Tailor Archive

Thread: Let's discuss colors

Mystyrys
Mon Mar 15, 2004 1:43 am
#27





The colors I want added to the normal palette are:


  1. True Black

  2. True Yellow

  3. True White


I would like to change the texture on [Make textures an option on all clothing - interchangeable]


I would like to see the following items in the full palette

[X]Everything we can make!



I would rather

[]have expanded colors on the normal palette OR

[X]have traditionally leather-palette items available in the normal palette






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ailor &Entertainer
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NJ62
Mon Mar 15, 2004 1:58 am
#28

Really useful information, thank you all for responding, and for those of you who haven't - rock the vote!


A few points:



  • I'm not sure the black/white issue is even an issue. As pointed out on another thread, colors look different based on video card settings, and that may account for the problems with the clothing colors.

  • What is definitely a problem, though, is the fact that blacks from different palettes don't match each other (though if it all becomes one palette, no worries there.)

  • A further issue related to the above is that clothing takes color differently based on its texture (so some items don't have "true black" or "true white" - i.e. the suit jacket - due to that.)

  • Glitter may fall into the realm of texturing, but I don't know until I ask

Keep the answers coming.


Also, if we lobby for leather palette changing, do we also want to lobby for full palette for metal(even though the one we have now is nice, we do have full palette on some jewelry - so why not, eh?)





n'Jessi
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aibo220
Mon Mar 15, 2004 6:01 am
#29

I want a universal pallette!


I realize the fact that some items are made with different fabrics which result in different color choices. So to make color matching easier... The palette should start with the colors used in ALL items then descend downwards to the more limited use colors.


The palette used for gunner jackets would be at the top of the palette and accessible for each and every item to make easy match ups. Then after that it will connect to whatever palette is next.


Or it doesn't even have to be in such an order. Just a universal palette with some colors blocked out from choosing when crafting certain items. It will allow better matching and make keeping track/naming colors easier.





"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

Akaara
Mon Mar 15, 2004 6:04 am
#30

bascially I think we all just want the blacks to match, no matter which item it is, and the same with white. I cannot make a white suit jacket, it turns into a nasty dirty grey color. What good is it to have whites that do not match or blacks that are grey (simple vest), it limits our options quite a bit when creating outfits. I want to be able to make a black simple vest and matching black lined shorts, right now I have to make them grey with gray not black. I just don't understand the coloring scheme on some items.



_____Chiana_________________________
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Sying ~ Master Entertainer

Nikeesha YMaster Tailor

aibo220
Mon Mar 15, 2004 6:23 am
#31

Actually... Forget colors.


I want the bugs fixed dang it!


Why the heck is there a section for, skirts, wookie garb etc etc... When nothing shows up there? It all heads to misc.


Why don't we have earings?


And my biggest concern... Why doesn't clothing contour to the body? Most jackets look retarded on. About all belts and bandoillers are so absurd looking when equipped you have to laugh at people who wear them and admire their courage.


I seen someone wearing a bandoiller that was bigger then he was! Could barely even see his face 'cause it goes on so stupidly.





"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

Acelin-
Mon Mar 15, 2004 8:15 am
#32

I just want a true yellow also, and as Tiph pointed out the bugs fixed.



R 0 L L B A C K
It's clearly not working out...
Sriva
Mon Mar 15, 2004 8:38 am
#33

The colors I want added to the normal palette are:


  1. Yellow
  2. Fuschia
  3. True black


I would like to change the texture on [item] [describe what effect you want]


I would like to see the following items in the full palette

[x]Everything we can make!

OR check all that apply below

[]Exotic Leotard

[]Boots

[]Selected Boots only (list) ______

[]Gloves

[]Selected gloves only(list) ______

[]Dusters

[]Cloak

[]Primary color of Smock

[]Primary Color of Desert Command Jacket

[]Luxurious Gown

[]Wookiee smock

[]All wookiee gear

[]Selected wookiee gear only (list) _____________

[]Secondary color on reinforced pants

[]Other


I would rather

[x]have expanded colors on the normal palette OR

[]have traditionally leather-palette items available in the normal palette




Chastity Nightdancer
Arch Fashionista and General All Purpose Tart
One Proud Founding Member of BABE
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Babelon (S. of Keren), Naboo, Lowca
NJ62
Mon Mar 15, 2004 8:43 am
#34

Ok, I've been reading throught the responses about the color issue and we seem to have a few separate issues:


1) We want new colors. Specifically canary yellow and deep red. This would be a classic thing to "strike while the iron is hot" and ask that those pop into our color palette. Screenies of yellow and deep red that already exist in the game will drive the idea home.



