Tailor Archive

Thread: the best way to practice *coughgrindcoughcough**

Kylania
Wed Jul 30, 2003 12:45 am
#14

"I mean, why be a tailor if you're not interested in making clothes that people like?"


That's exactly why you have to grind. People want Gunman Dusters (Field Wear IV), people want light bustiers (Casual Wear III), people want Exotic Leotards (Master Tailor). If you don't grind it will be months before you can make the items people want, but by that time they'll have bought their never-degrade items from someone else. So you spend a few hours each night throwing away materiels and grinding away like mad so that you CAN make things people want.


I am intersted in making things people want, but people don't want anything lower than lvl IV items usually.

Cookiez
Wed Jul 30, 2003 3:38 am
#15

I'm a tailoring II tailor. I make the stuff NOBODY wants! I just make a bunch of plain cloaks and rename them "Jedi cloaks" and charge 200 gp a peice .
Uncle_Albert
Wed Jul 30, 2003 5:38 am
#16

If you just want to hit master ASAP, go up the field wear line first.


Do ribbed shirts till FW2 then link-steel gloves till FW4 then cartridge belts.




___________________________________________
Kara - (Retired) Master Chef (12pt) / Merchant (Chimaera).
Theed Mall (-5459 3436).
Dex1138
Thu Jul 31, 2003 3:05 pm
#17

Yes, people now will get what they want elsewhere if you can't make it. But guess what? There will be new players coming into the game all the time.
I got very discourgaed when I started as Artisan b/c ppl were grinding so they could be the best. I thought well what am I going to do while they're making the "cool" stuff?
I'm going to impress the pants off of people, that's what. I'm lucky if it takes me under 15 minutes to sell clothes to one person and I have a great time doing it. You'd be surprised at the responses you get when you actually talk to people.
Everybody has their role to play and a niche to fill, sometimes you just have to find it.



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


speardancer
Thu Jul 31, 2003 3:42 pm
#18

I've been making tons of creds on bounty hunter packs, Uniform Boots, and long gloves... I throw in a few other items such as dresses and shoes.

I have field wear II, formal I, and tech I. Plan on turning out a bunch of ribbed shirts to finish up casual I tonite, but for me, the grind isn't the rule, it's for when I get impatient for the last few thousand xp. And even then, I'm restocking my 25 slots in the bazar before I do the grind bit.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
JuBoomSlang
Thu Jul 31, 2003 8:22 pm
#19

The question was 'what is the best way to grind?' and I think the answer is ribbed shirts > cartridge belts or take another path to cloaks.


But, I do want to say, that for those novice tailors who are reading this stuff for the first time, and who may not want to spend hours on end endlessly grinding, there are other ways to enjoy tailoring and make money besides getting to the top items and selling them at 5k a piece. I also want to clarify that I'm not against grinding. In contrast, I think everyone should play the game how they feel they need to in order to get enjoyment. It's a game, afterall, thats what it's about.


1. Find a niche. When I was grinding lower-end clothing before I got novice tailor, I made an 'Imperial and Rebel' line of clothing. They had appropriate colors...thats all. When I got further up, I started making specialized smocks. They flew off the shelf. It's just about being creative and finding different ways to win over a crowd. There's enough buyers out there for everyone.


2. Get a shop. You can't sell everything on a bazaar. The best way to do it is to get a house, make it into a shop with a vendor, and advertise. When I sell something on the general bazaar, I follow it up with a copy/paste complimentary email thanking them for their business and providing a waypoint to my store. I put low-end items that are easily marketable (gloves, belts, and packs) on the bazaar at low prices to get the hook, then I run the email.


3. Promotions. Ok so you can't make a metal bikini. So what! Go into a Cantina and yell, 'The first person to tell me what number I'm thinking of 1-10 will have their choice of an Imperial or Rebel Smock. When you get those tells, write down the names, it means they are interested. After the quick contest is over and you award a winner, start sending out thank you email complete with your waypoint and product label. Come back every day at the same time for a couple of weeks with different products and you'll be surprised how fast your reputation builds.


4. Have fun. I have fun with displays and building specialty shops. I supply a shop called the 'Wookie Store' with wookie clothing. They supply other wookie accessories like bowcasters and guns, etc. I have a Shoe/Accessory store complete with only shoes and packs. It's just a small house with some terrific displays. I have a dance clothing store. Guess what? Yup, only dance clothing. Have fun with it. Once you get going and you have some revenue flowing, you'll find you're having more fun supplying people with YOUR products and promoting those products than you'll ever have grinding.


