Tailor Archive

Thread: Tailor Price Calculator

Kylania
Fri Aug 01, 2003 10:14 am
#14

"But, why is the minimum price per resource 5 credits? My basic resources are generally 3 or less (though I also add to the price based on various other factors)."

I knew it! You are basing your prices off 3cr per...

Zhevek
Fri Aug 01, 2003 10:48 am
#15

Ok, I set the default for master work to 3x

I also added Novice Tailor items.

AyaneKimusume, I added component charge of 3 and 4 credits. As to why I charge so much, I'd like to buy a large house, so I can display every item of clothing. I've already got most of formalwear displayed in my small house. Plus, it's nice having some extra money =)

JimTheCactus, no database, the component information is just coded into the php script. There's a link to a list of the items with number of components already on the page.

Thanks again for the input all, keep it coming!



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Fox on Sunrunner
Tailor shop -510, -4510 on Tatooine
Ninyania
Fri Aug 01, 2003 10:48 am
#16

-- I have absolutely no idea why people are charging such rediculous amounts of money for their items --


I charge what the market, on my server, will bear. 1k for hotpants, 1.5k for bustiers, 2k for twi'lek wraps - and I cannot keep them in stock. Tier 4 formal gowns between 3k and 4.5k, the occasional duster for 4k and 6k.


Why? Because I can and because I'm buying 75% of my resources off the planetary bazaars because my harvesters cannot keep up with my customers demands.


I have YET to hear a single complaint about my prices - in fact, several of my clients have asked why I sell for so LOW. If I sold for a flat rate of 1c per resource, I'd lose my ever-loving mind.


Tiffany's charges $15,000 for an item. You could obtain a resonable facsimilie of same from Target for $150. More people shop at Target than Tiffany's. Both businesses are alive and kicking, serving their individual markets. I prefer running a boutique with a Tiffany's "look and feel" instead of having half the server standing outside my house screaming for their "Matrix Ensemble"


I guess, the real reason I base my prices on (a) resource, (b) factory use, (c) tier, and (d) complexity is to keep my customer base small and under control.




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Obsidian Dagger Squadron
XNinyania al'CladdythX
"I blow stuff up - mainly my own stuff - but itsstuff nonetheless."
Loving Owner of the Majestic Venia LaTore

Ninyania
Fri Aug 01, 2003 10:51 am
#17

-- I'm not in this game for money, I'm in this game for fun --


Same here. We aren't making real money anyways, so its all for fun. And doing fun things in-game requires in-game money (at least, the things I'm planning on require cash).





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Obsidian Dagger Squadron
XNinyania al'CladdythX
"I blow stuff up - mainly my own stuff - but itsstuff nonetheless."
Loving Owner of the Majestic Venia LaTore

Zhevek
Fri Aug 01, 2003 10:51 am
#18

Holy moly, how do you charge only 3c per resource?!? I just ran my own calculator with 3 as base charge, and there's no way I could run all my harvestors, the factory, my house, and the vendor at those prices. Do you have other people helping you out?



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Fox on Sunrunner
Tailor shop -510, -4510 on Tatooine
SnowLeeper
Fri Aug 01, 2003 5:13 pm
#19

I'm currently basing my pricing of real resources harvesting costs which can run from 0.33 to 0.77 per unit. You should at least have a 1 credit per unit spot in that calculator.





Tannim Manx - Apprentice Gunfighter, Squad Leader
Snowleeper - Master Tailor & Artisan
*Starsider* *Bria, Beta*
Zhevek
Fri Aug 01, 2003 5:19 pm
#20

Ok, I have added as low as 1 credit per resource. Have fun charging that low though, I know I won't waste my time with those prices. At that point, you could easily make more money doing delivery missions. But that's why I made the calculator, I guess, for the variety of pricing



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Fox on Sunrunner
Tailor shop -510, -4510 on Tatooine
Fawe
Fri Aug 01, 2003 8:42 pm
#21

There is no modifier for items that take factory same items as well. I typically add a charge to those items to cover factory costs.


Fawe


Fawe's Fashions


Located south of Kor Vella, Corellia


Flurry

SaldeeveVejasne
Sun Aug 03, 2003 7:38 am
#22

I love your calculator!


I set the resource value to 10, with 15 for a specific resource and level multiplier of 1,2,3,3,4 respectively, and it comes out awfully close to what I've been charging. I of course charge 8-15k for master items, 3-5k for tier IV, and about half that for lower levels.


Honestly, I think any less than that and your effort goes up substantially, and your profit goes up minimally. In the 5 days that I've been a master, I've increased my bank from 70k to 600k, with very little effort (making items, dropping on vendor, and occassionally putting items on bazaar with vendor loc.) This might not be a lot of money, but honestly, what am I going to do with 1,000,000 credits anyway?

Anabelle
Sun Aug 03, 2003 10:05 am
#23

Wow that's nice, I'm going to have to print out a list for reference. I used about the same modifiers as Saldeeve did and my prices were just about dead on. Though I do mark up things I sell alot of to keep the demand in line with my production.




Zolus Couture
Erinyes Zolus, Master Tailor, Starsider
Zolus Couture is located on Rori at 3820, -6380, Just outside of the Rebel Outpost



Rosetta
Sun Aug 03, 2003 10:16 am
#24

I wish I had seen this yesterday. I created a spreadsheet in excel yesterday. It basically does the same thing except I hadn't added a special resources modifier to it yet.



Awesome Job



Rose Cha'ton


Bria




Rose Cha'ton
Master Tailor/Master Medic
Shop Location
Daeric, Talus /waypoint -372 -4452

Bria Server
MaeveAlleine
Sun Aug 03, 2003 1:30 pm
#25

OMG!!!!! Thank you so very much. All crafting needs pricing standards. This is such a good start! Thanks for all the work!


I have one question, however. What does "Multiplier for Novice items" mean?





hAlleine, Clothier of Chilastrag
| Bio-Engineered | Dropped Schem | Sale Rack |
847, 6395
| Immortal City | Naboo |
Chilastra
"Not Just Master Tailoring, But Master Design"


Krenn_
Sun Aug 03, 2003 1:57 pm
#26

A couple quick additions...


You may want to add an extra charge for # of components. For example, the Ribbed Pants (3 components, 70 total resources) takes longer to make than the Link-Steel Gloves (1 component, 70 resources) so it should probably cost more. Maybe make it an optional thing - 5cr increments from 0 to 50 sound good?


For those of you who make the components in a factory and reason that it doesn't take longer to make - you then have to pay for the factory and loss of XP...


Also, I'm not sure how many people do this, but I have two fixed prices for "common" (non-titanium/thoranium/etc) resources - one for anything that can be mined, and a second, higher one, for hides and bone. Since that either takes active hunting or purchasing, I figure it's worth breaking the two types apart.

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