Tailor Archive

Thread: Tailor pricing rant

Alliaya
Thu May 27, 2004 4:33 am
#14

Hmm, i'm experiencing just the opposite of some of you. I haven't changed my prices since day one and my sales are drastically increasing. I check the bazzars regularly, as i use them for advertising for my vendors, and I have noticed folks drastically undercutting my prices. No biggie. I still load my items on the bazaar and poof they are generally gone in a couple of days.


I look at other tailor's vendors on my server, and sometime gringe at the prices, then i load my vendor up w/ my prices, and poof, daily i log in to email "vendor sale complete."


I have to say, i'm a little shocked at the 5k figure begin batted around for a leotard, no way do i let them go for only 5k. I started this game out as a dancer/musician and i paid through the nose for my first leotard, i expect others to do so as well.


The one thing i have never done is send someone else a comment about their pricing, being either too high or too low. I would absolutely lose my mind if anyone did that to me, so i don't do it to others. If customers are not happy w/ my prices, they are free to shop around. I remind them that Walmart has much cheaper clothing than Belk's.


Since clothes don't decay, i do not feel bad at all for charging higher prices, they only have to pay that price once, reminding them of this also helps some. At any rate, i have only had this conversation w/ someone a couple of times. Folks on Tarq must just be easier to deal w/.





-Valina Eco
-Proud Member of R (Resurrected)
-Master Tailor
-Theed Shop: -5203, 3371 (Going out of business)
Coronet Shop: -179, -5505 (Going out of business)
RSteeler
Thu May 27, 2004 8:47 am
#15

I price BE clothing very low becauseat one time I couldget it on the cheap. 3k per cloth (+12 or +13 stats) paid to the BE, and 5k per cloth plus the price of the garment in sales. That's a 66% profit on the tissue alone. I can live with that, particularly if I'm selling in bulk, which lower prices often facilitate.


As our server population slides a little and tissues become harder to find (*shakes fist at chefs*), my prices will rise considerably.


I do think master items should remain close to 8-10k just on principle. That's solittle compared to the huge gobs of cash that you can earn in one hour of missions, it's worth it. But if someone wants to drop stuff on the bazaar, you can't stop em.





Raphe Steeler
TCON Crafting Division - Head Tailor
Master Tailor
Merchant
Rifleman
ArthurDentOnBria
Thu May 27, 2004 10:15 am
#16

Suffice it to say that I charge about double of what ya'll charge for non-BE clothing, and half what you charge for BE clothing. But here's something that may open your eyes a bit:


Exotic Leotard: 345u of materials including 3 different subcomponents. My price: 10k


Doctor's Enhance Medpack D: 116 units of materials. Doctor's price: 33k (that assumes 20 charges per stack, and 10k per buff set of 6). And of course this is a consumable, so a couple hours after they "buy" one, they come back needing another.





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


TheNola
Thu May 27, 2004 10:41 am
#17

5K per exotic leotard is not "pricy" at all to me. I sell my leotards at 10K. Only at special occasions do I sell them at 6K.


I know what you mean though about the tailor-pricing thing. There are people on my server who sell a sports wrap for 500 credits.


It irritates me, but there really isn't much I can do about it. And also, I *never* buy their clothes at the low price to resell them to attempt to "fix" the pricing because that just makes the person feel that their clothes are selling at that price (and they might just continue doing that).



-+*+-+*+-+*+-+*+-+*+-+*+-+(SRNTY)+-+*+-+*+-+*+-+*+-+*+-+*+-
Naia Draven
My own Lowca legend & tailor goddess
(-1324, -6265)
-+*+-+*+-+*+-+*+-+*+-+*+-+(Noble Legends)+-+*+-+*+-+*+-+*+-+*+-+*+-

Songe
Thu May 27, 2004 11:02 am
#18

ArthurDent you can't really compare buff packs price and clothing price though. Resource quality matters for doc packs, and it takes a while to get money if you are just selling buffs on the market. Also, they have more utility than clothes.





------

Novice Lekku Stomper
ArthurDentOnBria
Thu May 27, 2004 11:31 am
#19



True, but then again, how much harder is it really to harvest a high-quality material vs a low-quality material? Either way you have to do the same amount of surveying, you pay the same amount of maintenence, and the same amount of power, and same number of harvesters to buy (actually less for a doc doing buffs since they use only very small amounts of materials as I demonstrated). The only difference is that you have to spend 5min on swgcraft.com and maybe an extra half hour of travel time per harvest, which is insignificant when you're talking about harvesting a couple hundred k units of something. You can also look at it this way: instead of pulling some random polymer out of the ground, I *could* be harvesting some super duper spawn of class 4 petro or some such and selling that.


True that doc packs require trace amounts of avian meat, but it requires so little that it almost doesn't matter.


