Tailor Archive

Thread: TC has item decay now...

Starphire
Fri Oct 17, 2003 10:34 am
#1

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=712258


Test center has item decay on incap. I'm glad I'm a tailor now and not a fighter lol!




Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
Durek
Fri Oct 17, 2003 11:04 am
#2

Not a big thing. You have to be incapped or killed for anything to happen. And that happens to me occasionally. My clothes are not buffed. No biggie. I throw them away and make new.


Fighters have tons of money. So much they don't know what to do with it. They come into my store and go on spending sprees. And now with the buff tissues, it just gives them another reason to spend there. Matter of fact, I have a Novice and an Master BE supplying me and I still don't get enough.

Ihop
Fri Oct 17, 2003 7:52 pm
#3

Big question that a lot of people have is whether or not unequipped items decay when you are incapped. I would hope not. I'd like to think the items in my pack (most of my resources) aren't going to decay when I get jumped by the local Mauler thugs.





Intrepid
Master Tailor
Shop and Aquarium located at -5267, -692 Lake Retreat, Naboo
Synwear Clothing Corp
Srednii
Fri Oct 17, 2003 10:29 pm
#4

From what I've read as it stands now on test anything in your inventory takes a 3% decay hit when incapped, and a 17% decay hit when killed. that's 3+17=20% decay hit each time a spawn of wrixes appears on top of you, or you lag into some random dark jedi master.


Or when pvp'ing and someone incaps you, and waits... and then incaps you, and waits... and then incaps you, and you die. 3+3+3+17=26% decay. Or you get hit by a poison and theres no doc around, and you get incaped every five minutes for the next 2 hours.


Can't see this getting to live in the form it's in, the moaning going on in the developement forum and the test forum has only begun.




------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
KazeyW
Sat Oct 18, 2003 5:25 am
#5






Ihop wrote:

Big question that a lot of people have is whether or not unequipped items decay when you are incapped. I would hope not. I'd like to think the items in my pack (most of my resources) aren't going to decay when I get jumped by the local Mauler thugs.








Anything in your inventory with a condition takes the hit. Resources and stims are safe, itemswith the 1000/1000 (or whatever number) all take the hit. I'm just waiting for the first time an entertainer leaves my shop with a pack full of clothes, gets incapped on the way to the insurance terminal, and asks me for a replacement/refund

ArthurDentOnBria
Sat Oct 18, 2003 7:44 am
#6

Starfire, thanks for pointing this out! Durek, you completely miss the point of this and its relevence to the tailor community. This IS a big deal, a huge deal in fact...to us. We've needed a way of making our products consumables and now we have it. I'm not crazy about this implementation, seems overly punitive to combat types and to things which are already consumable, but oh well, it does give us clothing wear, that's the biggest thing, and no death matters, that's also a positive, so cool, I look forward to seeing this change rolled out on the live servers.




Durek wrote:

Not a big thing. You have to be incapped or killed for anything to happen. And that happens to me occasionally. My clothes are not buffed. No biggie. I throw them away and make new.


Fighters have tons of money. So much they don't know what to do with it. They come into my store and go on spending sprees. And now with the buff tissues, it just gives them another reason to spend there. Matter of fact, I have a Novice and an Master BE supplying me and I still don't get enough.










ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Chucksta68
Sat Oct 18, 2003 8:39 am
#7

This is a big deal, and I am glad to see it happen as a function of usage and not merely time-based decay.


My prediction is that when this finally rolls out live, tailors as a whole will sell more clothing, which is a good thing. However, be prepared to see the l33t d00dz running around in their boxers saying such foolish things as:


"0MG!!1!1! meh cl0z w3nt p00f! t3h suxx0r!!1!"


...or something to that effect, heh.


I'm sure they will tweak it back a bit as a 20% damage hit from an incap/DB does seem a bit extreme.


Now, if we can just get some experimentation, the occasional white/white palettes fixed, and...






-----
Numa
Former maker of magic clothing and damage-free weapons.

Hey, since I made a Star Wars Quake III mod 5 years ago, does that make me an SOE dev??
Songe
Sat Oct 18, 2003 8:47 am
#8

Well lots of people seem to be against it so I would no be surprised if the idea was dropped.



------

Novice Lekku Stomper
Alysenne
Sat Oct 18, 2003 8:58 am
#9

The developers did the same STUPID thing with this issue as they did with so many others. Instead of making the decay a reasonable amount that doesn't cause a HUGE uproar, they went ahead with % decay that's so high, that a person can literally lose everything perishable item in their pack in a couple hours of normal gameplay.

I'm glad that decay is being added, but it's ridiculous that items like guns and armor decay with use AND with incap/death. My armor sales are going to take a severe hit if this change is implemented on live as it is now.

I don't think this change will necessarily boost sales for tailors either. It's just far too high and people aren't going to pay thousands every few days, or tens of thousands even if they are wearing a full set of bioenhanced clothing.



Natalia Viel

Master Armorsmith/Master Smuggler
Secret Order, Dantooine
Bestine/Anchorhead at -1250 -5190

Krantor
Sat Oct 18, 2003 9:52 am
#10

I can see where the items you are wearing take a hit, but to have stuff in ur inventory take a hit is just plain stupid. I think there will be a huge uproar and this will not go live. Instead of going way overboard, they just need to moderate some of their idea's instead of just going to the extreme.



Omekk
Master Tailor

Tailor Catalog - http://www.existanz.lunarpages.com/swg/

Tatt, Mos Europa :: -1531, 2035
Corell, Liberation City :: -2051 -4476
Naboo, Moenia :: 4644, -4100
Zwildstar
Sat Oct 18, 2003 10:03 am
#11

Clothing should take a massive decay hit if worn in combat, it IS cloth after all.


Lasers burn


Swords cut


Claws/teeth rend


Underarms stink



Clothing repair kits mend/wash/and fold




Magik Akira
Formal Outfitter/Novice Pikeman of Starsider

Come to Rori to visit, stay a lifetime. (Rori Chamber of Commerce)
Avla
Sat Oct 18, 2003 10:04 am
#12

What prevents people from just hunting/gaming nekkid with nada in their pack? If that were the case, instead of making tailors more useful, they make us virtually useless?



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Av'la So'pa - TKM Pikeman
Gyopi
Sat Oct 18, 2003 10:44 am
#13






Songe wrote:
Well lots of people seem to be against it so I would no be surprised if the idea was dropped.




I agree. Thereis already a huge uproar. If insurance was a reasonable price I think people would not mind so much, but for some reason they don't seem to be considering this.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

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