Tailor Archive

Thread: Question about Special Tailored Items

Vapid
Wed Jul 16, 2003 9:12 am
#1

First off, I'm a medic... and I don't know anything about tailoring or tailors. I'm posting here because I can't find any tailors on Ahazi to talk to.


The other day for a tip, someone gave me a jacket with a +1 modification to Injury Healing. Can tailors put other healing mods on clothes at higher levels? If so... what do I have to look forward to, and what would be a fair price to offer a tailor?


(I've heard about some healing range three tusken gloves... but those are dropped and not crafted apparently)


Help!
-BD




Blood'Drive
Master Doctor :: Pistoleer :: Ahazi
Velveeta
Wed Jul 16, 2003 9:17 am
#2

I made a smock last night with +7 first aid, +7 wound healing and +7 injury healing. So yes, we can make them



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
Vapid
Wed Jul 16, 2003 9:38 am
#3

I would kill for stats like that!!!


-BD




Blood'Drive
Master Doctor :: Pistoleer :: Ahazi
OneOfDaZZZ
Wed Jul 16, 2003 9:46 am
#4




Velveeta wrote:
I made a smock last night with +7 first aid, +7 wound healing and +7 injury healing. So yes, we can make them




have you ever made something like this in a wookiee item?



OneOfDaZZZ
Character Name: Nikiya
Profession: Tailor
Location: Lowca/Tatooine/Bestine
Velveeta
Wed Jul 16, 2003 9:52 am
#5

Not for healing, but I have for entertainment healing. I will be able to make wookie gear with healing buffs on after they fix bioengineer factories.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
Ryyyk
Wed Jul 16, 2003 9:55 am
#6

Velveeta,



How did you make an item with those stats?

Velveeta
Wed Jul 16, 2003 10:00 am
#7

Get a bioengineer to make the plugins for you.. I have one working for me, so he churns 'em out for me all day. They are under the 'tissue' line.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
Velveeta
Wed Jul 16, 2003 10:02 am
#8

**edit** no edit.

Right now I can buff:

Entertainment Healing
warcry
intimidation
concealment
take cover
cover
wound healing
injury healing
first aid

there are more too.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
Ryyyk
Wed Jul 16, 2003 10:08 am
#9

But how, you put the biological components into the reinforced fiberpanels?

SnowLeeper
Wed Jul 16, 2003 10:13 am
#10

Yes, they are where the optional component goes.





Tannim Manx - Apprentice Gunfighter, Squad Leader
Snowleeper - Master Tailor & Artisan
*Starsider* *Bria, Beta*
Ryyyk
Wed Jul 16, 2003 10:25 am
#11

But how did you add them to pieces that need to have identical panels, this is my problem, the only oppurtunity I get to add anything is with the panels, but the good items need identical pieces. And when I do add a component it only give +1 to combat bleeding or some garbage.
QControl
Wed Jul 16, 2003 10:30 am
#12

Just as a reference, there's a pretty serious bug with clothing produced with BE components. If you're wearing clothing with them and there's a server crash, your stats get reset to normal BUT the + from the components is included with that. For example, if I have +10 to entertainer healing and have a jacket with +5 entertainer healing, I'll have +15. Then there's a crash. When I come back, I'm back at +10. If I take the jacket off, I'm at +5. The only way that I've seen to fix this is to take the clothing off and wait for another crash.



Khazal - Goon Squad
Smuggler/Expert Fisherman/Gunslinga
www.definitivejux.net - Cause mother**edit**ers are bored
-SanGreal-
Wed Jul 16, 2003 10:31 am
#13



Ryyyk wrote:
But how did you add them to pieces that need to have identical panels, this is my problem, the only oppurtunity I get to add anything is with the panels, but the good items need identical pieces. And when I do add a component it only give +1 to combat bleeding or some garbage.




Thats everyones problem. BE tissue schematics dont work in factories. The smock has 3 non-identical synthetic cloths, thats why he was able to get it so high. I've got lots of BE cloth with +3 mods, I believe it gets better with experimentation/be assembly skill.



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
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