Tailor Archive

Thread: Bio-Engineered clothing

ZeeRow
Mon Jan 19, 2004 9:46 am
#27

Very nice walk-through for the enhancements! Answered all the questions I had.
Sharesss
Tue Jan 20, 2004 11:15 am
#28

I also found a site that has what tissue will go into what clothing and so on, this site may not be around for long


I hear the gal left SWG this month and not sure how long she will keep the site going


so you may want to ck it out soon and print out her clothing list for Bio Tissue


http://sheylara.com/enhanced.htm

ImpSlave
Thu Jan 22, 2004 9:25 am
#29

Kudos for this thread! I made my first set of BE clothing for a client and everything came out wonderful



___________________________

Ae'linor - Master Entertainer
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Viviane Risant - Master Tailor
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Oqua
Thu Jan 22, 2004 2:32 pm
#30

I am a master tailor, but I don't work readily with BE tissues. Is there a tissue that would offer some type of defense "against" warcry/intimidation? I am thinking that the Fear Release/Condidence Cloth seem to enhance the using of warcry...or am I reading that wrong?


I have just had enquiries about a tissue that provides a defense against warcry/intimidation, and didn't know how to respond.


Thank you for your help.


Lady Oqua Alsan ~Master Dancer, Master Tailor, Master Lover of Taewyn~





Oqua Y Tryna Y Katya
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Daisame
Fri Jan 23, 2004 12:57 am
#31

Great thread. Always wondered how that works. They need to stickey this. I would love to see a comprehensive list of all the enhancable clothes, the number of enhancements that they can each take and a matrix of what enhancements (with modifiers) can be made. This would help so many work out what bonuses they can fit where and make a suit or two for various situations.





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Anabelle
Fri Jan 23, 2004 6:53 am
#32

"I would love to see a comprehensive list of all the enhancable clothes, the number of enhancements that they can each take and a matrix of what enhancements (with modifiers) can be made."


Try here






Zolus Couture
Erinyes Zolus, Master Tailor, Starsider
Zolus Couture is located on Rori at 3820, -6380, Just outside of the Rebel Outpost



nicoblu
Mon Jan 26, 2004 2:47 pm
#33






RandDarkstar wrote:

Another point we need tomention is that you might want to add more than 1 article of clothing to an ensemble. The customer gets his +25 medical shirt, +25 pants, +25 hat, and +25 jacket and walks out feeling like he owns the world. His skill sheet shows a +100 medical bonus. This has been tested and the conclusion is that +25 is the maximum skill bonus you will benefit from. If you have all those items stacked up on each other, they are being wasted. NOTE: Some doctors say that they can go from a 1500+ buff average to a 2800+ buff average with this suit on, so you might just want to try it. I have not heard confirmation on either side that it is working correctly.







I beg to differ with this. I would like a clear answer from the Dev's but I have done some test with mask scent/camo and it appears it does go beyond the +25 maximum skill. Don't get me wrong but each item or article of clothing is still only +25 max.


Now this may be a bug that differs with different BE tissues.


I was playing with someone who had the same scout skill as I and a outfit the gave them +24 total to mask scent and camo. Where as I had a +4x(ish) outfit? His mask scent would not last as long nor would it hold up. I had several different critters walk up and kiss me and he would be detected as soon as the got close to him.


Maybe it was a fluke but it lasted several hours while we hunted. My BE I work with also claims the same on her mask scent outfit.


Nico

Master Tailor - Intrepid

Lightfeather
Mon Jan 26, 2004 6:03 pm
#34

I made a couple of web pages because I needed somewhere to sort out my information. BE confused the crap out of me for a long time so I wouldn't go near it until a guild mate Mastered BE and helped me out.


http://www.lightfeather.net/tailor


This is the url to the site where I have all my clothing listed and color coded. You can see what clothing takes what type of cloth based on color.


http://www.lightfeather.net/tailor/bioboosts.html


This is the page I made to help keep all this BE stuff I was learning together.

I use them for reference all the time.




(`/\
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elEzzAr
Sun Feb 01, 2004 10:04 am
#35

Thanks for all the great info


I do stil have some unanswered questions tho.. For Melee defense ect. a player would want to wear this under his armor.. however, what clothing can I make to fit with armor on top of it?


I know manny of the shirts wil stay on while you put on a chestpiece.. but how about pants ? is there anny pant that wil stay on even if you try to put armor on top of it?





ign elezzar
RandDarkstar
Sun Feb 01, 2004 2:21 pm
#36

If you are wearing a full suit of armour, then only the shirt is considered an underlayer. all the other armour components will replace any clothing in that location. Bandoliers can be worn OVER armour, if you don't have a backpack on. So my best sellers for BE clothing are Lined Workshirts and Bandoliers.



Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Fashionable
Thu Feb 05, 2004 1:18 pm
#37

If you are looking for a site that lists SC/RFP in the different clothing articles, click the link in my sig.



Jeany Salome's
TailoringuExquisiteuTailoring
www.studiosalome.net


AkashaMoonshadow
Fri Feb 13, 2004 11:40 pm
#38


Excellent guide

THANKS!



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VTmoon
Thu Feb 26, 2004 2:52 pm
#39

Very nice post, helped me understand the BE clothing business.




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