Tailor Archive

Thread: Question about Special Tailored Items

Vapid
Wed Jul 16, 2003 10:37 am
#14

Any tailors who can do this on Ahazi?


-BD




Blood'Drive
Master Doctor :: Pistoleer :: Ahazi
Kylania
Wed Jul 16, 2003 11:46 am
#15

I'd find that Excel extremely helpful, I sent you a message.
NinjaFish
Wed Jul 16, 2003 11:49 am
#16



Velveeta wrote:
**edit** no edit.

Right now I can buff:

Entertainment Healing
warcry
intimidation
concealment
take cover
cover
wound healing
injury healing
first aid

there are more too.



Velveeta, would you mind detailing which BE components do what? I have a hard time telling BE's what components I'm looking for, other than myoflex cloth treatment and passive bio-sensors.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
winterfall123
Wed Jul 16, 2003 1:00 pm
#17

Hi Shirow,


Just want to say "Good Job" for being one of the first tailors and a ponieer in making clothing with bio component and stats upgrades. You show that tailored clothing are more valuable than just looks.


It's too bad for the bugs with this right now.. what Khazal mentioned sounds pretty serious. As for the other bug with making identical bio components.. i can't wait till they fix that. Some Master items take as many as 5 synthetic cloths.. oh imagine the bonuses!


Keep up the good work fellow Tailor of Corbantis.


-Ariel Dreamweaver
Master Tailor ::: Naboo,Corbantis

Velveeta
Wed Jul 16, 2003 1:03 pm
#18

Hey,

Hope the sheet is useful to ya. I haven't really found any serious bugs with it yet - the main problem is the market for bioengineered clothing is low right now.. people don't wanna take off their armor for it. People would rather wear bone armor than a suit of clothes with +20 to their skills. Why? Because they just don't 'get it' yet.. but they will! That's why I mostly make bandoliers and shirts that can go under armor and stuff right now.

And yeah - hell, there's master tailor items that take NINE pieces of synth cloth.. imagine those all at +3 and it's only ONE piece of clothing!



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
Velveeta
Wed Jul 16, 2003 1:08 pm
#19

Oh, BTW to those of you downloading my spreadsheet '{number}F' means that it requires that many factory components. So 1 synthetic cloth, 4f reinforced means 1 normal synthetic and 4 factory reinforced panels. Just in case you didn't figure that out



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
QControl
Wed Jul 16, 2003 1:42 pm
#20

A couple other BE components not listed are Coagulant Agents, which give a greater bleed resist than Constricting Cloth, and Toughened Fibers, which add to stun defense and melee defense(very nice). They both go into reinforced fiber panels




Khazal - Goon Squad
Smuggler/Expert Fisherman/Gunslinga
www.definitivejux.net - Cause mother**edit**ers are bored
Droghor
Wed Jul 16, 2003 3:39 pm
#21

Hello Velveeta,


Are you able to make any of the Field Wear 1-4 items for Wookies with those awesome attributes? It would be real nice to have +7 to injury healing and the other aids.


Thanks for your time,


Droghor




Droghor
Velveeta
Wed Jul 16, 2003 5:46 pm
#22

I can make ONE thing for wookies with healing, and that's the wookie shoulder pad Until factories are fixed at least.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
-SanGreal-
Wed Jul 16, 2003 5:59 pm
#23

Are you sure Velveeta? I thought the passive biosensers were used in synthetic cloth?



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Velveeta
Wed Jul 16, 2003 6:45 pm
#24

You're right, I just came here to correct myself.

I could make a KICK ASS wookie medic set



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
Velveeta
Thu Jul 17, 2003 12:16 am
#25

Sure.

Myoflex is entertainment
Confidence cloth is intimidation/warcry
Constricting cloth is bleeding resist
Passive bio is medic skills
Visual camouflage is take cover
Scent camouflage is concealment

That's as far as I've got so far.

Excel sheet is at www.digitalgunfire.com/betailoring.xls

Enjoy :0



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
Stuffrules
Thu Jul 17, 2003 12:50 am
#26

I can do it, but with what i'm getting from bioengineers, i can get +7's. I can get +6 on a few things, and +3 on others, depending on how well the component turned out. I can't do it on anything that requires factory-identical pieces only though. (I'm on ahazi)




Phelan Kell
Ex-Master Tailor, Ex-Master Dancer - Cantinas have been ruined.
fear the orange clothes
"I dont like drayzen much, but I dislike primo and his combat medic sidekick more..."~Chaice
"Without your combat medic running around behind you liek a little nurse maid" - Dahem
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