Tailor Archive
Thread: IMPORTANT change to BE clothing!
The only bonus that's pretty impossible to hit - and that's probably by design, is melee defense. Everything else - with decent tissues - 2 garments should be able to hit the 25 cap, but the best I've ever gotten in melee is a +4 - granted the stun that goes with it is 15, 16, 17 - but at 4 - it would be pretty much impossible to hit 25 on a whole outfit.
Subcriminal wrote:
This really isn't much of a boost to be honest. Right now only clothing with synth cloth allows for you to double up and stack the tissue bonus. So this is good news for entertainers and medics who can have a +25 treatment or healing pair of hot pants or wookiee wear.
But for defense/combat tissues? Nada, not a single schematic comes to mind where reinforced panels are allowable for two different slots. So we are stuck with the +18 max (if you get some nice tissue) on any RFP garment, yet synth cloth garments can go much higher.
I've got some +24 treatment garments for sale, and I get people asking if I can do the same for +bleed, stun etc. Kind of a shame to let them know the semi-bad news.
Wire3k wrote:
The only bonus that's pretty impossible to hit - and that's probably by design, is melee defense. Everything else - with decent tissues - 2 garments should be able to hit the 25 cap, but the best I've ever gotten in melee is a +4 - granted the stun that goes with it is 15, 16, 17 - but at 4 - it would be pretty much impossible to hit 25 on a whole outfit.
I'm sorry if I didn't make myself clear, what I meant was the new stacking BE tissue change isn't all that great because it only allows us tostack +treatment/+dance/Music healing within a single garment, I didn't mean the overal skill cap count ![]()
For example you won't be able to make any single garment with +25 bleed/stun/melee/etc. in it because no schematics call for RFP in two separate schematic slots, this is only allowed for some synth cloth garments.
ArthurDentOnBria wrote:
what REALLY chaps my hide about this is to give us this itty bitty little thing they screwed up the entire BE clothing system. To be honest it was working pretty darn well before this patch, now I'm having tons of problems adding tissues. I made about 6 pieces of clothing with tissues last night and only one of them retained any type of bonus at all!
If you are using factory crates -do not remove the cloths from the crate first.
Use double click on the crate to add the cloth.
I had the same thing happen to me until I read elsewhere that this was now a problem.