Tailor Archive

Thread: Add BioEngineered Cloth to Factory?

Mrrachean
Wed Jul 16, 2003 5:32 pm
#14

Couldnt you just crank out the 100 bioengineer items and drop em in with the 200 fabric, 50 metal and 50 polymersinto a wearable factory to make the item?




Tellja Haspian


President, Haspian Industries and Unofficial Mayor of Haven

Tal-N
Wed Jul 16, 2003 10:28 pm
#15

Personally i don't think a +15 bonus is all that fantastic even if you get a whole outfit which has something around a +25 bonus thats simply going to be very very expensive and no different than the kinds of skill boosting items and clothes you see in other games. Bring on the +15 'Smock of GreaterHealing' i say!!


)




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
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JimTheCactus
Fri Jul 18, 2003 8:38 am
#16

I've never tried it but...


If you where to runa food/chemical factory, make like 100 of a particular biological component, remove it from the crates, then put into the wearables factory, shouldn't that work? I mean All it needs are multiple of similarly numbered items, but maybe they forced it not to work that way. But logically that would mean that you couldn't mass produce weapons in an equipment factory. (Well, none that required a component for construction)


Seems kinda unlikely... Oh well... I'll have to try it someday.




--------------------
Todoo Sunstrider
Master Tailor - Mos Entha, Tatooine: Flurry

Owner/Operator of:
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-SanGreal-
Fri Jul 18, 2003 9:53 am
#17


JimTheCactus wrote:

I've never tried it but...

If you where to run a food/chemical factory, make like 100 of a particular biological component, remove it from the crates, then put into the wearables factory, shouldn't that work? I mean All it needs are multiple of similarly numbered items, but maybe they forced it not to work that way. But logically that would mean that you couldn't mass produce weapons in an equipment factory. (Well, none that required a component for construction)

Seems kinda unlikely... Oh well... I'll have to try it someday.






Thats the problem... BE schematics aren't accepted in any factories



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jeditao
Fri Jul 18, 2003 10:36 am
#18

That's a pity BEs can't mass produce components since I was planning to produce armor with enhanced healing for combat medics, and now it's possible only with frew pieces that don't require factory identical synthetic cloth.


I really don't understand it: if it was intentional what's the point in giving you the ability to craft the schematic if you can't use it anyway?




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