Yellow that we have (which looks like mustard or urine) versus True Canary Yellow which already exists in the leather palette.

Red that we have which is very bright versus The deep red which is only available on the dress robe palette.

2) There is a problem with matching outfits between the leather palette and the normal palette. The leather palette even has colors that the normal palette does not. Also, the supposedly "same" colors on the leather and normal palettes, particularly black and white, do not "match" each other, making it difficult to put together complete outfits. To solve this problem we are requesting that all items take the normal colorful palette. This would include:



  • all boots

  • all gloves

  • all wookiee wear

  • schematics:


    • luxurious gown

    • smock

    • desert command jacket

    • duster (spec ops and gunman)

    • cloak

    • secondary color on reinforced pants

    • [Please let me know if I'm missing something here]

3) The texturing on some items is oppressive and causes colors not to "take" well. I agree that this is a huge issue, but I don't think it necessarily fits in with "striking while the iron is hot" and trying to cajole the powers that be to open up our palette and toss in a color. However, I am compiling a list of items and have started taking screenies of items where the texturing causes the colors to come out wrong. I'm starting a new thread to deal with this issue.


4) Glitter and Sparklies. This seems to be more of a texture issue than a color issue. Again, I want to see this added at some time, but it doesn't seem to be something that they can just drop into our palette as an afterthought. Remember, we're not scheduled for anything, so I want to make it easy as cake for the devs to just toss us something new, rather than listing a bunch of impossible issues.


5) Black isn't black and white isn't white. Yes, this one is big - again, I don't think it's something that the devs can just drop into the color palette. Presumably they think they've given us black and white, and would need a lot of convincing that this was not the case. Also this issue is tied up in the texturization argument as well as the "matching" issues between palettes.


In conclusion: the devs' attention is focused elsewhere at the moment. If we ask for something complex or something that they think we already have, we'll get nothing.

Message Edited by NJ62 on 03-15-2004 07:48 AM



n'Jessi
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GarVa
Mon Mar 15, 2004 10:27 am
#35





Great thread, just a couple things to point out that was a request I saw a few times:


1. true yellow : you can get a perfect light yellow but I think there is a problem with saturation on the "vibrant" yellow

2. true black : This most likely will not happen because it would leave you with a void looking black object without texture, and this does not fit with the color "Feel" of the game. (for those of you who played UO, you know how the yellow and black actually look ingame its too intense)

3. true dark red [no pink tint] : this is likely your monitor that has too "warm" of a tint personally I have vibrant reds and the Pink one is the fuscha line. The very last red however is very intense fire engine red.

4. True White : while I know we would like it, this really is an impossible option. On some objects, especially of a specific texture there is no way to do this. Because of said texture.

Message Edited by GarVa on 03-15-2004 09:32 AM





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Akaara

Joined: 26 Sep 2022
Posts: 1471

PostPosted: Mon Mar 15, 2004 10:44 am Post subject:

I am not as concerned with a deep black color, as I am with getting blacks to 'match' with each other. The simple vest is actually very cute but it DOES NOT come out even close to the black we already have.


Whites do not match other whites... example: suit jacket, cannot be made in white, the white looks terrible on the suit jacket. I just want a fix that matches the color options we already have, not a deeper black or abright white.


My concern is matching the blacks so the items have the same shade of black and same shades of white. The white infiltrator leggings look terrible as well. It just limits the use of certain items that cannot be made to match other things.


Eample: I could not get green hot pants to match a green bikini top, the green pallettes on those are so different, I could not match the same shade of green for the top and bottom. I don't understand why the hot pants have the full color pallette but the bikini top (master tailor item) has the ugly pallette option.


You'd think it would make sense to have the same pallette option or the ability to PICK which color pallette to use while making an item.


It's frustrating, and some of us tailors have been here for a long time. I have pretty much given up on necklaces being fixed at this point.