The other thing is that although the quality of materials matters, it doesn't seem to affect the price. It's not like you're seeing docs scaling their buff prices. Good ones and crappy ones seem to sell for the same price generally. And finally, selling clothing is much much much more labor intensive then selling buffs, particularly when done "interactively".


As far as "utility" goes. Hmm, not sure I agree. A buff helps you for 2 hours. It may help you earn some extra money during those 2 hours, or it may not. Kinda depends on what happens to you. Then it's gone. Clothing you have indefinitely, help with your immersion, help with clothing attachments, help your earn tips if you are a profession that requires that, and may have indefinite benefits to you if they are BE enhanced. I'd actually argue that clothing has a higher utility then buffs.


I'm picking on docs, but I could just as easily pick on chefs.


I stand behind this comparision.





Songe wrote:

ArthurDent you can't really compare buff packs price and clothing price though. Resource quality matters for doc packs, and it takes a while to get money if you are just selling buffs on the market. Also, they have more utility than clothes.






Message Edited by ArthurDentOnBria on 05-27-2004 11:42 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


verticalis
Thu May 27, 2004 5:17 pm
#20


You shouldn't really worry too much about the undercutting tailors. As long as you have your vendor in a good location, have a large customer base etcthings will sell, you don't really think these new tailors are gonna sweep in and take all your business do you?


My prices are probably higher than yours -8k for exotic leotard, but my be-clothing is relatively cheap by comparison with other tailors on my server -44k for +25 doc sunguards/ch sunguards, 17k for 16/4 melee defundershirts, 15k for +15intimdate/warcry shirts.


My special loot schematic clothing is quite expensive compared to what I see most other tailors charging on my server but at the end of the day I don't want my prices to be so cheap that I sell out my vendor within a week and next week people will come to my vendor and think "wow what a crappy vendor -nothing in stock", I'd rather that afew peoplethink I'm over priced instead of seeing an understocked vendor.The best thing imo is just to have patience.Most days i'll sellroughly 10 items a day, a lot more on a good dayandoccasionally i'll go twodays with selling nothing.


I believe the best pricing schemeis one that


a) you can make a reasonable ammount of sales to getby on(in other words not pricing your items too high)

coupled with

b) not being so cheap that your vendor gets cleaned out within two days of stocking it.


I don't think tailoring is a 'poor' profession at all though... itcan be a highly profitable prof especially if you go into special loot schematics and Be-Clothing.



aSAquaviSa
Fish With a Stick
Gyopi
Fri May 28, 2004 6:58 am
#21






verticalis wrote:


My prices are probably higher than yours -8k for exotic leotard, but my be-clothing is relatively cheap by comparison with other tailors on my server -44k for +25 doc sunguards/ch sunguards, 17k for 16/4 melee defundershirts, 15k for +15intimdate/warcry shirts.





Just for comparison, I am also on Lowca and my prices are all around yours. My regular clothing prices are higher than your's. A fleswrap is usually 10K, although I have sometimes lowered the price to 8K when sales are not so good. A +25 doctor's sunguard is 30K. I don't make 16/4 stun/melee and +15 warcry/intimidation shirts very often at all anymore, but a 18/4 stun/melee or a +18 warcry/intimidation shirt is usually 20K. I also make some 19/4 stun/melee shirts, but if you are not a friend of mine then they are very very expensive. That is hard tissue to make.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Srednii
Fri May 28, 2004 4:05 pm
#22

I've thought about this issue and I've come to a few conclusions.


There will always be new tailors charging dirt cheap prices, none of whom last very long, but unfortunatly who are replaced by another new low price tailor as soon as they fall.


And the reason for this is because it's so very easy to grind any proffession in the game, someone can decide to be a tailor and a day later they're master. And because tailors don't require high quality materials. That single day tailor can have all the resources he needs in no time at all.


And there's nothing anyone can do about it. Establish your shop, keep it well stocked, cater to your customers, and they will all still shop in the tailor store that opens next to yours with rock bottom prices.



Now as an armorsmith my goods have taken 6 months of resource collecting to produce. No weekend AS is going to be able to take my customers away from me. Which is why I prefer AS to Tailor now as my craft of choice. (ie: I dealt with this problem by quiting tailor and joining a proff that doesn't suffer from it, one less well stocked and considerate tailor to compete with all the 3 item per vendor week old tailors)



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
jfang
Fri May 28, 2004 7:22 pm
#23



You bring up a good point Srednii that I didn't realize before. Tailor has the exact opposite problem of every other crafting class. In WS, AS, Doc, etc, there is a huge difference between a master level item and a non-master level one, so there is no market for non-master scout blasters (for example). For tailor, if you have the schematic and the color, there is no difference betweena master and non-master item.


