Tailor Archive

Thread: Tailoring Pricing Spreadsheet Complete.

OneOfDaZZZ
Thu Jul 31, 2003 11:15 am
#14

Nice tool! Most of my items were right on target



OneOfDaZZZ
Character Name: Nikiya
Profession: Tailor
Location: Lowca/Tatooine/Bestine
Krew19
Thu Jul 31, 2003 11:54 am
#15

Wow this is really great. Thank you Janey.





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Ranger112a
Thu Jul 31, 2003 11:58 am
#16

One of the popular methods for pricing is cost per resource.


Well, it's popular in my area...)


KalTheo
Thu Jul 31, 2003 1:00 pm
#17

I think it needs a cost per tailoring level function. I'd been mutilplying out much like you are, but the costs per resource increased with higher level / higher demand items.


Great job! Thanks for sharing your hard work.


-KalTheo

Kylania
Thu Jul 31, 2003 2:10 pm
#18

Your total resources used list doesn't count the pieces that make up the components. Like if you add 1 Metal Fastener, it only adds 1 resource, not the 15 metal it took to make it. I guess you make that up with the Component Cost setting, but you're still missing exactly how many raw resources something will take.


Otherwise nice.

FamousJaney
Thu Jul 31, 2003 2:27 pm
#19






Kylania wrote:

Your total resources used list doesn't count the pieces that make up the components. Like if you add 1 Metal Fastener, it only adds 1 resource, not the 15 metal it took to make it.




Actually, as it says on the "Notes" tab, every resource that it takes to make up the object is included in the "Number of Resources"... whether or not it was in a component. I got these figures from the "Shopping List" table on the swgcraft schematics. The components columns are if you would like to charge an "upcharge" for having to make components before the end object.



KalTheo ... I'll work on putting a Tier calculation in the spreadsheet as well.




Maryn, Novice Combat Medic, Kettemoor
Janey, Novice Tailor, Corbantis
janey at sunsword dot com
Ranger112a
Thu Jul 31, 2003 2:47 pm
#20

Why does the Golden braclet and the golden symbol require shoes soles?


I think ya missed checked something...

Ranger112a
Thu Jul 31, 2003 2:51 pm
#21

Ooo.....how about a column for exp given? per item, of course...
lencombs
Thu Jul 31, 2003 3:09 pm
#22

Very good work,


I printed out 3 different price charts,


1 at 4 credits per resource for novice and level 1 items,


1 at 7 credits per resource for lvl 2 and 3, and some 4 items


1 at 20 credits per resources, for some high demand lvl 4 (dusters) and Master


This keeps the plain shirts cheap and put the gunman dusters at 3200, revealing fleshwrap 9500.


For the components, i sell rfp at 4k a crate, divides down to 160 each, while syn crates, metal fasteners divide down to 120 each for 3k a crate of 25.


BenjCaliman
Thu Jul 31, 2003 4:17 pm
#23

Great Job.



Be aware that I found that not all schematics are correct on swgcraft.com Especially wookiee wear.




Staff Sergeant ~ Benj Caliman ~ Eclipse
Benj Caliman Tailoring (-607-4348) ~Snyth & Reinforced Crates, Furniture, Deeds~
* Casual 4 * Fieldwear 3 * Formal 3* Tailoring 1*
(Come see what others have been saying! Custom orders accepted)
(1 min. run SE from Bestine...2 min. run NW from Anchorhead)

FamousJaney
Thu Jul 31, 2003 4:31 pm
#24




BenjCaliman wrote:

Be aware that I found that not all schematics are correct on swgcraft.com Especially wookiee wear.




This is good to know. If you see any schematics that need to be edited, please let me know which ones they are and the correct information, since I likely don't have the schematic in my datapad to check it myself.



Ranger... haha what - you don't want to wear symbols on your feet?? Thanks, i'll change those now.


As for the exp column ... if folks feed me that info, i'll add it in there. I personally have about 10% of the schematics in the spreadsheet, so am not able to test out how many each gives you. Also ... does the amount of experience you get per item change with the skill level you are at? Or does it always stay the same? If it changes (and that would actually make sense), then exps per item is a hopeless statistic.



Regarding Credits-Per-Tier ... do you think it is important to be able to add, say, 400 for level 4 and 1000 for master, or can we just say (x*TierLevel)+price=newprice? The formulae gets much harder if random numbers per tier level are required.




Maryn, Novice Combat Medic, Kettemoor
Janey, Novice Tailor, Corbantis
janey at sunsword dot com
Popollo
Fri Aug 01, 2003 12:18 am
#25

I'm not sure if the prices are fair...but I am currently dabbling with the following values:


10 per resource


10 for difficulty point


200 per component


50 modifier for intricate on nabooian leather, tatooian leather, green diamond, plexite, thoranium, and titanium.


The values seem to fall into place for what I saw allot of people charging. Some of the lower end items are definately priced too high though. The dusters definately don't fall into line although I was selling them for 3k anyways unless someone came up asking for one for 6k.

FamousJaney
Fri Aug 01, 2003 12:59 am
#26

Agreed... Some items, such as Dusters (though why everybody wants to look like they are from the matrix is beyond me) and such will be so far off from supply/demand to be abberations, and should therefore not be "Spreadsheeted." Or at least it shouldn't be spreadsheeted without a "Gut" modification. (In that you add a column for a "Gut" value, and then, price+gut = newprice)


But for the most part... items are pretty even in supply/demand. I don't reallywant to travel my planet - or the galaxy -looking what to price a pair of Hot Pants at. It's really not worth the effort. That's the sort of thing that the spreadsheet is for.



Regarding resource costs ... there is a .php at swgcraft.com that will tell you what you're paying per resource, assuming that you are harvesting them yourself. I originally thought of adding a worksheet into the spreadsheet for resource cost calculation, but have since scuttled the idea as too much duplicate work.




Maryn, Novice Combat Medic, Kettemoor
Janey, Novice Tailor, Corbantis
janey at sunsword dot com
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