Tailor Archive
Thread: the best way to practice *coughgrindcoughcough**
"I mean, why be a tailor if you're not interested in making clothes that people like?"
That's exactly why you have to grind. People want Gunman Dusters (Field Wear IV), people want light bustiers (Casual Wear III), people want Exotic Leotards (Master Tailor). If you don't grind it will be months before you can make the items people want, but by that time they'll have bought their never-degrade items from someone else. So you spend a few hours each night throwing away materiels and grinding away like mad so that you CAN make things people want.
I am intersted in making things people want, but people don't want anything lower than lvl IV items usually. ![]()
If you just want to hit master ASAP, go up the field wear line first.
Do ribbed shirts till FW2 then link-steel gloves till FW4 then cartridge belts.
I got very discourgaed when I started as Artisan b/c ppl were grinding so they could be the best. I thought well what am I going to do while they're making the "cool" stuff?
I'm going to impress the pants off of people, that's what. I'm lucky if it takes me under 15 minutes to sell clothes to one person and I have a great time doing it. You'd be surprised at the responses you get when you actually talk to people.
Everybody has their role to play and a niche to fill, sometimes you just have to find it.
I have field wear II, formal I, and tech I. Plan on turning out a bunch of ribbed shirts to finish up casual I tonite, but for me, the grind isn't the rule, it's for when I get impatient for the last few thousand xp. And even then, I'm restocking my 25 slots in the bazar before I do the grind bit.
The question was 'what is the best way to grind?' and I think the answer is ribbed shirts > cartridge belts or take another path to cloaks.
But, I do want to say, that for those novice tailors who are reading this stuff for the first time, and who may not want to spend hours on end endlessly grinding, there are other ways to enjoy tailoring and make money besides getting to the top items and selling them at 5k a piece. I also want to clarify that I'm not against grinding. In contrast, I think everyone should play the game how they feel they need to in order to get enjoyment. It's a game, afterall, thats what it's about.
1. Find a niche. When I was grinding lower-end clothing before I got novice tailor, I made an 'Imperial and Rebel' line of clothing. They had appropriate colors...thats all. When I got further up, I started making specialized smocks. They flew off the shelf. It's just about being creative and finding different ways to win over a crowd. There's enough buyers out there for everyone.
2. Get a shop. You can't sell everything on a bazaar. The best way to do it is to get a house, make it into a shop with a vendor, and advertise. When I sell something on the general bazaar, I follow it up with a copy/paste complimentary email thanking them for their business and providing a waypoint to my store. I put low-end items that are easily marketable (gloves, belts, and packs) on the bazaar at low prices to get the hook, then I run the email.
3. Promotions. Ok so you can't make a metal bikini. So what! Go into a Cantina and yell, 'The first person to tell me what number I'm thinking of 1-10 will have their choice of an Imperial or Rebel Smock. When you get those tells, write down the names, it means they are interested. After the quick contest is over and you award a winner, start sending out thank you email complete with your waypoint and product label. Come back every day at the same time for a couple of weeks with different products and you'll be surprised how fast your reputation builds.
4. Have fun. I have fun with displays and building specialty shops. I supply a shop called the 'Wookie Store' with wookie clothing. They supply other wookie accessories like bowcasters and guns, etc. I have a Shoe/Accessory store complete with only shoes and packs. It's just a small house with some terrific displays. I have a dance clothing store. Guess what? Yup, only dance clothing. Have fun with it. Once you get going and you have some revenue flowing, you'll find you're having more fun supplying people with YOUR products and promoting those products than you'll ever have grinding.
Again, grind for those of you who can tolerate it. I wish I could because it would just give me that many more options. But, for me, I'm enjoying this advancement. I'm planning on moving up the tree at the pace at which my business dictates me. When I need more products, I make them and in response I gain XP. It's fun, not stressful (as I've heard grinding can be) and is actually challenging. In fact, I've learned a thing or two in just the past month and have applied it to my real business.
Just something to think about ![]()
There's two aspects to tailoring.
1. Enjoy making unique outfits for people, and seeing them happy. Having people come to you and say, so and so's outfit was really amazing, can you make me something too?
2. Making cash
If your in the second category, like me, the you need to grind. I'm making 50K a day from selling the high end field 3 and field 4 items, with formal 4 dresses being a hit as well. I'm working on casual right now, but I haven't felt the desire to, as the money is rolling in.
My suggestion is, if your playing purely for making money, the plan ahead on how to grind, and what materials to farm over night.
I agree, I am only up to Field Wear 1. I only "grind" whenI ama few thousand xp away from the next level. Also since my shop is a Field Gear and Equipment store, I usually only grind packs. I sell them at my shop and they fly out of there. I found a niche and make quite a living. I will have enough for a new shop (medium house) in only a few more days.
In short, play how you like, grind what you want, and dont take it all too seriously ![]()
It's not a myth. The amount of money you make at field 2 and casual 2 in a day, can be done in a few transactions with higher levels.
The point is, people with money want gunnman dusters, tatical skin suits, bikini's ect.
you want large sums of money, grind. it's as simple as that.
The ol' 'to grind or not to grind' question. Firstly, with factories producing 10% and only when online and only when in close proximity, factory XP is out. The common counterargument to grinding, UXP, is just stupid for casual players because of the 'only when online' bug. So UXP is out. Making custom items for people whilst sipping Jawa Beer nets about 1K XP a day for a casual player, so that's out. What's left? Grinding. Is grinding the way to go? No. So, how do I solve the problem of finding personal satisfaction in accomplishing the road to master tailor whilst mingling with coustemers and playin' tunes with the band in the cantina? Hybrid crafting.
Hybrid crafting (I came up with the term (I think)) involves a nice even temporal distribution of socioeconomic advancement and professional training. (Oooh... Formal sounding... I just had to do it once to see how it would sound.) Basically, I chill in the cantina, building up resources on my harvesters and crates on my factory, drinkin' and selling clothes to other drunken characters. Then about once a week, I grind using the materials I harvested all week long. This earns me a skill box a week. Not so fast that I hit master and can no longer improve upon myself. (I have to sack skills as it is to get my tailor boxes..
) and not so slow as to feel like I can't do anything cool. It's a nice balance.
(l337 741l0r5 r0xx0r j00!)