Again, grind for those of you who can tolerate it. I wish I could because it would just give me that many more options. But, for me, I'm enjoying this advancement. I'm planning on moving up the tree at the pace at which my business dictates me. When I need more products, I make them and in response I gain XP. It's fun, not stressful (as I've heard grinding can be) and is actually challenging. In fact, I've learned a thing or two in just the past month and have applied it to my real business.


Just something to think about




================================================
JuBoom Slang
COG General Store and Specialty Store
"Fine Tailors and More"
(-5252 2857) Theed > Naboo > Tarquinas
Look to COG for custom tailoring, TKA unis and more
================================================
aiplaya
Thu Jul 31, 2003 10:12 pm
#20

There's two aspects to tailoring.


1. Enjoy making unique outfits for people, and seeing them happy. Having people come to you and say, so and so's outfit was really amazing, can you make me something too?


2. Making cash


If your in the second category, like me, the you need to grind. I'm making 50K a day from selling the high end field 3 and field 4 items, with formal 4 dresses being a hit as well. I'm working on casual right now, but I haven't felt the desire to, as the money is rolling in.


My suggestion is, if your playing purely for making money, the plan ahead on how to grind, and what materials to farm over night.





Anthony - Master Tailor, Manager
Visit 258, -5792 Corellia for the Versace Boutique
Visit 7084, 4715 Corellia for the Versace Emporium
SueDenim
Fri Aug 01, 2003 6:20 am
#21

Not true - I'm making lots of money and keeping customers happy, and the highest levels I have are Casual Wear II and Field Wear II. The idea that you can only make money off high level stuff (and thus you have to pursue mad all-out grinding to get to it before you can start making sales) is simply a myth.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
Ogre6369
Fri Aug 01, 2003 6:36 am
#22

I agree, I am only up to Field Wear 1. I only "grind" whenI ama few thousand xp away from the next level. Also since my shop is a Field Gear and Equipment store, I usually only grind packs. I sell them at my shop and they fly out of there. I found a niche and make quite a living. I will have enough for a new shop (medium house) in only a few more days.


In short, play how you like, grind what you want, and dont take it all too seriously




Rava G'Lok, Master Architect, Master Rifleman, Master Marksman, Former Master Tailor, Former Master Artisan.
Sleemo, Master Droid Engineer, Master Artisan, Future Master Shipwright, and all around craft-monkey.
Vendors located at 1036 -2260, Runner City, Corellia, Valcyn.
aiplaya
Fri Aug 01, 2003 8:55 am
#23

It's not a myth. The amount of money you make at field 2 and casual 2 in a day, can be done in a few transactions with higher levels.


The point is, people with money want gunnman dusters, tatical skin suits, bikini's ect.


you want large sums of money, grind. it's as simple as that.




Anthony - Master Tailor, Manager
Visit 258, -5792 Corellia for the Versace Boutique
Visit 7084, 4715 Corellia for the Versace Emporium
Numtini
Fri Aug 01, 2003 9:50 am
#24

I made my first million with casual 3 and field 2. Three quarters of it, not to mention 150,000 spent on houses and factories was made before I hit casual 3.



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
JimTheCactus
Fri Aug 01, 2003 10:05 am
#25

The ol' 'to grind or not to grind' question. Firstly, with factories producing 10% and only when online and only when in close proximity, factory XP is out. The common counterargument to grinding, UXP, is just stupid for casual players because of the 'only when online' bug. So UXP is out. Making custom items for people whilst sipping Jawa Beer nets about 1K XP a day for a casual player, so that's out. What's left? Grinding. Is grinding the way to go? No. So, how do I solve the problem of finding personal satisfaction in accomplishing the road to master tailor whilst mingling with coustemers and playin' tunes with the band in the cantina? Hybrid crafting.


Hybrid crafting (I came up with the term (I think)) involves a nice even temporal distribution of socioeconomic advancement and professional training. (Oooh... Formal sounding... I just had to do it once to see how it would sound.) Basically, I chill in the cantina, building up resources on my harvesters and crates on my factory, drinkin' and selling clothes to other drunken characters. Then about once a week, I grind using the materials I harvested all week long. This earns me a skill box a week. Not so fast that I hit master and can no longer improve upon myself. (I have to sack skills as it is to get my tailor boxes.. ) and not so slow as to feel like I can't do anything cool. It's a nice balance.


(l337 741l0r5 r0xx0r j00!)




--------------------
Todoo Sunstrider
Master Tailor - Mos Entha, Tatooine: Flurry

Owner/Operator of:
Todoo's Textiles @ 3580, 56, 5541 Tatooine - `Proving good looking doesn't mean expensive'
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