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RandDarkstar

Joined: 26 Sep 2022
Posts: 1201

PostPosted: Mon Mar 15, 2004 11:41 am Post subject:

I see that true black/yellow/white are probably going to be the top issue with everyone. I would like to add some caveat though... I would like to see texture options. The shoulderpads on lined workshirts and apron on doctor's dress are good examples of this. Gloss/Matt black in very dark colour. Gocheck for yourself. These are my two favourite items for this reason. I would like to see the devs allow for texture alterations. This allows us to change wookie clothing from leather-based to cloth based colours, make some metal colours become leather, or use that nice Dress Robe pallete for anything else.


I also would love to see less muddy colours, and more mixed (ie yellow-greens, blue-greens) as well as the option to choose both hue and saturation. For those that are "colour challenged" This means the shade of the colour, and how much is in it, so I can pick a red and then set it from a very light blush to a deep crimson. Changing saturation makes it lighter and darker, while adjusting the hue would let me add hints of yellow or blue to make it more orange or purple.


This would allow us to match items with different palletes, if we could see the values that we were selecting. Instead of a pallete of colours to chose from, we could have a colour wheel or sliders to adjust the values of each. The finished product could have hidden values (like jedi looking at crystals and pearls) showing the colours for each component if you had novice tailor skill.


There could also be a choice for material, giving glossy highlights and smoothness to the fabrics such as silk, or a rougher texture for cloth and dull leathers. Latex, polished leathers, metals, lace could all have unique changes to the look of the material.


I have dabbled in 3D modelling programs (specifically Lightwave, Maya, 3D Studio) where you have alot of options. Some of my favourite options are with hair and fur creation in Maya, though we are a decade away from that quality of mmorpg due to hardware constraints. We are still talking about a considerable change to the tailoring crafting procedure with material alterations.


For now, I'm willing to accept whatever the devs tell us is feasible, but I would really like to ask for everything!



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TheRedeyeJedi

Joined: 26 Sep 2022
Posts: 100

PostPosted: Mon Mar 15, 2004 12:11 pm Post subject:





The colors I want added to the normal palette are:


  1. Darker black
  2. Darker blues
  3. White for WOOKiees


I would like to change the texture on [item] [describe what effect you want]


I would like to see the following items in the full palette

[]Everything we can make!

OR check all that apply below

[X]Exotic Leotard

[]Boots

[X]Selected Boots only (list) Thermal, High Qual, Standard

[]Gloves

[x]Selected gloves only(list) tipless and wookieeadded to current 255 color gloves list

[X]Dusters

[]Cloak

[X]Primary color of Smock

[]Primary Color of Desert Command Jacket

[X]Luxurious Gown

[X]Wookiee smock

[X]All wookiee gear

[]Selected wookiee gear only (list)

[X]Secondary color on reinforced pants

[]Other


I would rather

[X]have expanded colors on the normal palette OR

[]have traditionally leather-palette items available in the normal palette



bam
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ArthurDentOnBria

Joined: 26 Sep 2022
Posts: 3618

PostPosted: Mon Mar 15, 2004 12:25 pm Post subject:








The colors I want added to the normal palette are:


None, this is an extremely low priority with me. I can honestly say I've probably only used 30% or less of the colors in the palette in the 7 months I've been tailoring, so adding more colors, for me, is not a priority.



I would like to change the texture on [item] [describe what effect you want]

Not exactly a texture, but I feel that the boots should tuck under the long pants. Would look much nicer.


As far as texture, hmm, I'd say maybe change the gunman's duster to give it a "slicker" look. Less seams, buttons, pockets and so forth. Make it look more like it is made of a shiny plasticy material than a heavy, unwieldy clothy material.


I would like to see the following items in the full palette


[]Exotic Leotard

[X] Boots uniform boots in particular. They are used for a "casual" look just as much as a military look, so a full palette is very justified for this particular item. They are by far the #1 choice in footwear in the game.

[]Selected Boots only (list) ______

[]Gloves

[]Selected gloves only(list) ______

[X]Dusters - spec ops duster colors in particular really hurt. Everyone expects that they have the same palette as the paramilitary cammos, which is a pretty reasonable expectation.

