Tailor Archive
Thread: How will you do custom orders after next publish?
This is terrible news to me. My customers have always been able to count on sending me an order and picking it up on my custom vendor. I choose to bag my orders of multiple items and put the name on the bag. It makes it simpler for the customer and usually deters the wrong person from purchasing the itemsI have set aside. Since I almost always have more than one custom order waiting for pick up there is far less confusion.
Taking this option away from us is only going to complicate customization since there is no way that I can guarantee to my customers that their items are going to be there ready for them when they come. I can promise you that if I have loose items on that vendor EVEN though it says *CUSTOMORDER PICK UP VENDOR*others will come and see themand buy them besides the person who ordered them. I still get people purchasing my bagged orders by mistake on occasion which they usually offer them back because once they get it they realize they made a mistake, that or they just wanted to see what was in the bag! But this is going to make being a custom order tailor stressful since I am already crazy busy
I use about all methods of sales, I keep my vendors stocked, I sell to customers walking in, and I do custom orders. I suggest to the devs or who ever made this decision, that you reconsider.. if something has to be cut back, then offer us another option. Maybe by letting us actually use cargo pockets which only hold 20 items. Or even another bag that we could craft that would only hold 10 that we could use for grouping orders. Most of my custom orders are under 10 items, butI still have crated trim orders.. (that you made chef's require of us tailors) that far exceed10.Being a tailor is already challenging enough keeping up with everything... please don't make it worse.*sigh* ![]()
Occasionally someone might have trouble finding things, but even that I sort of view as a good thing. Everybody should learn how to use a vendor *sometime*.
The only thing that might worry me a bit is high-priced bio-engineered custom orders, but for regular clothes, our stuff is so "individualized" and relatively inexpensive that I don't see this as a really big deal.
Indigo75 wrote:
I hate to say it, but lately it seems that tailors are complaining about anything and everything they can find. It's really starting to put a bad taste in my mouth. Come on, people, chin's up, there's a way around everything!
SueDenim wrote:
Y'all *may* find the pack nerf less of a burden than you think. I've never really bothered with them in general, just putting stuff people order on my regular vendor like everything else. Let the buyer know the specific name of the item, and I've never had a problem. I don't think I've even once had some third party buy the custom item before the buyer got to the shop. And if I think there's a strong likelihood someone *would* buy it, then that is just a signal that it's something I should be keeping in stock *anyhow*, if you follow me.
I think I can get around the problems with regular custom orders. Customers who are in a hurry and just have time to drop by for a few seconds to pick up their order may be inconvenienced a little, but usually that doesn't happen. What might be a problem is all these trim orders! I have a contract with one chef who is a friend and my guild asked me to make trim for another chef, which means that I am going to have to have a vendor devoted to trim with a huge number of individual crates and all the email spam that comes with that.
I don't mind them taking away this ability if they give an alternative.
I make a lot of complete outfits that I bundle in packs. It is my second favorite thing to do as a tailor. My first is to have a live person in front of me in my shop picking out combinations and colors, but for the players who just want a nice matching or custom look, the complete outfits are a great choice for them.
They fly off my vendor.