WS's complain that it's impossible for a non-three-month-old weapon smith to compete. Tailors complain that there is no sustainable way to really make a lot of money, or distinguish themselves from 'one day wonder tailors'. It seems like a case of 'the grass is greener on the other side of the fence.' (Both complaints are veryvalid, mind you.)


Just pointing out that while the complaint about prices being "too low" is very valid, keep in mind that there are other variables andcauses which are not immediately obvious. Be careful that if you try to fix one problem, you don't cause another...
jfang
Sat May 29, 2004 12:14 am
#24






ArthurDentOnBria wrote:



True, but then again, how much harder is it really to harvest a high-quality material vs a low-quality material?...


True that doc packs require trace amounts of avian meat, but it requires so little that it almost doesn't matter....


As far as "utility" goes. Hmm, not sure I agree. A buff helps you for 2 hours. It may help you earn some extra money during those 2 hours, or it may not...







To answer your question, ArthurDentOnBria, it ismuch harder to harvest good materials than bad ones, for several reasons:


1) There are fewer good resources spawns than bad ones. If a tailor starts running low on leathery hide,he or shecontact a ranger friend and the next day be set. If a combat medic starts running low on good insect meat, he or she can contact a ranger and... oh, there isn't any avian meat with OQ above 700 this week, but next week surely... oh, I guess 810 is better but still not good... etc. Same can be said for tatooine fiberplast, and other "harvester" resources.


2) They *are* harder to harvest. If you don't care about quality, there is no problem harvesting the 400 OQ hide from any big mob on an adventure planet. However, if you care about quality, you are frequently stuck harvesting in low yield planets. Have you tried harvesting avian meat on talus or tatooine? It's *tough*. The same is true for "harvester" resources (fewer planets you can check to get a 90% spawn), but it's not as big a deal.


3) Because they are rarer spawns, it is harder to find a seller. If you just missed out on a spawn, try getting somebody to sell you some of that 995 OQ, 980 PE, 920 DR petrochemical fuel. The seller knows just as well as you do that a spawn like that comes once every few months, so is much less likely to sell it than a stack of 50k hide they can re-harvest next week.


4) Because they are rarer spaws, they are more expensive. Just like in point 3, if you can convince the seller to sell the resources, you can bet that your pocket book will feel the cost. An armor smith has recently offered 50 cpu *AND* a +80% composite set of armor for sets of 10K wooly hide (expected value of about 75 to 100 cpu). When is the last time you spent more than 20 cpu for a set of hide (or even 10 cpu)? I'm sure people try to sellstacks like that to you, but you turn them away because you just don't care, and you can get another stack for cheaper. This brings us to...


5) They are more valuable because people *think* they are more valuable. Functionally, is there a difference between 30-250 and a 31-251 damage weapon? Not really. However, people feel there is a difference, are willing to pay for it, so this drives up thedemand (and the cost and difficutity of acquiring) of good resources.



It's true that doctors use fewer animal resources than tailors (at least I think it is). Don't trivialize the amount they go through though, a dedicated buffer might go through 3000 avian meat in an hour (rough guess, don't quote me), and 5000 herbivore meat. And the market price (whether it should be or not) of that avian meat, herbivore meat, and other resources is probably higher than what your average tailor spends in a day, or maybe even a week. I'm guessing that a chef (the other class you mentioned) goes through a lot more resources making a run of brandy than you realize. And as I understand it, an armor smith goes through about as much animal resources as you do to make a full set of armor/clothing (although I could be wrong).


I'm not saying you are right or wrong in yourutility or pricecomparison with doctors. One thing to point out that if you get a set of 3 hour buffs and run missions, it is entirelyplausible to earn an additional 150k credits from a doctor buff, which more than pays for itself. Furthermore, if you are going into PvP combat or high level dungeons, you need buffs. Just because a set of buffs lasts for 3 hours doesn't necessarily make it the effecttemporary.



(Sorry for the long post.)

verticalis
Sat May 29, 2004 4:00 am
#25







Gyopi wrote:


I also make some 19/4 stun/melee shirts, but if you are not a friend of mine then they are very very expensive. That is hard tissue to make.





verynice tissue I've never seen anything that high on the BE vendors I usually visit nor have any of myBE contacts ever been able to make tissues that high



aSAquaviSa
Fish With a Stick
Gyopi
Sat May 29, 2004 7:28 am
#26






verticalis wrote:




verynice tissue I've never seen anything that high on the BE vendors I usually visit nor have any of myBE contacts ever been able to make tissues that high





Well, although my alt Eimi is mostly an image designer, she is also secretly a master bioengineer. I have spent the past 5 or 6 months collecting really good materials so that I can serve the very high end BE clothing niche. Its something that I think can only be done by *only* making tissues (no pets) and only having one client (me! ).








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

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