Tailor Archive
Thread: The next set of patchnotes -WOW-!
KalineLessia
Sat Jan 29, 2005 10:26 am
#14
Now I can decorate my Dojo and houses properly! And increased inventory space... now my dancer can carry even more clothes without having to put on her bandolier.
TheNola
Sat Jan 29, 2005 9:56 pm
#15
I must say this is like, THE best patch notes I've ever read.
/CLAP! and /mood excited!
Parody
Sun Jan 30, 2005 12:58 am
#16
Those notes read like an April Fool's joke! 
I'm not sure if I like all of the changes. They're streamlining the game, but whether that's good or not is debatable. The house limits are nice, and I'm glad that the Smugglers are finally getting something!
Time will tell.
I'm not sure if I like all of the changes. They're streamlining the game, but whether that's good or not is debatable. The house limits are nice, and I'm glad that the Smugglers are finally getting something!
Time will tell.
Akaara
Sun Jan 30, 2005 5:40 am
#17
Parody wrote:
Those notes read like an April Fool's joke!
I'm not sure if I like all of the changes. They're streamlining the game, but whether that's good or not is debatable. The house limits are nice, and I'm glad that the Smugglers are finally getting something!
Time will tell.
I think one thing they are hoping for, is to take some credits out of the player economy. I personally think they had to do something positive for us players and with the increased special loot drops and paintingsit only makes sense to increase the amount of items you can place in your home. I haven't bought any new stuff because I simply do not have room for it. This should stimulate the player econmy and encourage players to buy things. Think of it like interest rates in RL to stimulate growth in the economy.
Parody
Sun Jan 30, 2005 11:45 pm
#18
Akaara wrote:
I think one thing they are hoping for, is to take some credits out of the player economy. I personally think they had to do something positive for us players and with the increased special loot drops and paintingsit only makes sense to increase the amount of items you can place in your home. I haven't bought any new stuff because I simply do not have room for it. This should stimulate the player econmy and encourage players to buy things. Think of it like interest rates in RL to stimulate growth in the economy.
If getting money out of the economy was a goal, I think it will backfire. Any increase in vendor maintenance (from people who haven't already set up a loot vendor) and Bazaar fees will be hugely overcome by the loss of maintenance from people who can switch to small houses from factories and pay a lot less for the same item count. You might see more players using a large house or guild hall for their item displays, but again I don't think it's going to overcome the shrinkage. Smalls are the storage wave of the future, and they're plenty cheap.
Besides, the items-per-lot ratio is one of the changes I like; we've been begging for more space since we first learned how many items houses held. The changes I'm unsure of are the removal of Apprenticeship XP and the shortening of wound healing periods, buff times, and incap periods. They're continuing down the slippery slope towards not needing other players and character classes.
(Speaking of houses, do I need to worry about my new expanded house being rolled up into a katamari?
Ipita
Mon Jan 31, 2005 12:58 am
#19
You are amazed and happy?
I am not ... esp. as small and medium houses will hold 200 items ... It will be a pain in the twi'leks ...ahem ... lekku to decorate a medium house quite nicely, not to speak of a showroom for our tailoring goods.
Come on, let's make the medium houses take 3 lots and take 300 items ...
Would make sense in my opinion:
Small Naboo: 1 lot, 100 items
Other Smal Houses: 2 lots, 200 items
Medium Houses: 3 lots, 300 items
Big Houses: 4 or 5 lots, 400 items
Guildhalls: 5 lots, 500 items
And removing the aprenticeship points will turn SWG even more to a solo-power-grinding-player show ... :/
Just my .02 credits,
Ipita
Message Edited by Ipita on 01-31-2005 09:20 AM
KalineLessia
Mon Jan 31, 2005 4:30 am
#20
Ipita wrote:
I am not ... esp. as small and medium houses will hold 200 items ... It will be a pain in the twi'leks ...ahem ... lekku to decorate a medium house quite nicely, not to speak of a showroom for our tailoring goods.
Don't look a gift kaadu in the mouth!
We've managed to do it with a 150 item restriction, 50 more is a Good Thing!
Akaara
Mon Jan 31, 2005 5:02 am
#21
I guess I just cannot fathom why anyone would not like these changes.
When you are incapped it does seem like an eternity when waiting ...
Buffs do not take as long, that seems like a good thing to me.
Plus these changes may make more sense with the combat revamp, who knows.
Ipita
Mon Jan 31, 2005 5:27 am
#22
Maybe it's just me, but I think, that all these changes will reduce the RP factors of the game even more ...
Nevertheless, most of the changes are great for the vast majority of the players, but from RPing perspective ... 
Ipita
Oreet
Mon Jan 31, 2005 9:53 am
#23
Well, i've got to say this:
Publish 12.1 and 12.2 put together are better than publishes 9-12 put together.
I am really glad that i stuck with SWG, because in the past month or so, the devs have really pulled a 180, and are doing an AMAZING job with the game.
one of my favorite changes is the /reply fix. i cannot count the number of mistells that have spawned from the problems with the /reply. take that, add the new storage and inventory amounts, new lot usage, and galaxy-wide group invites, and this is just a terrific patch.
/cheer Devs
/bmoc Devs
/rodianhug Devs (since i'm not a big walking carpet)
Akaara
Mon Jan 31, 2005 11:11 am
#24
Ipita wrote:
Maybe it's just me, but I think, that all these changes will reduce the RP factors of the game even more ...
Nevertheless, most of the changes are great for the vast majority of the players, but from RPing perspective ...
Ipita
Hmm.. I am curious why you would say that? What role-play would be missing? I should think it would be MORE fun not less. I role-play quite a bit and I don't see any changes here that would make it harder to do so.
Viviane
Mon Jan 31, 2005 12:50 pm
#25
I've been off playing another game for the last few months, but have been keeping up with developments via the boards. I'm happy to see that changes like these are being made. I might even be feeling a crafting spree coming on 
Ipita
Mon Jan 31, 2005 12:53 pm
#26
I did not say, it will be harder to roleplay. I just think that e.g removing the Apprentice Expierence requirements will make it even easier to make it a solo-game.
The shortening of the incap time is silly in respect to role-playing (imho), as a hard knockdown (which nearly killed you) should result in some sort of penalty.
Medium Houses should hold more items then a small one (just because it's bigger). Hey, they even make a difference within the small houses ...
Then again: I am not the only player and my opinion wont count more (or less) as the one of any other player.
Hehe, and this thread becomes off-topic more and more (in respect to tailoring issues).
Ipita
The shortening of the incap time is silly in respect to role-playing (imho), as a hard knockdown (which nearly killed you) should result in some sort of penalty.
Medium Houses should hold more items then a small one (just because it's bigger). Hey, they even make a difference within the small houses ...
Then again: I am not the only player and my opinion wont count more (or less) as the one of any other player.
Hehe, and this thread becomes off-topic more and more (in respect to tailoring issues).
Ipita