Tailor Archive
Thread: I am sick of my chosen profession being used only for componants
Nuke490 wrote:
I guess I don't understand all the animosity towards making 'components' as you call them.
They aren't just components...they are an integral piece which builds a better, larger product.
If your problem is that you are sick of all the tells from AS's asking for your wares, then just give them a polite NO. If they harass you, treat them like you would any other snot-nosed brat. Report them! Besides, you think you get a lot of tells from AS's or chefs asking for cloth or trim...imagine if you were the AS getting tells asking for padded armour, when you specialize in Composite!
Do the leading, richest AS's askthat Bone, or Padded armour be removed from their entire profession? Nope...they choose to have other AS's specialize in making it, while the 'leading' ones just direct the interest in those other armour types away from themselves. It's not hard to understand, folks...just because you don't want something doesn't mean it shouldn't be here!
A better analogy is the BE's: You could very easily say their 'primary' business should be creating BE pets. Fair enough. Does that mean that all the tissue making for use, or micronutrients for chefs should be removed from their prof? NO! That's just silly! There are BE's who specialize in making pets...there are others who only make tissues! Why can't we live in that same, civilized way?
Some tailors can be the 'true' tailors, and make outfits, while others can deal in the 'components'...making things that are WANTED by other professions, and helping each other grow as a collective
Message Edited by Nuke490 on 03-25-2004 01:09 PM
Message Edited by Akaara on 03-25-2004 10:25 AM
Message Edited by Akaara on 03-25-2004 10:26 AM
Akaara wrote:
I do not have animosity with componants in general. I do have a problem with a componant being added to profession which we cannot use for our own products or profession. That is what I am having the most trouble with.
Akaara wrote:
whoopie.. we get to make brand new wookiee armor segments so the armorsmiths can take our wookiee customers away from us. Forgive me if I am less than thrilled withthis stupid idea from the Devs.
Ahhhh OK...so I get at the real meat of the issue for some. Yes, wookie armour WILL take away some of our business from the wookies who could previously only wear clothes.
But, I think it's painfully obvious that the wooks have always needed armour...now they are finally getting something...and we can either be totally left out of it, or have a part in what is going to be a rather large business opportunity.
So, many people here are saying, fine! Give the AS's ALL of the wookie business now...we don't even want a small part of it! That doesn't really make any sense now, does it? I think we should be righeously PO'd that we don't get to make all of the armour ourselves...but at least we got something
yes but the difference between them and us.. they sell the crates of tissues for 50 to 75k or higher...
we sell crates of syn cloth for what.. 3000 credits?
Nah, I am a BE, and I don't see much correllation actually. BE's make things, that make other things "cool". The process is challenging in that your toon needs to have a lot of skill to do it, and you need to spend a lot of effort gathering, evaluating, and aquiring various high quality resources in sufficient quantities in order to complete your order. Generally that effort is reflected in the quality of what you supply to the chef/tailor and it can be rewarding and is appreciated by the chef/tailor that you work with since it helps make their products much much more desirable. Also the economics of it are completely different. Creating BE components is often a high effort/high reward type of undertaking that is actually pretty central to your profession.
The tailor components are a different animal entirely. We're not enhancing anyone's products, we're simply an obstacle that they need to climb over. It's low effort/low reward,and there is no sense of accomplishment since there is very little effort needed and for most of the components there is no distinction at all between doing a "good job" and a "poor job". Also your toons skills tend to be completely irrellevent. And all this is reflected in the architect/chef/armorsmiths attitudes towards us which is "gimme a schematic" or "load up your factory for the next 24 hours and I'll toss a few pennies your way".
Nuke490 wrote:
A better analogy is the BE's: You could very easily say their 'primary' business should be creating BE pets. Fair enough. Does that mean that all the tissue making for use, or micronutrients for chefs should be removed from their prof? NO! That's just silly! There are BE's who specialize in making pets...there are others who only make tissues! Why can't we live in that same, civilized way?
