Tailor Archive
Thread: Tailoring a dying profession?
OmNiEternal wrote:
I have to say that it is. I was a Tailor for most of my SWG life, I enjoyed it alot but I also hated it also because of all the 'bad' customers. These customers would consume up to thirty minutes to an hour of my game time to make them an outfit (because they never can decide exactlywhat they want, and me being the nice Tailor, tried to make all my customers happy). In the end of the design session, these customers paid me no more than 50k. This in itself shows that we are not appreciated and is one reason I left the profession to become a Chef (our Domestic Arts Brother Profession).
Every other profession can make crates of items and sell them for high prices, others can make crates of items and extract each item and sell them individually. Tailors really can't create clothes in mass unless they make outfits all one color which isn't a viable option IMO. I think that Tailors need an optionto create Dye Color Kits (Where Clothes can only have their color changed Once) which would enable them to mass produce clothes and still be able to provide unique combinations of colors.
The other reason I left is because of no Experimentation. There is nothing unique about one black muscle shirt created by one tailor than one created by the next. It would have been nice to add experimentation (back in, since it was removed from us) and resource quality requirements that affect the condition of the article of clothing.
Now, not only do I not have to deal with making one article of clothing with 10 different color combinations, I can make a crate of food and sell it without any interaction for 10x+ the price of anything I made as a Tailor...
I agree with you. All those things, to you, and your playstyle, made being a tailor not as fun for you as being a chef. (or something else similar). But on the other hand, what you didn't like about tailoring, is what I do like about tailoring. That's the beauty of the system. Tailor is one of the more uniquely designed systems that can be "tailored" to suit your playstyle!
I enjoy long, personal sessions with customers, making a single outfit, or several outfits. (most customers; not the ones who are just smacktards and take too long because of that) NO mass production! (other than components) I enjoy the bit of creativity and imagination we have in putting together color combinations and outfits. Made by hand. Each and every item. NO experimentation! I am tickled silly I don't have to hunt for nor try to buy high stat resources, and that I don't have to sit around forever experimenting to get the best out of those same resourcesto make my product. Selling without interaction. Or with it. My vendors keep me from having to deal with tell hell from every Jane and John Doe needing just boots in black and leaves me more free time to enjoy my customers who also enjoy interacting and maybe even a bit of role playing.
I make enough money to stay in business with enough left over to have fun spending it too. And since I tailored my tailoring to suit my personality, playstyle and casual and limited free time to play... I still enjoy being a tailor. It's a good profession for making it suit your style. And is good for wordplay too. *stops punning around*
*agreed* something to go along w/each theme or maybe just give us one thing on our "wish list" each publish
Message Edited by FloridianJen on 06-27-2004 09:04 PM