Tailor Archive

Thread: Setting Priorities Week 2

Garborg
Mon Jul 28, 2003 4:47 pm
#27

Clothing that you all make that can Mod skills in dancing and medic healing DO nothing. Please add this to your fix list.
WibbleNZ
Mon Jul 28, 2003 4:59 pm
#28

My #1?


Feedback on last weeks report. Feedback on everything. Is this a bug? A feature? How can well tell if something is broken if we dont know how it is meant to work in the first place?


Are you a correspondent or a reporter? A correspondent would get more than Ctrl-V, thanks for your weekly email




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Dasyra
Mon Jul 28, 2003 5:58 pm
#29

How I would vote:



  1. Bio-Engineer Biological Components

  2. Buggy Schematics - (Colors don't match, swap coloration areas)

  3. Skill-Enhancers Attachments need to specify if they are for clothing or armor in discription

  4. Right Left wrist radial choice for wrist jewelry

  5. Factory Situation and Tailoring in general -Appears toneed a total rework on design.

  6. Experimentation Areas (Durability, Protection (AC bonuses), Flexability (Movement bonus))

  7. Clothing colors and Textures (Glossy, Metalic, and More Colors like the crazy Npc drops)

I think sockets should stay random to a degree. I would like to see clothes have more value than just looks such as movement bonuses, some sort of deflection bonus to certain types of damages and so on.






Das.

"A Jedi uses the Force for knowledge and defense, never for attack."
ewokkillah
Mon Jul 28, 2003 6:42 pm
#30

Maybe you can communicatewiththe BE correspondent and have her submit the BE issue so we can put in another item. But maybe that won't work since I think the BE community is in open revolt over their correspondent. It is worth a shot however. It wouldbe nice to get the wookie colors fixed.



Michi Mi'i
Stalker of Hypocrites (retired)
Riis
Mon Jul 28, 2003 6:49 pm
#31

Alichai, first off, good job so far. I am glad I decided not to go for the Correspondent position.



I have not read the thread but the top issue with me that I feel could be fixed is:



Item sorting in the crafter. Please set up pants, gloves, headwear, etc. categories.


After this is accomplished, please seperate these domestic arts and tailor so we can make the clothing appropriate to our profession.



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-SanGreal-
Mon Jul 28, 2003 6:59 pm
#32



Riis wrote:

Alichai, first off, good job so far. I am glad I decided not to go for the Correspondent position.

I have not read the thread but the top issue with me that I feel could be fixed is:

Item sorting in the crafter. Please set up pants, gloves, headwear, etc. categories.

After this is accomplished, please seperate these domestic arts and tailor so we can make the clothing appropriate to our profession.






Please atleast read the original post; she already sent this in with last weeks report.



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Raymundus
Mon Jul 28, 2003 10:30 pm
#33

I am going to throw my hat in with the folks asking for more proper deformation of belts/bandoliers on the smaller and/or femalecharacter models. They all look awful with the "hula hoop" effect, especially on the females.


And regarding clothing decay, I know poeple are asking for it in order to make players buy new clothes from time to time, but please be careful with what you ask for. If it decays too fast (like armor) all that will happen is poeple will stop buying clothes altogether. We will see hordes of people in their boxers and underwear from then on. I would like to see clothing only decay if it's socketed or has some kind of innate skillmod. Then people will wear it and they will eventually want another. But I fear no one will buy clothes if even those with no effect decay as well...

Pythagoras
Mon Jul 28, 2003 11:01 pm
#34

How about clothes usefulness. Make people have a reason to do something other than run around in armor all day. Put dress codes in the cantinas and medical centers (at least in the more civilized cities).



Kavenn Looran
Dasyra
Tue Jul 29, 2003 1:36 am
#35






Raymundus wrote:

I am going to throw my hat in with the folks asking for more proper deformation of belts/bandoliers on the smaller and/or femalecharacter models. They all look awful with the "hula hoop" effect, especially on the females.


And regarding clothing decay, I know poeple are asking for it in order to make players buy new clothes from time to time, but please be careful with what you ask for. If it decays too fast (like armor) all that will happen is poeple will stop buying clothes altogether. We will see hordes of people in their boxers and underwear from then on. I would like to see clothing only decay if it's socketed or has some kind of innate skillmod. Then people will wear it and they will eventually want another. But I fear no one will buy clothes if even those with no effect decay as well...






Decay needs to be in on all items for a healthy economy in the long term. A year from now players should not still be able to wear their newbie clothes, especially if they wore them all year long.


As far as asking for decay I would want something resonable and assume most people would as well. Alsoclothes used in combat should decay because they take damage even if they don't protect you from damage. Items being used by dancers and musician should decay sooner because they are tough on clothes, especially the dancers. Even running long distance and moving around prone on the ground would wear clothes out.


I think a resonable request would be that clothes decay at least as fast as armor does in combat situations. If it takes 100 battle hours for armor to fall apart it should take clothes about the same. And if the armor decay rate gets tweaked shorter or longer so does the clothing decay rate so it matches.






Das.

"A Jedi uses the Force for knowledge and defense, never for attack."
Ayala
Tue Jul 29, 2003 5:34 am
#36

The Wookiee colours issue really needs to be fixed - you left it off last week's list, please make sure it's included on this week's list!


Also, the little XP we get for crafting high level items really needs to be addressed. It makes no sense that we get more for novice tailor items than Tier 4 ones <sigh>




Ayala, Mos Arcanum
Chilastra
Skullface65
Tue Jul 29, 2003 6:03 am
#37

I would realy like to see the jewelry fixed. As a tailor I have been concentrating on creating fine jewelry for all yet I can not seem to sell one piece. I am assuming it is because they can not see the item before purchase. Please add jewelry to the list. It use to work but now it doesn't so they broke it in one of the patchs.



Lino Viwe


Tailor in Training


Corillia, Doaba Guerfel.


Ecplise


Izzienne
Tue Jul 29, 2003 6:25 am
#38

I like the list as posted, but with wookie colors as the #5 item. Do we know when they actually plan to fix any of these prioritized issues?

SueDenim
Tue Jul 29, 2003 7:13 am
#39

Good call on the belts issue. Not sure I'd put it in the "second 5", but it should definitely be addressed eventually.

And it's something they *are* capable of doing well. For some reason, Mabari Armor belts seem to work fine....



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