ArthurDentOnBria wrote:
Nah, I am a BE, and I don't see much correllation actually. BE's make things, that make other things "cool". The process is challenging in that your toon needs to have a lot of skill to do it, and you need to spend a lot of effort gathering, evaluating, and aquiring various high quality resources in sufficient quantities in order to complete your order. Generally that effort is reflected in the quality of what you supply to the chef/tailor and it can be rewarding and is appreciated by the chef/tailor that you work with since it helps make their products much much more desirable. Also the economics of it are completely different. Creating BE components is often a high effort/high reward type of undertaking that is actually pretty central to your profession.
The tailor components are a different animal entirely. We're not enhancing anyone's products, we're simply an obstacle that they need to climb over. It's low effort/low reward,and there is no sense of accomplishment since there is very little effort needed and for most of the components there is no distinction at all between doing a "good job" and a "poor job". Also your toons skills tend to be completely irrellevent. And all this is reflected in the architect/chef/armorsmiths attitudes towards us which is "gimme a schematic" or "load up your factory for the next 24 hours and I'll toss a few pennies your way".
OK, not being a BE, that does make sense...but by your own argument, this just proves that we really DO need these Wookie Armour components!
You are right...instead of just making something that is 'low effort/low reward', with experimentation back, we will have a VERY useful, and DESIRED item which will enhance other final products...I almost think now that we should be able to craft ALL armour segments (no, not really...that really WOULD be too much work! lol)
Anyways, this is all just Socratean arguments...the fact is, the wook armour will most likely hit the live servers exactly the way it is on TC...the wookie community could care less about who makes it...so long as the get it...and they are a more vocal bunch than we are, by FAR.
Yes it does completely irritate me that armorsmiths who are already rich get to make wookiee armor... and take buisness away from me, and then expect me to supply them with the wookiee componants??
That is a huge slap in the face to tailors folks
it is a tailoring nerf beyond belief
ArthurDentOnBria wrote:Nah, I am a BE, and I don't see much correllation actually. BE's make things, that make other things "cool".
that reminds me of the BASF commercials:
"We don't make the products you use; We make the products you use better"
i agree.... BE components in tailor clothes are optional. synth cloths, RFPs, trim, and the new wookie segments are required. that is a key difference.
Well, I think that creating those components with experimentation is probably somewhat more rewarding then creating say synthetic cloth, but the fact is that we're still not enhancing anything, and the fact that it's a required piece (is it not?) still makes puts is in the role of the obstacle rather than a desired partner. There really is a difference.
And by the way I do disagree that we should be the ones supplying wookie armor. We have the domain of bio engineered tissues all to ourselves. The armorsmiths whine that they should have it too, but thank goodness they don't. They however have the sole domain of all armored wears. I haven't really heard tailors clamor to get into that domain until now. I would just as soon keep the status quo with regards to these two, realizing that if armorsmiths get ours, or we get theirs it tends to kill theothers' business.
Nuke490 wrote:
OK, not being a BE, that does make sense...but by your own argument, this just proves that we really DO need these Wookie Armour components!
You are right...instead of just making something that is 'low effort/low reward', with experimentation back, we will have a VERY useful, and DESIRED item which will enhance other final products...I almost think now that we should be able to craft ALL armour segments (no, not really...that really WOULD be too much work!
I say it adds a new facet to the profession, and finally something that one tailor can make better than another.
I would say this though if you do decide to deal with the new item: don't make schematics for people; run crates yourself and charge armorsmiths a lot for them.
I don't want to become just component suppliers either but the fact is I do a LOT of business from components. My factories both run pretty much 24/7 making synth or trim I syphon off what I need and normally the rest is already earmarked for a customer order.
This is benefiicial for me and some of my close friends (chefs and Armoursmiths) a lot of whom are glad that they don't have to chase yet more resources and use more lots putting up more harvestors and factories.
I know that won't be a problem for multi account, big business, multi lot owners but for people like myself who only have one account and one set of lots (like most of my friends) this is a win/win for both sides.
Kego Boya Corbantis