Tailor Archive
Thread: What about Tailors?
I mean, we've really had wonderful Tailor Correspondents all along, and never had long stretches with an AWOL or vacant correspondent slot like a lot of other professions. And our correspondents have been dilligent and articulate... and ignored.
I think another real issue is that we tend to be perceived as "just another crafting profession," with the implicit assumption that any across-the-board changes will affect us no less or no more than, say, Droid Engineers or Chefs. And anything we say to the contrary (especially with an devastating issue like the vendor nerf, which disproportionately punishes us) just seems to go in one ear and out the other.
55+ Colors Restored
Long Type Gloves Now Wear With All Vests
Crates now only have 1 inventory space instead of 5
Clothing Loot Drops Have Lessened Considerably
NPC Vendors can Wear Clothing Clothing Sort Functions on the Bazaar and Craft Tools
Backpack / Cloak Bug Fixed
In BigPatch(tm) 2 "The Revenge":
Clothing with missing color choices added - now have 3 & 4 color palets on some clothes
Bio-Engineered Tissues can now be factory produced in components.
Some spelling errors were corrected
Men without shirts
Use crates directly while crafting
In BigPatch(tm) 3 "Extended Remix":
Player Cites have a new Schematic that needs loads of Tailor components :Merchant Tent
Metalic Color Palette Expanded
Bio-Tissues Stack properly
Schematics lacking sockets now have them
Xp of some schematics now give Txp instead of GCxp
High-level dresses can now be worn with Backpacks
All Gloves now are under the catagory handwear
Vendors have a 30-day shelf life (merchant, yes, but we care about this muchly)
GarVa wrote:
But trust me, I sit by some of the artist and I am always tossing ideas I see here at them, its just a matter of implementing things and as the art director said, they are getting new things for us to make in the coming publishes.
For me, it's as much the nature of the remaining bugs as anything. I mean, HOW LONG can it take to fix the stupid invisible necklace bug? I suppose it's relatively minor as far as its effect on actual gameplay goes, but it's become something of a symbol of tailor neglect for a lot of us. Fix it! Eight months is far, far too long for something as basic and obvious as this; it should have been fixed long ago.
Another that really chaps me is the implementation of the color fix. The fact that there's no true yellow anywhere in the palette indicates to me that they didn't even double check what they were doing. They just slapped on a fix without checking it at all. And the fact that a true yellow DOES exist in the game (it's in the vehicle customization palette, and even in the default color set for the ribbed shirt) just adds insult to injury. It's clear nobody even checked for inconsistencies in the color implementation. The impression it gives is that they're just tossing things to us occasionally in a very offhand way to halfway placate us. Whether that's what's in fact happening or not is beside the point--that's how it looks from down here in the trenches. And as a company, SOE should be more concerned about their disastrously bad image among the people who play their games.
The fact that there are so many patterns in the game that we can't make is another example of the right hand not knowing what the left hand is doing. Did no one check these kinds of annoying, inexplicable inconsistencies? If someone did, why was nothing done about them originally, and why is it taking so long to fix them once they're pointed out to the dev team?
That's probably what bugs me most about SWG more generally, not just the treatment of tailors. Nothing seems to have been properly thought through or double checked before it's implemented. And there's been no systematic, across the board attempt to "polish" the game from top to bottom. Or if there has been, it hasn't been much in evidence to those of us who're playing.
Message Edited by Sriva on 03-11-2004 06:31 AM
Yeah Srivais dead one here, if they would fix one of those things i would be happy.
In BigPatch(tm) 3 "Extended Remix":
Decay on Death
Dosen't do anything when they get to 0/### nothing happens
Player Cites have a new Schematic that needs loads of Tailor components :Merchant Tent
It only takes few talior parts and alot of "artisn Talior" parts(This pissed me of when i first try to get one but its fiber planels and not cloths!?!?! Same thing for those high level chef white clothing)
Bio-Tissues Stack properly
Yeah but if you use more than one from a box you only get the use of one.
Schematics lacking sockets now have them
A Few still dont(i dont think the grand ball dress has them few othere might not)
Message Edited by DrakeWindwalker on 03-11-2004 08:57 AM
Just two quickies here:
Has there been any mention of a general time-frame for the 'invisible necklace' bug repair?
When willcertaintypes of clothingbe declassifiedon vendors/bazaar filter searches from 'misc.' to their intended filter header, such as'skirt', 'wookie garb' and such?