Tailor Archive
Thread: No New CU Clothing
Jutewr
Fri Apr 01, 2005 12:09 pm
#14
/sigh I always forget when it's April Fool's Day.
Comment withdrawn.
Message Edited by Jutewr on 04-02-2005 11:48 AM
Sakura-Ikari
Fri Apr 01, 2005 5:06 pm
#16
Gyopi wrote:
Parody wrote:
It's probably still a waste (like n'Jessi said, they'll probably go full-frog eventually) but I'd be willing to grind up a Master if we need one. Anyone know if they've posted a general testing strategy? Any plans to wipe characters every other day?
I am not sure. That is why I am notgrinding a tailor yet. I don't want to get half-way there and then have a character wipe.
QFE
I'm sure atleast the last week of TC5 there will be full blue frogs
Bonestrand
Sat Apr 02, 2005 3:19 am
#17
I was just hoping that they would add a few defencive cloths for proffessions like TKA who can no longer wear armor. But also they are going to have to completely rework BE mods because more then half of them are no longer in game, I hope they didnt forget that.
Bionic
Sat Apr 02, 2005 11:14 am
#18
ItemCreator wrote:
Bionic wrote:
You missed these.
I like them, I think they are very cool!
I love April 1st
Kel
My, whatever could you mean?
ItemCreator
Sat Apr 02, 2005 1:56 pm
#19
Sakura-Ikari
Sat Apr 02, 2005 3:42 pm
#20
Bonestrand wrote:
I was just hoping that they would add a few defencive cloths for proffessions like TKA who can no longer wear armor. But also they are going to have to completely rework BE mods because more then half of them are no longer in game, I hope they didnt forget that.
hopefully when they add profession blue frogs to TC5 enough of us will go play there and raise our voices if they infact DO forget. Everytime you logout of TC5 a survey pops up to fill out. Make sure you adress things like that in the survey!!!
Bonestrand
Sat Apr 02, 2005 3:52 pm
#21
Sakura-Ikari wrote:
Bonestrand wrote:
I was just hoping that they would add a few defencive cloths for proffessions like TKA who can no longer wear armor. But also they are going to have to completely rework BE mods because more then half of them are no longer in game, I hope they didnt forget that.
hopefully when they add profession blue frogs to TC5 enough of us will go play there and raise our voices if they infact DO forget. Everytime you logout of TC5 a survey pops up to fill out. Make sure you adress things like that in the survey!!!
Already done
Sakura-Ikari
Sat Apr 02, 2005 4:12 pm
#22
Bonestrand wrote:
Sakura-Ikari wrote:
Bonestrand wrote:
I was just hoping that they would add a few defencive cloths for proffessions like TKA who can no longer wear armor. But also they are going to have to completely rework BE mods because more then half of them are no longer in game, I hope they didnt forget that.
hopefully when they add profession blue frogs to TC5 enough of us will go play there and raise our voices if they infact DO forget. Everytime you logout of TC5 a survey pops up to fill out. Make sure you adress things like that in the survey!!!
Already doneI have a 4 paragraph bug report that i copy and paste every time
/cheer
nice job!!!! ![]()
Lonaris
Sat Apr 02, 2005 10:05 pm
#23
Now Obitus sweetie ... you think the Devs love us crafters or something? We get some attention after the combat people are all happy ... then maybe the entetainers will get some love after that
Bonestrand
Sat Apr 02, 2005 10:23 pm
#24
just a hope
Lonaris wrote:
Now Obitus sweetie ... you think the Devs love us crafters or something? We get some attention after the combat people are all happy ... then maybe the entetainers will get some love after that
Ragnaat
Sun Apr 03, 2005 8:30 am
#25
Well, I wouldn't think there would be any new clothing with the CU, however I would have (or still do) thought there would be the following changes:
(1) Changes to available Bio-Tissues. I haven't myself looked though all the skill trees yet to see what mods are still there / changed names / changed usefulness, but I would imagine at least a passing glance should be taked to see what the fate of stun defense tissues, bleed defense, etc. etc. are in a post CU world... are the mods that are no longer useful being replaced? are new tissues being added?
(2) Not in the CU, but I do see the Wookiee expansion being a perfect area to add a new schematic or two
(1) Changes to available Bio-Tissues. I haven't myself looked though all the skill trees yet to see what mods are still there / changed names / changed usefulness, but I would imagine at least a passing glance should be taked to see what the fate of stun defense tissues, bleed defense, etc. etc. are in a post CU world... are the mods that are no longer useful being replaced? are new tissues being added?
(2) Not in the CU, but I do see the Wookiee expansion being a perfect area to add a new schematic or two
Dahia
Sun Apr 03, 2005 9:45 am
#26
Bonestrand wrote:After looking through all the schematics I couldent find a single new itemI hope they add some before this goes live but I'm not seeing any as of now.
I thought i read a thread a few months ago stating that they would revamp combat and AFTER that they would start on the crafter proffesions.
As far as I remember it was one of the devs telling so.
(but then they told they would also put some new content in the game at publish 10.2)