Tailor Archive

Thread: TC has item decay now...

Songe
Sat Oct 18, 2003 10:50 am
#14

I didn't know that insurance worked for decay though, Isn't it only for not having to go back to your corpse to get your items back (it's bugged I know)?



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Novice Lekku Stomper
Srednii
Sat Oct 18, 2003 11:24 am
#15

It bothers me that weapons and armor are included in this incap/death decay thing, they already have their use based decay they don't really need even more decay heaped on top.


And has anyone thought about what sort of percentage of our clientel is entertainers? This decay idea doesn't effect them at all.




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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Kwee
Sat Oct 18, 2003 3:26 pm
#16

I have mixed feelings about the incap-clothing decay way of doing things. I worry that sales will decrease from combat types who don't want to be bothered with having to insure and/or replace/repair clothing. And repairing clothing with a repair tool sounds kind of dull to me Furthermore, many of my best clients are dancers or artisans who probably get incapped once in a blue moon I really hope they choose to add usage based decay (which Holo posted a couple of months ago was implementable) and usage experience to go along with it.




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Kwee
Sat Oct 18, 2003 3:28 pm
#17






Starphire wrote:

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=712258


Test center has item decay on incap. I'm glad I'm a tailor now and not a fighter lol!





Oh and very cool sig Starphire That was an interesting factoid.




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Ielwynn
Sat Oct 18, 2003 5:54 pm
#18

Er, if this goes live as is, I'm not buying more clothes/armor. I am taking my pet, wearing my undies, buffing myself to the hilt, and insuring my gun.



Iel'wynn Zaubere, combat medic and doctor, lousy carbineer
Visit the UoH Plaza, Doaba Guerfel, Corellia (4868, 5459)
Raloorn
Sat Oct 18, 2003 6:47 pm
#19






Avla wrote:
What prevents people from just hunting/gaming nekkid with nada in their pack? If that were the case, instead of making tailors more useful, they make us virtually useless?





and thats exactly whats gonna happen. Why are people gonna buy cloths when they dont even do anything for them. You Tailors just screwed yourselves the only people that will wear clothes are roleplayers ... and there aren't as many of them as you think.



Welcome to Underwear Wars


i have never wore armor before only clothes andnow i wont wear clotheseither ill just insure my gun and leave everything else in the bank.



congrats you just put yourselves out of business.




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well you can't say SoE is just in it for the money, because if they were they would open up classic servers and double thier income.
bennybanglong
Sat Oct 18, 2003 7:28 pm
#20

I hope they implement item decay because I would love to see more people running around naked! Plus there will be less lags due to people quitting. This is going to be great.
BristaAB
Sat Oct 18, 2003 8:09 pm
#21

I suppose the nearest thing that most of us are likely to have experienced is a car crash. In a car crash very often quite a number of things are destroyed broken or ripped beyond mending


Combat, especially combat against flamethrower wielding commandos and acid spitting beasts should destroy equipment. Any soldier operating in front line conditions gets through a huge amount of equipment. Soldiers are trained to be conscientiously neat for a reason, they really need to look after their gear


So does it improve the game?


Yes, I think so


High end stuff like krayt or skill tapes is no longer quite so good. You do 50% more damage for 2 weeks instead of for ever. There will still be a roaring trade in this stuff


Medium level items like Master Crafter stuff will sell better. This is what most people use and will replace on a regular basis


Low level stuff will enter the equation for the first time. Novice or artisan crafted stuff doesn't really play any part in the economy right now. It will be really nice for lower level people if it did


Beating the game, for those obsessed with doing so becomes harder. It is no longer a simple rat-race of getting your top-end stuff and lording it over everyone else


Duping and other cheats become less significant as the consequences are quite literally eroded over time


Good fix




[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Ill_Omen
Sat Oct 18, 2003 9:11 pm
#22

I am a tailor, and while I'm all for some form of item decay, here are a few things I don't like about the current implementation:


1) a straight % decay makes 'durability' a useless trait. An item with 100/100 condition will turn to dust just as fast as an item with 1000/1000 condition


2) non-fighters won't experience any decay, unless they are really really unlucky.


3) packs. if my pack disappears in the field, it's awfully difficult to carry my stuff back to town.


4) the insurance interface... quite frankly, it sucks. If insurance is going to be made important, this interface needs to be cleaned up, making it easier to decide what to insure and what to ignore.


5) this solution doesn't do anything for furniture.


Now, I haven't played on TC with item decay (I'm patching my version right now), so some of this information may not be accurate. Those of you on TC, please point out any inconsistencies with my statements above.

Oliva
Sat Oct 18, 2003 10:26 pm
#23

I hope this does go live... I greatly look forward to Underwear Wars.. will be very interesting and funny



Oliva Skygem


Master Tailor

Fleiwia
Sun Oct 19, 2003 3:51 am
#24

As a fighter class i am not going to replace bioengineered clothing, armor, guns and clothing with skill tapes every time i lose one. Not all fighters have a lot of money. This is another reason to stand on the sidelines of the galactic civil war.

Akaara
Sun Oct 19, 2003 7:55 am
#25

I honestly think clothing decay will hurt tailors. I was one of the few tailors who were against decay in the beginning, and I still don't think decay is a good idea.


My sales didn't drop due to lack of decay. People get bored wearing the same clothes so they buy several outfits. Clothing is pretty much a luxery item, no one NEEDS clothes like they do weapons.


I bet sales will decrease not increase as a result of decay. Sales will also decrease once mounts and vehicles and player city stuff starts being added, because there will be more for player to spend money on.


I hope I am wrong though.





_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Kjeld1
Sun Oct 19, 2003 3:14 pm
#26

It is a terribly stupid thing. We should fight against that with all our strength.


First, as far as we tailors are concerned :


1) Our biggest customers are entertainers. Of course, we sell some black dusters to fighter types, but at least 75% of my sales are to non combat types anyway


2) The aforementioned combat types will never purchase from us again. No more dusters, no more flightsuits. The fix to bio engineered stuff was a short term hope ... who will purchase expensive bio engineered clothing now ?


3) Even as a novice pistoleer tailor, I regularly die, because we are still playing everquest in space, there are still no vehicles, it is a savage wilderness 2 feet away from a city, and wrixes spawn on top of our houses, factories, shops and harvesters.


Then the double penalty for fighting tyoes completely and utterly unfair. My other char is a swordsman, and he litteraly run through swords like they were powerups. Durability hits on weapons and armors are already pretty hefty, even with 99% repair tools I break a lot of items. Increasing the already high decay rate is absurd. I can easily lose 50 to 100 durability on a /900 dur sword on a long night of fighting, should I lose 200 dur each time I die ? That is completely insane. And as a meleer, our armors are already beat down much more often than ranged types ...


I have never been a great advocate of clothing decay, but only ONLINE TIME DECAY on WORN clothing would have made sense.

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