Tailor Archive
Thread: Heads up: Top 5 rolling around again!
TheNola
Tue Aug 17, 2004 5:05 pm
#14
Most definitely, one thing I've been wanting to see was the Synthetic Cloth crate moved to a number of 50 per crate. 25 per crate just goes too fast. When I saw the request for the 1000 or 500 per crate, I was thinking the same thing ArthurDent was thinking... room for bargaining, hehe.
Perhaps sockets allowed on jewelry? I don't see why not. Oh, and either make the sockets applicable in the backpacks, or remove the sockets from the backpacks. (butthat isn't important)
Hrmm, the tissues in the clothes. Give us the ability to put more bonuses in clothes (i.e. experimentation, defense vs. stuff)
New schematics that requires RFP... and just new schematics overall. Maybe it's because I see them every day, but I think the clothing choices are verrrry limited.
Message Edited by TheNola on 08-17-2004 05:06 PM
KnnOs
Wed Aug 18, 2004 11:09 am
#15
it might be tough to program but I'd like to see a very small pallette with common colors and then RGB sliders. That would really open up the creativity of this community.
Richmond24
Wed Aug 18, 2004 11:43 am
#16
I dont like the idea of having dyes, even if only usable by Master Tailors. I don't want my clothing being colored by another Master Tailor. Call me picky i guess, but colors are something i dont want to mess with, with the exception of getting MORE colors on all items.
But yeah, bigger crate sizes would be nice. I wouldn't mind them done in a really high amount so we can break them down to the sizes we want manually. Something like 1000 or 500 would be ideal 
RandDarkstar
Wed Aug 18, 2004 3:44 pm
#17
OMG - increase crate size and I don't have to carry a pack and 5 droids with me everywhere I go!!! I usually pack around 50-75 crates with me. a couple of everything, including BE tissues, plus all the resources to make stuff, clasps, leather, etc.
If I could eliminate 20-40 crates because of duplication, then I'd be set!! weeee
Bughunt
Wed Aug 18, 2004 8:02 pm
#18
Some idea's
1) more bio options for both combat and none combat.
2) allow higher level tailer to combine same skill tapes, up to double its greatest value.
3) allow master tailers to use skilltapes in special synthetic cloth or reinforced fiber panels
4) Let tailers dye cloths to a new color, must be able to make that item.
5) More schematic dropsformaster tailers both rare and common items.
Make all crate 100 so when they nurf schematics back to 100 we are working with the correct size.
Bughunt
Wed Aug 18, 2004 8:07 pm
#19
Some idea's
1) More bio options for both combat and none combat.
2) allow higher level tailer to combine same skill tapes, no more then once, they would need to be mark som.
(+1 and +2) would be come a +3 or a (+2 adn a +7) would become a +9
3) allow master tailers to use skilltapes in special synthetic cloth or reinforced fiber panels at Master.
4) Let tailers dye cloths to a new color, must be able to make that item.
5) More single use schematic dropsforboth rare and common items.
Make all crate 100, so when they nurf schematics back to 100 we are working with the correct cratesize.
SeraphinAnnie
Thu Aug 19, 2004 12:42 am
#20
Just to clarify:
When I mentioned 1 time dyes earlier, I did not mean dyes for any tailor to use on any clothing.
I mean 1 time use by a Master only, and they can *only* dye their own clothing(crafted by them). It wasn't a suggestion so people could recolor things all the time instead of buying new ones. It was just meant as a suggestion that would allow Tailors to be able to semi mass produce items, without taking away the ability to provide color creativity. 
tkm-111
Thu Aug 19, 2004 1:05 am
#21
Not really new ideas here, but more or less listing them because they are a big concern to me and to show my support.
1) As Seraphinannie stated...being able to craft clothing in crates uncolored, then when removing the article of clothing from the crate we get the option to choose the color scheme. As it is now I dont bother with stocking a vendor and instead deal strictly on a personal/email basis. I am also working on a website showing every craftable clothing item and its appropriate color palette...may even set it up for email ordering
.
2) Speaking of colors...Gawd yes, we need expanded universal color palettes.
3) New clothing schematics...getting dreadfullyboring with the same things over and over.
