Tailor Archive
Thread: +100 medic outfit?
Master doc......no medic clothes......1500 buff......+25 medic shirt....1600 buff......+25 shirt +25 pants...2300 buff....+25 shirt +25 pants +17 jacket.....2300 buff. Yes +50 made the diffrence, above that no diffrence.
My hubby is a doc & cm, he uses his clothes and they do help for buff's he wears a +50 for doing them. He swears by this.
A +100 outfit is possible, as mentioned above for men.. robe of honor +25, leather trim shirt +25, striped slacks or comfortable pants +25, and sunguard +25. I have sold this outfit on occasion, but most buy 2-3 matching. Grand healers robe takes +25 yes, but you cannot wear it with anything else so therefore the max benefit you will get is +25. Robe of Honor can be equipped over a shirt and pants.
kegboy wrote:
Actually I made a customer a BE item using 2 seperate +14 synth cloths and after examination these normally would show up as +28 on the item but after the last publish anything I make using more than 1 seperate synth cloth that SHOULD stack to more than +25 seems, on examination, to be capped at +25 as thats a ll that shows. Anyone else get this?
Oh also it IS possible for a wookie doctor to have +100 in 1 item. the wookie sage hood uses 4 seperate synth cloths if I remember correctly.
Kego Boya
Master Tailor
Master Artisan
Master Scout (soon to be weaponsmith)
Corbantis
Items are capped at +25, so it isn't possible to have +100 in a single item. No matter how many tissues you put in, you'll only get +25.
Skills are also capped at +25 total, no matter how many items of clothes you wear with that particular mod in it. Yes, your skill display can show higher - it's a bug.
kegboy wrote:
Actually IF you were able to get +25 BE tissues you COULD make a +100 Sage hood but seeing as thats not possible tha Max I've made is +60 in 1 item.