Tailor Archive

Thread: the best way to practice *coughgrindcoughcough**

JulesWindu
Tue Jul 29, 2003 6:44 am
#1

What's the best way to level up now that factory and UXP suck? I practice ribbed shirts in the cantina so I can listen to music while getting 147 XP per shirt. I'm almost at Field Wear II and only have Field Wear 1. Is there another way? I'd like to hear opinions please.



Djules Wyndu and Magae Switch
(aka Weato Neato the Beta Hutt)
DUO Motors will return...with Ships!
Ghartan
Tue Jul 29, 2003 6:47 am
#2

Ribbed shirts continue to be the leading way of getting most XP for fewest number of clicks.
Ninyania
Tue Jul 29, 2003 7:15 am
#3

No friggin way man!! Drop those stupid ribbed shirts...



STOP WHAT YER DOIN!! Go up the CASUAL WEAR line as fast as you can - get CLOAKS. Grind those bad boys - same number of clicks as a ribbed shirt, twice the TXP.




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Obsidian Dagger Squadron
XNinyania al'CladdythX
"I blow stuff up - mainly my own stuff - but itsstuff nonetheless."
Loving Owner of the Majestic Venia LaTore

Starlis
Tue Jul 29, 2003 8:42 am
#4

But the #1 problem with cloaks is the 50 hide requirement for EACH cloak made. Unless the tailor has an EXCELLENT hide source that provides them with a steady stream of thousands of hides per day, cloaks are not the best option to grind with (20 cloaks=1k hides).





Tailor & Doctor - Ahazi
Kylania
Tue Jul 29, 2003 8:56 am
#5

Ribbed shirts up to Field Wear IV, than cartridge belts till your wrists bleed.
Numtini
Tue Jul 29, 2003 9:09 am
#6

Really why are you all doing this? I mean, if you don't like tailoring, why do you think you'll like it at the top?



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
SnowLeeper
Tue Jul 29, 2003 10:19 am
#7

ribbed shirts and cartridge belts at fieldwear IV?

Why?

Because they can use componets a harvest can get you thousands over overnight.

Cloaks give good exp, but require hides.





Tannim Manx - Apprentice Gunfighter, Squad Leader
Snowleeper - Master Tailor & Artisan
*Starsider* *Bria, Beta*
Mennace
Tue Jul 29, 2003 1:34 pm
#8


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Really why are you all doing this? I mean, if you don't like tailoring, why do you think you'll like it at the top?


Numtini.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


It's not that anyone here doesn't like Tailoring. I believe and I think most other Tailors also believe that Tailoring is a social crafting profession. You sit down with your customer and put something together that's unique and they'll like. Spending time in a corner churning out ribbed shirts isn't what they had in mind for being a Tailor. They may do a little grinding now and then to speed them along to their new level but pretty much want to interact, wait what's that word again? INTERACT with other players. The only reason for getting new skills in their eyes is to be able to give their customer more choices, because there is no difference in function between a rugged jacket and a spec op coat.


Mennace...


SnowLeeper
Tue Jul 29, 2003 2:41 pm
#9



Numtini wrote:

But cloaks are marketable. I guess I don't get it. Why would someone rather grind than make something that i'm selling for 3000 each and can't keep up with demand?

I mean, why be a tailor if you're not interested in making clothes that people like? You could be building a clientelle. Making a fortune. Interacting with customers. Um, dare I say... playing the game?

And it's not exactly slow. I just did a level three box in a single day based on backpacks, cloaks, and spec ops dusters. Throw in some lingerie and pairs of pants. Oh and a run of fiber panels done in a factory with that big old 10%.






Here's a tip. You can play your way and I'll play mine. I enjoy being a tailor and I like making all the outfits. If I can grind for an hour a day and make a new tailor level, how does that affect the enjoyment you get?





Tannim Manx - Apprentice Gunfighter, Squad Leader
Snowleeper - Master Tailor & Artisan
*Starsider* *Bria, Beta*
Numtini
Tue Jul 29, 2003 3:01 pm
#10

That's exactly why you have to grind. People want Gunman Dusters (Field Wear IV), people want light bustiers (Casual Wear III), people want Exotic Leotards (Master Tailor). If you don't grind it will be months before you can make the items people want, but by that time they'll have bought their never-degrade items from someone else. So you spend a few hours each night throwing away materiels and grinding away like mad so that you CAN make things people want


I can only make one of the three and that hasn't stopped me from selling things so fast that I can't keep my vendors stocked.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
Fawe
Tue Jul 29, 2003 4:51 pm
#11

I ditched rib shirts for strapped wookie gloves and cloaks, but then again I also had 15k hide laying around in bags with a steady supply always incoming. It was harder to keep metal then hides. Plus cloaks sell nicely.


Fawe


Flurry

adamsmasher001
Tue Jul 29, 2003 11:16 pm
#12

Best grinding... Cartridge Belts...300xp per.
downside... 50 Inert PC, 35 Metal 25 Steel

but 300 xp!

as001
Numtini
Wed Jul 30, 2003 12:19 am
#13

But cloaks are marketable. I guess I don't get it. Why would someone rather grind than make something that i'm selling for 3000 each and can't keep up with demand?


I mean, why be a tailor if you're not interested in making clothes that people like? You could be building a clientelle. Making a fortune. Interacting with customers. Um, dare I say... playing the game?


And it's not exactly slow. I just did a level three box in a singleday based on backpacks, cloaks, and spec ops dusters. Throw in some lingerie and pairs of pants. Oh and a run of fiber panels done in a factory with that big old 10%.





Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
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