Tailor Archive
Thread: Whew! Merchant item limits increased considerably on TC!
Message Edited by Kurtzgirl on 08-17-2004 01:16 AM
MouseBot wrote:
I don't have 3000 items on my vendors, but if I ever want to increase my business I would have a problem. There's no way I can fit twelve vendors in a merchant tent.
The numbers are better but I still feel like I have been tricked. They knew from the start that they would do thisand now they got most of the merchants cheering. It's not an honest way to treat us, the paying customers.
If I may suggest but it depends on what planet your shop is on. Instead of a Tent, use a small Naboo house. You'll get more room but it still only takes up one slot.
SeraphinAnnie wrote:
I also just read, although a second hand quote, that they're upping Master Merchant only cap to 300 per vendor. Definately a number I was hoping for, although the 250 plus 6 more vendors was nice too.../swoon!
Thunderheart wrote:
Yes, they will.
Though, I was able to sweeten the pot for Master Merchants. At the Master Box level, all of the Master's vendor limits will be raised to 300 per each vendor.
Good news to those of us who kept our master merchant ![]()
NJ62 wrote:
Merchant Vendor Changes now on TC
TH's post here
As you know, on August 6th, we put some preliminary changes to the Vendors on Test Center. These changes are part of the commodity server enhancements that we have pushed out. We apologize for any anxiety you may have experienced, but I’m glad to announce we’ve been able to make some good changes to the Vendor limits. While we can’t make the Vendor limits aggregate, we have doubled the number of Vendors merchants can acquire and also increased the amount of Artisan Vendors.
The revised Vendor limits are as follows:
Artisan Business III: Get (1) Vendor, that will hold (100) items, for a total of (100) items for all vendors
Artisan Business IV: Get (2) Vendor, that will hold (100) items, for a total of (200) items for all vendors
Merchant Novice: Get (3) Vendors, that will hold (250) items, for a total of (750) items for all vendors
Merchant Management I: Get (4) Vendors, that will hold (250) items, for a total of (1000) items for all vendors
Merchant Efficiency I: Get (5) Vendors, that will hold (250) items, for a total of (1250) items for all vendors
Merchant Management II: Get (6) Vendors, that will hold (250) items, for a total of (1500) items for all vendors
Merchant Efficiency II: Get (7) Vendors, that will hold (250) items, for a total of (1750) items for all vendors
Merchant Management III: Get (8) Vendors, that will hold (250) items, for a total of (2000) items for all vendors
Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors
Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors
Merchant Efficiency IV: Get (11) Vendors, that will hold (250) items, for a total of (2750) items for all vendors
Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors
These look better! A lot better! 3000 items instead of 660. I still voiced an opinion on the following 2 issues:
1. Tailors, in order to keep prior stock, will have to use all 12 vendors! That will be annoying and take a lot of space - it's very inconvenient to break up clothing into micro-categories. I'm still pushing for aggregate limits (though I understand those might involve technical difficulties) so that the 3000 items can be spread on 12 vendors or all on 1 vendor.
2. As a global issue, this puts too many "goodies" in efficiency (20% reduction, tents, and now 7 vendors). I realize that as tailors we're pleased as punch to only have to take one line of merchant for the majority of the goodies, but from a balance point of view, it borks the merchant profession.
Overall, I think these changes make being a tailor more workable, and may not even have an impact on many tailors. Comments?
+1 at business 3
+1 at business 4
+1 at novice --> 3 vendors at novice
For each box of management you get +1 for a total of 4 vendors from the management line
For each box of efficiency you get +1 for a total of 4 vendors from the efficiency line
At master merchant you get +1
You do not have to go up both management and efficiency - each box stands alone and grants you additional vendors. If you have to take only one line, take efficiency because you get all the other goodies (tents, 20% structure fee reduction). A merchant with ONLY efficiency 4 will have 7 vendors.
Once again these changes are not final! There is concern that these changes unbalance merchant and make one line significantly more attractive than others, and that the perks at master merchant are not worthy of the skill point investment. I would suggest not making/destroying vendors to rearrange them. I also would be cautious about changing templates until things are more certain. Management will always grant additional vendors, and if anything is going to be tweaked, I suspect it will be the efficiency perks. Don't drop management quite yet
NJ62 wrote:
Once again these changes are not final! There is concern that these changes unbalance merchant and make one line significantly more attractive than others, and that the perks at master merchant are not worthy of the skill point investment. I would suggest not making/destroying vendors to rearrange them. I also would be cautious about changing templates until things are more certain. Management will always grant additional vendors, and if anything is going to be tweaked, I suspect it will be the efficiency perks. Don't drop management quite yet