Tailor Archive
Thread: Question about Special Tailored Items
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Vapid
Wed Jul 16, 2003 9:12 am
#1
First off, I'm a medic... and I don't know anything about tailoring or tailors. I'm posting here because I can't find any tailors on Ahazi to talk to.
The other day for a tip, someone gave me a jacket with a +1 modification to Injury Healing. Can tailors put other healing mods on clothes at higher levels? If so... what do I have to look forward to, and what would be a fair price to offer a tailor?
(I've heard about some healing range three tusken gloves... but those are dropped and not crafted apparently)
Help!
-BD
Velveeta
Wed Jul 16, 2003 9:17 am
#2
I made a smock last night with +7 first aid, +7 wound healing and +7 injury healing. So yes, we can make them
OneOfDaZZZ
Wed Jul 16, 2003 9:46 am
#4
Velveeta wrote:
I made a smock last night with +7 first aid, +7 wound healing and +7 injury healing. So yes, we can make them
have you ever made something like this in a wookiee item?
Velveeta
Wed Jul 16, 2003 9:52 am
#5
Not for healing, but I have for entertainment healing. I will be able to make wookie gear with healing buffs on after they fix bioengineer factories.
Velveeta
Wed Jul 16, 2003 10:00 am
#7
Get a bioengineer to make the plugins for you.. I have one working for me, so he churns 'em out for me all day. They are under the 'tissue' line.
Velveeta
Wed Jul 16, 2003 10:02 am
#8
**edit** no edit.
Right now I can buff:
Entertainment Healing
warcry
intimidation
concealment
take cover
cover
wound healing
injury healing
first aid
there are more too.
Right now I can buff:
Entertainment Healing
warcry
intimidation
concealment
take cover
cover
wound healing
injury healing
first aid
there are more too.
Ryyyk
Wed Jul 16, 2003 10:08 am
#9
But how, you put the biological components into the reinforced fiberpanels?
Ryyyk
Wed Jul 16, 2003 10:25 am
#11
But how did you add them to pieces that need to have identical panels, this is my problem, the only oppurtunity I get to add anything is with the panels, but the good items need identical pieces. And when I do add a component it only give +1 to combat bleeding or some garbage.
QControl
Wed Jul 16, 2003 10:30 am
#12
Just as a reference, there's a pretty serious bug with clothing produced with BE components. If you're wearing clothing with them and there's a server crash, your stats get reset to normal BUT the + from the components is included with that. For example, if I have +10 to entertainer healing and have a jacket with +5 entertainer healing, I'll have +15. Then there's a crash. When I come back, I'm back at +10. If I take the jacket off, I'm at +5. The only way that I've seen to fix this is to take the clothing off and wait for another crash.
-SanGreal-
Wed Jul 16, 2003 10:31 am
#13
Ryyyk wrote:
But how did you add them to pieces that need to have identical panels, this is my problem, the only oppurtunity I get to add anything is with the panels, but the good items need identical pieces. And when I do add a component it only give +1 to combat bleeding or some garbage.
Thats everyones problem. BE tissue schematics dont work in factories. The smock has 3 non-identical synthetic cloths, thats why he was able to get it so high. I've got lots of BE cloth with +3 mods, I believe it gets better with experimentation/be assembly skill.
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