Tailor Archive

Thread: Tailor related CU questions

Gyopi
Fri Apr 29, 2005 1:51 pm
#1

We might have the opportunity to get 3 questions about the CU changes involving our profession answered. List your questions and I will try to compile a list of the top 3 and send them on! Try to keep them CU related and not things like "when will we get more clothes?".




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Ani_cul
Fri Apr 29, 2005 2:02 pm
#2

hmm how to make them into questions..


BE tissue- Why isn't this an optional slot or two instead of componant addin?
{with cybernetics, armor restrictions, and professional restrictions..making it so only certain clothes take certain tissue is completely un realistic for a Tailor, always has been}


Modded clothes- is +25 still the limit for what a mod may add to your skill?
{and what are the 'real' skills now..what does and is actually accepted and coded into the game}


Color- As armor is no longer allowed to be decorative now is the timeI beg for full pallettes..
{or mayhap allow AS to craft armor shells, liike alike peices with zero stats..not my choice but dangit..boots need color!}





stop looking at me
Ragnaat
Fri Apr 29, 2005 2:07 pm
#3

I just have one...

what's the deal with clothing decay? Is it intended at all? Is it intended to only be certain hit zones or clothign items?



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
NJ62
Fri Apr 29, 2005 2:09 pm
#4

1) What have existing "old" (crated) BE tissues been changed to? Please provide a conversion list.

2) What is going on with decay? Is decay intended and is the decay rate intended?

3) Do old modded clothes work, or are they useless if the underlying tissue has been changed?



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Wakeman45
Fri Apr 29, 2005 2:23 pm
#5

I am most concerned about the pre CU made clothing that didn't change. Are there intentions of updating their stats?



Talulah
Tajala
Avalon Sunrise
Grreeta
Fri Apr 29, 2005 3:53 pm
#6






Gyopi wrote:

We might have the opportunity to get 3 questions about the CU changes involving our profession answered. List your questions and I will try to compile a list of the top 3 and send them on! Try to keep them CU related and not things like "when will we get more clothes?".






What is the status of BE clothing created before the CURB? Currently these garments show their pre-CURB skills mods but these are no longer relevant. Have the clothes been converted and is so what to .... and will the skills mod descriptions be updated to match the CURB skills mods?


Cheers,

Grreeta

(G Cubed - Infinity)
ArthurDentOnBria
Fri Apr 29, 2005 5:06 pm
#7

NJ, I can answer 2 of your three






NJ62 wrote:
1) What have existing "old" (crated) BE tissues been changed to? Please provide a conversion list.


off the top of my head:


mask scent/cammo => mask scent/cammo


creature taming/taming vicious => creature taming/taming vicious


dance/music healing => battle fatigue healing


warcry/intimidate => unarmed damage/terrain negotiation


cover => surveying


injury/wound treatment => augmentation/cure efficiency


stun/melee defense => ranged/melee defense


bleed defense => healing efficiency


they are all converted "value-for-value".





2) What is going on with decay? Is decay intended and is the decay rate intended?

3) Do old modded clothes work, or are they useless if the underlying tissue has been changed?


useless. I posted this in the bug thread in the now deleted forum, but I got a red-name'ed reply saying that they have not done any such conversions (presumably for both skill tapes and bio-modded clothing) but that they would consider doing such a thing at some point in the future.










ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Sakura-Ikari
Fri Apr 29, 2005 5:17 pm
#8






ArthurDentOnBria wrote:

NJ, I can answer 2 of your three






NJ62 wrote:
3) Do old modded clothes work, or are they useless if the underlying tissue has been changed?


useless. I posted this in the bug thread in the now deleted forum, but I got a red-name'ed reply saying that they have not done any such conversions (presumably for both skill tapes and bio-modded clothing) but that they would consider doing such a thing at some point in the future.












I guess then my CU question would be a possible time table on these items. For now, i placed a separate vendor labeled "Pre-CU unconverted clothes" and put them in at a slight discount for people do decide the risk for themselves... i don't want to put them on total clearance unless I hear for sure they are useless.







Sakura Ikari
..:::[ My RP's ]:::..
Master Tailor / Imperial Public Relations Chic / Black Eyed Beauty


Akaara
Fri Apr 29, 2005 6:08 pm
#9

1. Survey tissues, how is the bonus supposed to work.


2. Is there decay or not?


3. Is it possible to convert some armor into wearable clothing?




_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Kurtzgirl
Fri Apr 29, 2005 7:21 pm
#10

1.) Will pre-CU BE modded clothing ever be converted?


2.) Why were the surveying and healing effiecency tissues added as RFP when there are so few clothes that take RFP's, why not Syn. Cloth?


3.) Why the rapid clothing decay? I mean we all wanted it but at the rate its going is a bit ridiculous.





Victoria Marie
Master Tailor--Master Pistoleer
Body by Victoria--A Tailor Shop--New Thebes, Tatooine
"Everyone's been getting into my pants since 2003."


JediLeong
Sat Apr 30, 2005 5:08 am
#11

With the new diminishing returns concept, is the maximum enhancement (for any stat) still +25?


When are they going to fix the new tissues?





Yeah, all the guys who are happy with everything are playing the game
They aren't spending their time sending you guys letters or posting
on the forums - Haden Blackman

MeciniaLua
Sat Apr 30, 2005 6:54 am
#12

1. Currently decay seems to only affect certain items with a high rate of decay, why?


2. When will all the preCU clothing with mods be converted to CU stuff?


3. Could we get an expanded color palette for all items?





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
FloridianJen
Sat Apr 30, 2005 9:01 am
#13






NJ62 wrote:
1) What have existing "old" (crated) BE tissues been changed to? Please provide a conversion list.

2) What is going on with decay? Is decay intended and is the decay rate intended?

3) Do old modded clothes work, or are they useless if the underlying tissue has been changed?




My exact 3 as well!



----------------------------------------------------
The Force is what gives a Jedi "her" power.
It's an energy field created by all living things.
It surrounds us and penetrates us.
It binds the galaxy together.

.:i!|!i:. avaleena .:i!|!i:.

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