Tailor Archive
Thread: Tailor related CU questions
1, Is the clothing decay during combat supposed to be so harsh? and is clothing supposed to be equipable when it reaches 0/1000 condition?
2, Is +25 still the cap for BE bonuses? Will two pieces of +25 clothing provide a +25 or +50 bonus when worn together?
3, Can tailors please have a full colour palette on at least one pair of boots? We can no longer suggest padded armour boots for our customers who want something a bit different from the leather palette colours.
Kel
(who really wants red boots for her customers!)
Hello! My first post here, and I'd like to say that these questions would be my vote as well. Though extend colors on the boots is a close fourth...
ZahrIna wrote:
Gyopi wrote:
We might have the opportunity to get 3 questions about the CU changes involving our profession answered. List your questions and I will try to compile a list of the top 3 and send them on! Try to keep them CU related and not things like "when will we get more clothes?".
- Final word on Clothing Decay: Is it working as intended? If so, what is the breakdown of how it now works and reasoning for change? If not, when will it be fixed? (crosses fingers for an oops and a hotfix)
- BE Tissue Conversion: Is there a hard cap on stat augmentation, via tissues? If so, what is it?
- BE Tissues: Would they ever consider an idea such as giving us the ability to use the tissues on all clothing with out putting them into cloths?(example - during crafting clothing items,there could be one or more boxes along with the ingredientslots that could hold BE tissues. The tissues would be optional and not have to be made into the synth cloths or RFP's to avoid the "wasted tissue issue" and the number of optional tissue boxes could be based on tailoring level). *This would go a long way to avoiding cookie cutter jedi outfits.* It would also give all non-armor types more clothing options. (ok so this is more of an idea than a question...but it sure would be great!!)
Gyopi wrote:
We might have the opportunity to get 3 questions about the CU changes involving our profession answered. List your questions and I will try to compile a list of the top 3 and send them on! Try to keep them CU related and not things like "when will we get more clothes?".
- Final word on Clothing Decay: Is it working as intended? If so, what is the breakdown of how it now works and reasoning for change? If not, when will it be fixed? (crosses fingers for an oops and a hotfix)
- BE Tissue Conversion: Is there a hard cap on stat augmentation, via tissues? If so, what is it?
- BE Tissues: Would they ever consider an idea such as giving us the ability to use the tissues on all clothing with out putting them into cloths?(example - during crafting clothing items,there could be one or more boxes along with the ingredientslots that could hold BE tissues. The tissues would be optional and not have to be made into the synth cloths or RFP's to avoid the "wasted tissue issue" and the number of optional tissue boxes could be based on tailoring level). *This would go a long way to avoiding cookie cutter jedi outfits.* It would also give all non-armor types more clothing options. (ok so this is more of an idea than a question...but it sure would be great!!)
/Agree We need full color palletes for boots or ability to make armor "shells"!
Ani_cul wrote:
hmm how to make them into questions..
BE tissue- Why isn't this an optional slot or two instead of componant addin?
{with cybernetics, armor restrictions, and professional restrictions..making it so only certain clothes take certain tissue is completely un realistic for a Tailor, always has been}
Modded clothes- is +25 still the limit for what a mod may add to your skill?
{and what are the 'real' skills now..what does and is actually accepted and coded into the game}
Color- As armor is no longer allowed to be decorative now is the timeI beg for full pallettes..
{or mayhap allow AS to craft armor shells, liike alike peices with zero stats..not my choice but dangit..boots need color!}
ArthurDentOnBria wrote:
NJ, I can answer 2 of your three
NJ62 wrote:
...
3) Do old modded clothes work, or are they useless if the underlying tissue has been changed?
useless. I posted this in the bug thread in the now deleted forum, but I got a red-name'ed reply saying that they have not done any such conversions (presumably for both skill tapes and bio-modded clothing) but that they would consider doing such a thing at some point in the future.
Just making sure I understand this correctly. I understand that mods that no longer exist will not work as be clothes, thats common sense. But for mods that are still in the game, mask scent/camo, cover, melee/stun defense, are these broken as well? Thats the only part that makes no sense to me .... If the mod is still in the game, the old clothes should still work unless I'm overlooking somthing very basic....
Nema0879 wrote:
ArthurDentOnBria wrote:
NJ, I can answer 2 of your three
NJ62 wrote:
...
3) Do old modded clothes work, or are they useless if the underlying tissue has been changed?useless. I posted this in the bug thread in the now deleted forum, but I got a red-name'ed reply saying that they have not done any such conversions (presumably for both skill tapes and bio-modded clothing) but that they would consider doing such a thing at some point in the future.
Just making sure I understand this correctly. I understand that mods that no longer exist will not work as be clothes, thats common sense. But for mods that are still in the game, mask scent/camo, cover, melee/stun defense, are these broken as well? Thats the only part that makes no sense to me .... If the mod is still in the game, the old clothes should still work unless I'm overlooking somthing very basic....
Gyopi will have answers for those questions shortly
Pappi wrote:
Gyopi will have answers for those questions shortly
Message Edited by Nova7777 on 05-06-2005 06:06 PM
Nova7777 wrote:
btw, this is a VERY helpfull mod for Jedi
Nova'
Message Edited by Nova7777 on 05-06-2005 06:06 PM
Message Edited by NasherUK on 05-28-2005 06:29 PM