Tailor Archive
Thread: 1/3 more critical failure, is it just me?
TONS more crit fails. I'm a Master Tailor, and I repeatedly will crit fail 2 times in a row. This probably happens to me twice a day. This is in addition to all the other crit failures. I'm sorry, but asa Master Tailor, or Master anything for that matter, I should crit fail once or twice a day, if I'm doing heavy crafting. I don't know what algorithm they use, but something's off. I used to suspect it was based on quality of materials, as low DR materials seemed to increase the likelyhood of crit fails. However, now that there are no statistics on materials that matter, this certainly shouldn't factor in.
I'm still failing insanely. I'm convinced it's linked to the removal of our experimentation. I noticed as I went up the experimentation tree, I failed less. They remove experimentation and I'm failing as bad, if not worse, than I did when I was sitting at only novice. Anyone else suspect this is linked?
Nalinya Dreamstar
Master Tailor of Valcyn
Aside from the on crafting tool that seems to just love to critfail on me, I haven't really noticed an increase. I am willing to do a bit of testing though. I think we should come up with a standard test for everyone that is willing to research this to try. I propose the following as a simple test run, with anyone willing to do more expensive testing doing the second batch. And as many runthroughs of the same thing as you feel like doing. Take notes of fail/success ratios, and post them here. If everyone agrees that the two batches together will pretty well cover a fair range, I'll definitely do one, and if I can stand it, two. This will give each tailor 90 pieces, covering a range of skill boxes, a range of complex to simple items and resulting in generally sellable items (ok, not the admin robe... what sells decently out of DA?). The problem with any kind of testing like this is that we really do need to do a bunch of the same bloddy thing in order to make any statistically meaningful analysis.
Simple batch
10 synth panels
10 trim
10 dress slippers
Complex batch
10 reinforced panels
10 uniform boots
10 admin robes
10 cart. belts
10 sunguards
10 camo pants
Or does anyone think this is just a silly waste of time/resources to do?
Ok, according to my tallies I fail 1 in 10, even though I use top quality materials, tools and crafing stations. I am also a master tailor now, and it seems that your rank has no effect on the rate of crit fails. I certainly remember a time where I would fail no more than 1 in 20 before around the time experimentation was removed. I don't know if this is a lousy side effect of it, or something else from a patch or hotfix installed around that time. But crit fails are definately up, regardless of material quality and all.
They porolly kept the same random generator than in Everquest /snicker
But really, how can a master tailor fail on something with a difficulty of 8?
I agree with Gyopi.
I'm getting alot of crit fails, and it doesnt seem to matter which station I'm at, the good one or the better one.
It is painful to loose this stuff, can you imagine how painful be component fails are going to be?
I'm an architect and although I gave up making houses/harvestors, the ivory furniture fails are painful too since the components are hard to get and very expensive to buy.
I wish they would fix global advertising and vendor regurgating though, I spent last two days putting hundreds of items back up for sale for 5 vendors. I dont even get to play.
Zakker/Zak'kitty