[X]Cloak

[]Primary color of Smock

[]Primary Color of Desert Command Jacket

[]Luxurious Gown

[]Wookiee smock

[]All wookiee gear

[]Selected wookiee gear only (list) _____________

[]Secondary color on reinforced pants

[]Other


I would rather

[]have expanded colors on the normal palette OR

[]have traditionally leather-palette items available in the normal palette

[x] don't care











ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
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Drazic

Joined: 26 Sep 2022
Posts: 134

PostPosted: Mon Mar 15, 2004 12:51 pm Post subject:

The colors I want added to the normal palette are:

1. A true yellow line - not the orange or green ones we have now
2. Truquoise
3. pure white

I would like to see the following items in the full palette
[x]Almost Everything we can make! - get the new expanded palettes At MASTER Level ONLY

OR check all that apply below
[x]Exotic Leotard
[x]Selected Boots only (list) Uniform
[x]Selected gloves only (list)Link Steel
[x]Dusters
[x]Primary color of Smock
[x]Primary Color of Desert Command Jacket
[x]Luxurious Gown
[x]Wookiee smock
[x]All wookiee gear
[x]Secondary color on reinforced pants
[x]Sunguard
[x]Robe of Honor - at this time the two colors meld and you cannot get a true delineation of colors. I had a customer wanting a robe in black with red trim, it cannot be done. However, I have been able to meld the two colors into some really nice looking colors, got a sea green one once to match a vendors eyeshadow, the customer was thrilled!

An option would be to expand the leather palette a bit more - or at least give all leather palette items the current expanded leather palette.
I like the idea of the numbering system.



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Dazzire

Joined: 26 Sep 2022
Posts: 35

PostPosted: Mon Mar 15, 2004 2:26 pm Post subject:

The colors I want added to the normal palette are:


  1. a true yellow
  2. a dark bloodred

  3. darker colors




I would like to see the following items in the full palette

[X]Everything we can make!


I would rather

[X]have traditionally leather-palette items available in the normal palette




Xotti SakuraMaster Tailor
Wrixwood Ford, Corellia Starsider

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NJ62

Joined: 26 Sep 2022
Posts: 5781

PostPosted: Mon Mar 15, 2004 7:04 pm Post subject:

Unstickying this - clicky here for a draft of the color proposal. It has pictures, I promise.



n'Jessi
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aibo220

Joined: 26 Sep 2022
Posts: 670

PostPosted: Mon Mar 15, 2004 7:08 pm Post subject:

I don't like that yellow.


Look at green. We got 3 greens. One of the greens look like green. The other is more of a forest color. And then the other is a more military type of green.


I want the same for yellows. I want a yellow that looks like Crayola paint yellow just as the green does.



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PerilousWish
Tue Mar 16, 2004 1:14 am
#36



GarVa wrote: 2. true black : This most likely will not happen because it would leave you with a void looking black object without texture, and this does not fit with the color "Feel" of the game. (for those of you who played UO, you know how the yellow and black actually look ingame its too intense)



I've gotta disagree with ya on this one, GarVa. The fact of the matter is that black dye tubs have long been a much desired item in the game,because the color was fabulous. What is 'intense' to you is necessaryeye candy to most. If we can't get that deep in to black, perhaps just a little bit darker than what we currently have, which is more akin to a charcoal gray.





GarVa wrote: 3. true dark red [no pink tint] : this is likely your monitor that has too "warm" of a tint personally I have vibrant reds and the Pink one is the fuscha line. The very last red however is very intense fire engine red.


Sorry if I wasn't more clear on this issue. My reds are just fine in game. I was suggesting that if we have a true dark red, that it would be free of pink hue. As others have mentioned, such as on the dress robe. That would be a wonderful dark red. =)






GarVa wrote: 4. True White : while I know we would like it, this really is an impossible option. On some objects, especially of a specific texture there is no way to do this. Because of said texture.


UO has true white, as well as a plethora of uber vibrent colors [such as flourescents] which work perfectly fine with their textures. I wonder is it possible to scale down the forefront importance of textures and come to some sort of middle ground by bumping up the brightness of the white just a bit? That would be a good poll. Would you sacrifice a bit of texture to gain a bit of color?









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Sriva
Tue Mar 16, 2004 1:25 am
#37

1. true yellow : you can get a perfect light yellow but I think there is a problem with saturation on the "vibrant" yellow

No offense intended, but that can't possibly be true. The sorts of yellows we want already exist in the game--in the vehicle trim paint palette, on the ribbed shirt base pattern color. And I'm sure I've seen it on NPCs and at least early in the game on dropped items. If it's in the game already, why the heck won't they give it to us? I really think this isn't so much a technical problem as it's a simple failure to execute on the devs' part.


They just messed up when they did the master color palette.



Chastity Nightdancer
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One Proud Founding Member of BABE
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