4) Please make us needed...when clothing reaches 0/0 or 1/1, make it impossible to equip. I have several friends that are wearing the same clothes they wore just after starting the game even though they have been at 0/0 condition since last year. I'm sorry, but if the knee or butt of my jeans wear out, I toss them in the garbage---same thing needs to happen here.
5) The numbered grid on the color palette is also a great idea and would be very much appreciated.
Thanks
RandDarkstar
Thu Aug 19, 2004 1:15 am
#22
Hi TKM, check out this site. You can ask Wire3K to have you added to it, so that your customers can go here and place orders through email.
Needful Things
Needful Things
Message Edited by RandDarkstar on 08-19-2004 01:16 AM
Bughunt
Thu Aug 19, 2004 2:09 am
#23
RandDarkstar
Thanks for flaming me right of the bat, not very nice, I did not flame you or anyone else in my post and for you to suggest that I am making my suggestions just for profit was also not very nice. I posted my idea's as some suggetions that would be good for the game. No I am not currently Master Tailer have but have Novice Tailer skills on one of my accounts. So much for free speach, lol
Stop thinking about yourself and think what is good for everyone.
I have had Master Tailer on one of my accounts and injoyed it,and currently hold master artisan and novice tailer on another,I my add it back.
I just put forth some idea's that I would like to see in the game sorry you do not like them, but RandDarkstar your not the only one playing the game.
RandDarkstar
Thu Aug 19, 2004 2:28 am
#24
Well Bughunt, Sorry that I commented on your viewpoint. It was a bit acidic. But I am only counterpointing the things that you've pointed out, as most are counterproductive to tailors. Other players might view it as good for them, you are correct. But putting them in this forum will not win points from the tailors that have strong views against them.
tkm-111
Thu Aug 19, 2004 10:56 am
#25
OMG! I wish I could edit my posts...I followed the link to Fashions by TK based off the Graceful Clothier's website. Well at first glance it looked like someone's first attempt at web authoring, then I clicked the Color link and to my surprise!!! Color from palettes was reflected on the item of clothing!!!! This IS a work of art. Looks like I wasted time and materials crafting all those pieces of clothing and editing the screenshots, I will be setting up a copy (per Graceful Clothier's terms of agreement) of this site once I find a host with unlimited bandwidth on the cheap
Wonderful website! I dont know how to add clickies, so I'll type the address out: http://tkfashions.swgentertainer.com
Take care all 
RandDarkstar
Thu Aug 19, 2004 12:36 pm
#26
Bughunt, by your signature you appear to not only be a non-tailor, but just about every profession out to earn an extra credit.
1) More bioengineered tissues are a wonderful idea, provided that it is cost effective for bioengineers to make them. Right now, there are few BE's that want to bother providing for tailors when they can make a far better profit making creatures, or brandy enhancements. I would like to see the bio tissues more generic, allowing the tailor to add a component to them for the specific skill that it will accept. Perhaps that means going to a separate crafter for the skill, but then that crafter would likely WANT the tissues with those skills, and you've got a ready customer. (ie - BE gives a generic crafter tissue. You go to a Droid engineer and get a DE mod from him. adding this to the tissue grants either an experimentation, assembly, repair or customization skill to the tissue, which could be added to to the clothing. Every skill could be possible and perhaps random, based on the skill of the crafter providing the skill modifier.)
2) Skill tapes are rare loot drops, and tailors should have nothing to do with them. We should be competing with them, not working with them, because we are then at the mercy of uber gun-monkeys coming to us with two +1 tapes and demanding that we put them together for us (usually at no cost, because they are his anyway)
3) See above
4) Ask the tailoring community what it thinks of dying clothes. There was a HUGE discussion when the recolour option for composite was added to fix a bug in the armour code. Most tailors are against it for a number of reasons, most specifically clothes names won't match, and when a customer wants a change of clothes, we are just recolouring, not selling new clothes.
5) The tailoring community is almost unanymous in the cry to STOP these single use schematics becase we cannot get them ourselves, are restricted to supply of special resources/schematics from the customers, and find that with a critical failure - we are then considered a cheat for keeping the valuable item.
Schematics are staying at 1000, as TH found it a universal demand that 1000 was an acceptable limit for manufacturing. (Architects require sub-sub-sub-components on some larger structures. Having these limits allow them to make more than 1 item with a schematic. A limit of 100 would cripple them)
Message Edited by RandDarkstar on 08-19-2004 12:38 AM