghost stereotype. ![]()
I don't base my prices on just dancers I started tailoring because I couldn't afford the prices that were given. As my post says "Now as a master I make clothing affordable for everyone". Just because the majority of the people make a large amount of money is not a justification to rip people off. Yes I said rip people off. I'm proud to be one of those "stupid" people that charge 5k for a master item. I have a flooding buisness and I'm playing my profession how I wanted to everyday. I don't mind crafting everyday... that's what tailoring is... a crafting profession.I agree if resources were different, If quality mattered my prices would be different. But I still wouldn't over price my items and I would still be a tailor.
Bluude wrote:
Well, as any fighter will tell you, they need the best weapons and armor. They don't "need" clothes.Are you F'inkidding me?
No, I'm not. I'm talking about regular ol non-enhanced clothes. Most fighter types I've seen live in their armor. Unless they're in a med center, then they're in their undies.
I'm just the opposite, I have no use for armor except for how it looks. I have a Mabari helmet for when I'm out on my speeder and a pair of Ubese bracers for arm wraps.
omg! First off, I'm not from Del Sol. No clue where that even is. I moved into -warland- recently, it's nice an neutral faction-wise, lots of imps, lots of rebs, nobody is overt, but it's pretty much disbanded since our politician seems to have quit the game. No idea what you're talking about as far as the clone stuff goes. I'm not overt, I don't pvp, all I do is try to find a bunch of folks I like to live with an coexist with em.
And as for the rest, well, I think the immaturity you show in your reply speaks volumes about you and your guild.
Bluude wrote:
Now go back to Del Sol and continue to not craft. Heck nobody in ghosttown ever goes there ever since you kept /warning us and shooting us for cloning there when our clone center was broken. And we were even fellow imps!!!
BTW, our reputation is very good these days and you know where you can stick your opinion. We just had to kick out 50 or so kids before our reputation improved.
Yes, I am trying to help fellow crafters without thought to my own business.
As such I am fulfilling the Ghost sterotype as it truly is. I am helping people. You do not get 350 members that love being in ghost by being jerks to everyone folks. If you can't handle it and have to bash me for being an imperial crafter then that is your problem but it doesn't belong on a crafter forum.
I was just pointing out a problem that does exist at least on Bria where people are selling the only "required" or enhanced clothing atvery low prices and since I am with ghost you assume I have other motives and am immature.
Heck Ghost is the only placeI actually found several adults to play with. We have good leadeship of late 20 something players and a strong player base of crafters, hunters, healers, and combatants. If I get mad or "immature" as you say it when someone bashes us, it is because we have worked our butts off to be something more than the usual guild.
As a tailor I have made a certain outfit known, feared, and hated among all rebels on the server. Plus it prevents my 350 members from getting bleed damage most of the time. What have you done this week?
I am proud of ghost. So if I am childish in my anger for those that verbally attack it then I guess I am guilty.
Now back to talking about severe uindercutters of enhanced clothing.
ok, talking about undercutters. There's no point getting worked up, there's no point complaining, there's no point trying to organize fellow tailors, there's no point in any of this.
The undercutters will always be there, not the same undercutter, because they get burnt out and quit, but there will always be somebody who charges way less then everyone else. Luckily they usually cannot keep up with demand, and the rest of us can merrily charge what we want.
These forums are read by such a small minority of the actual players that you could have 100% wholehearted agreement, with everyone running out to enforce price minimums, and it wouldn't matter because nobody else in game knows or cares.
I try to avoid these arguments, but I agree with you 100%.
Radarfin wrote:
I don't base my prices on just dancers I started tailoring because I couldn't afford the prices that were given. As my post says "Now as a master I make clothing affordable for everyone". Just because the majority of the people make a large amount of money is not a justification to rip people off. Yes I said rip people off. I'm proud to be one of those "stupid" people that charge 5k for a master item. I have a flooding buisness and I'm playing my profession how I wanted to everyday. I don't mind crafting everyday... that's what tailoring is... a crafting profession.I agree if resources were different, If quality mattered my prices would be different. But I still wouldn't over price my items and I would still be a tailor.
Radarfin wrote:
I don't base my prices on just dancers I started tailoring because I couldn't afford the prices that were given. As my post says "Now as a master I make clothing affordable for everyone". Just because the majority of the people make a large amount of money is not a justification to rip people off. Yes I said rip people off. I'm proud to be one of those "stupid" people that charge 5k for a master item. I have a flooding buisness and I'm playing my profession how I wanted to everyday. I don't mind crafting everyday... that's what tailoring is... a crafting profession.I agree if resources were different, If quality mattered my prices would be different. But I still wouldn't over price my items and I would still be a tailor.