Tailor Archive
Thread: Other Career Paths for Tailors?
ArthurDentOnBria wrote:
I think the synergy between scout/BE/tailor is pretty good in that it's fairly easy to get the hides I need for tailoring,and my BE tissues will, hopefully, make my tailoring products special (once they fix that aspect of it).
I went on a hunting trip to Corellia a couple weeks ago... took hunting missions in conjunction with destroy missions targeting crazed durnis. Ended up with a modest profit and a 1k pile of wooly hides.
"Be vewy vewy qwiet... I'm hunting duwnis! Heheheheh."
i mastered tailor a few weeks ago, and i'll probably master dancer within the week.
Combat is fun, I have pistol expert or whatever the highest pistol tree is on marksman, so I can shoot stuff, but i feel at home in a cantina where i made clothes for so many people. I know friends, have great conversations, dance, join up in parties, travel, go hunting with people, and still make clothes.
Fear the exotic dancing male blue rodian in bright orange clothes! (looted, sadly... but that's another issue!)
Master Tailor
Novice Chef
Novice Pistoleer
Novice Scout
Novice Merchant
in total thats 3 minor proffessions, 4 advanced proffessions.
I need another 150 points hehe
Fawe
I'm coming up on Master Tailor with Formal 3 and 4 to go, have Master Scout/Frontiering 2/BioScience 4 (and usually keep the HUnt Master title on while adventuring) and some Heavy Swordsman...and, hmm, Business 1.
Not a great build -at all-. The Ranger skills are nice for healing up in Field Bases and harvesting lotsa hides, but they really eat into the skill points. Much as I love having them, I know they'll have to go soon, particularly so Business and Merchant skills can get added.
I know we can't have our cakes and eat them too (hmmmm, chef anyone?), but it's just nice for a girl to be able to blow off steam by going out in the wildernesstomassacrecritters with a big bladed toy of doom every now and then.