Tailor Archive

Thread: Am I the only one that hasn't forgotten??

BuBuCraftman
Thu Oct 09, 2003 4:33 pm
#14

.... and by the way it's Giovanni Versace, not Geovani... )




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They keep hiding bugs under the carpet instead of cleaning the floor and hope nobody find out there are missing features from patch to patch
WAKE UP!!! WE GET LESS FEATURES INSTEAD OF GETTING MORE!!!
BuBuCraftman
Thu Oct 09, 2003 7:43 pm
#15

Gianni would have been way better, by the way I don't mean to act smart, just want to point out something, if he already knowsthat's better )



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They keep hiding bugs under the carpet instead of cleaning the floor and hope nobody find out there are missing features from patch to patch
WAKE UP!!! WE GET LESS FEATURES INSTEAD OF GETTING MORE!!!
GeovaniVersace
Thu Oct 09, 2003 8:19 pm
#16

OK, let me clear up my name I know Gianni is the real one, I had Gianni Versace as my name the first day of the game and a CSR made me change it (**edit**, cant have the name of a dead famous person?) My name in game is Geovanni with 2 N's. I had abrain fartwhen making my name for the message boards, hence only 1 N in my message board name. Whew, got that all cleared up.
Oowik
Fri Oct 10, 2003 5:39 am
#17

The new patch has revealed something that I suspected and will come back to bite us all badly: SOE doesn't remove old stats, they just hide them until they want them back later.

Up until this patch, all harvesters had a hopper capacity of their max possible.

After this patch, the capacity on EXISTING (even placed in field) harvesters dropped back to the experimented total. So, lets say you were an architect pre-patch, and you made a harvester - why bother to experiment on it? Nobody will ever see the results, they don't take effect, etc. Bang - now everythin you made reveals that choice.

So I've been going through my own stock of harvesters, both in field and in deeds, and I notice some are better than others, but more importantly, I notice that creator name is gone - so I have no idea which archs I've bought from were doing their best all along, to rightly reward them now with more business (now that I have to replace harvesters that fill up in two days).

Ok, ducky... to bring to tailor terms: 1.) we can't experiment (which means everything has a hidden stat for decay resistance that is fixed at 1/2 of what we USED to be able to raise it to). 2.) unlike deeds that have been used/pulled/etc, our name sticks to the clothing items (so we will get a bad rep based on doing shoddy work for everything post 9/4 nerf - yes).

My dread is this: 11/20 patch (or whatever) puts in decent decay. Now the hidden decay resistance stat is once again revealed, now resource stats matter again, now experimentation is put back for us and matters. So all the lovely BE enhanced clothing I've made.. revealed as shoddier than the stuff I made before I hit Master. *groan*

True, the harvester situation is not quite the same, as I think archs have had experiment all along (but what arch could be faulted for assuming it would be treated the same way our experiment was on 9/4?) - and maybe we'll get 'lucky' and decay will be done in such a way that it doesn't rely on what we did before (ummm... so SOE will come up with a whole new mechanism for us to experiment DR up... since what was there was so obviously broken??)

Bah, I'm closing this before I start to get angry.
BuBuCraftman
Sat Oct 11, 2003 7:10 pm
#18

Oh man, that truly SUCK, now you can't even use the name of a dead person?


What if my name was John Smith.... wouldn't I use it 'cause there have been a dead John Smith in history?

LOL Guys, care about this **edit** instead of fixing SWG....



"When writing your message, remember to keep the language clean"


Let me answer:


"When trying to work on SWG, remember to keep the code clean"




----- ----- ----- ----- -----

They keep hiding bugs under the carpet instead of cleaning the floor and hope nobody find out there are missing features from patch to patch
WAKE UP!!! WE GET LESS FEATURES INSTEAD OF GETTING MORE!!!
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