Tailor Archive
Thread: Clothing decay
i have to say i totally do not agree with no clothing decay. i was very dismayed to read the news. i'm going to start out by saying to totally makes no sense and is unfair to tailors who have worked so hard to find the best resources and make the best quality item they can. if armor and weapons decay with USE so should clothing. it takes half the fun out of being a tailor to not make a quality product. and now that i've worked so hard to raise my skills and make a decent product, a person who just got novice tailor can make something the same quality as me? uggh. i mean i can use the junkiest fiberplast and poly out there and it makes no difference? this just isnt' right. half the fun is taken out. not to mention that since what i make never wears out.. and soon there will be master tailors popping up every where, our goods will be resold over and over, making the demands for what we do less and less over time. there are so many things wrong with this. so people complained they didn't want clothing decay.. big deal, i don't want my weapon to decay either, but it does and i deal with it. master weaponsmiths will continually be in demand because people will always need to buy new weapons.. not right at all to take that away from a master tailor.
here is how i see it..
clothing should decay at a very slow normal rate.. if i leave something in my drawer, it stays nice,but eventually it will decay just sitting there. sometimes it fades and old light stain darkens.. or god forbid you get moths. if the clothing is equipped often, it should decay based on how much it is worn... and if you battle while wearing clothing it should decay even faster yet.
at the very LEAST the clothing should decay while used for petes sake.
a good system of clothing decayneeds to be putin the game. no clothing decay?.. but decay on weapons and armor?ugghit's just not right. don't ruin the tailoring profession.. please, we have all worked so hard to get here.
aimee isakk
banana wind clothing & goods, theed naboo, on gorath
Have clothing age (decay) over time, and if the big deal is that things "disappeared" then don't have them disappear when they reach 0, but replace them with some sort of "rags" clothing to show that they're worn out and old.Or, as things age, have the color palette of the clothes shift away from what was intended. I mean, even in RL my pair of jeans isn't going to last forever -- they'll get ripped, they'll fade, they'll shrink a little, etc.
The solution is simple.
If you die, you lose a piece of clothing. No decay. No repair. It's gone. Why? Because you got a giant hole in it from where you were shot or stabbed. Clothing is cheap enough that it's no biggie to replace a lost piece.
make everyting have decay gonna make you loose lot of gamer who dont enjoy shopping everytime they log in.
This is beginning to echo and take on the same feel as dealing with the Planetside Dev team. If you beta tested and played that into live, you truly know how huge an insult that is.
While I appreciate the efforts that this dev team puts forth, I do not appreciate the bait and switch, the promise and not deliver, the "here, this is turned off until we fix it" followed by the "It's now turned on again as it should be" with no "ok we identfied the issue, this is it, and this is how we fixed it".
Read that stupid powerpoint you guys have floating around about how to run a online game. How high on the priority list is communication ? How many headaches could you have saved if the day before patch, you posted to talk to the tailors about clothing decay ?
No no, by all means, keep shooting yourselves in the foot.
You are on the path to the Planet-side, and it scares me. Deeply.
Beck
Master Tailor
Radiant
jcin617 wrote:
Have clothing age (decay) over time, and if the big deal is that things "disappeared" then don't have them disappear when they reach 0, but replace them with some sort of "rags" clothing to show that they're worn out and old.Or, as things age, have the color palette of the clothes shift away from what was intended. I mean, even in RL my pair of jeans isn't going to last forever -- they'll get ripped, they'll fade, they'll shrink a little, etc.
That's the way it was in beta - that's where the overwhelming outcry came from - unless you've logged on to find the resources you THOUGHT you had and had planned to use gone, don't be so quick to embrace everything disappearing based on a timer. It wasn't only clothing - it was EVERYTHING, resources, items sitting on vendors waiting to sell - things in your vault - everything.
And heaven help you if you only got to play once or twice a week. Log out fine, log back in and the world has kept right on turning whether you are there or not and you find items missing.
The whole trick of decay thru use is setting it at a rate that does the job, but isn't punative. It's no fun to have to constantly feel you are constantly needing to replace something - that's too much. Now, if you play and USE an item 10 hours a day - everyday, of course it's getting used at a faster rate. Return value on investment is accepted, fixed rates in most cases are not (see the massive ongoing vendor meter charge threads - it's very much the same principle).
People accept (and in most cases expect) things to suffer wear thru use. They don't - and never will - accept losing items they got no appreciable value from simply because they were on RL vacation for a week.
I agree that the death solution isn't a comprehensive one. We may end up having to do specific solutions for every item type in the end.
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Holo,
I thing the idea of stuff in your inventory taking damage is actually a good one, on it's own merits and should be implemented... however, as a solution to the issue of item turnover it actually does little to effect those things that don't already suffer use decay, i.e armor and weapons.
People will simply leave their things at home when they go hunting or when engaging in PvP. This is not a case of some doing it... everyone will. Not only to lower the effect of insurance but also to keep things from degrading. I mean, why on earth wouldn't you? Not to mention that with regard to clothes, I think a large portion of the people that tend to want and buy clothes most are also the group that engages in combat the least or for some never, such as the pure entertainers.
Decay is a tough issue with this game, because you have the one side that says 'why do I have to buy new clothes', and the other side that says 'Theres too many clothing items already in the game world'.
Either way, I think we know that decay is a necessary thing in this game. No decay means an overload of items in the gameworld that could lead to larger problems. There is only so many items that you can pump out before this becomes a serious lag on the system resources.
Already, we are seeing a reduction in sales due to the over abundance of items in the system. People are selling master tailor clothing at outrageous prices in the bazaar -- all because they either change their mind about the item they bought, or its a tailor trying to compete for the credits.
Some form of decay is necessary to keep all crafting skills a viable field. Whether you're a tailor, an architect, an armorsmith, or a weaponsmith.
Keep things simple for clothing:
1) Clothing decays when you're incapped (fixed amount)
2) Clothing decays while dancing (slowly overtime effect)
Lots of good ideas have been brought up here.
The two that makes the most sense and are more realistic is that :
1.clothing should decay on USE only ...slowly over time and when it gets to a point, it turns into rags...you can then take it to a tailor to have it fixed or destroy it. (What is the Tailoring 2 (clothing repair) skill box for anyways...just anothername becuase the devs couldn't think of anything else?)
2. Clothing should be immidiatly turned to rags upon death...(if its being used)...You get shot, your shirt will have a hole. Destroy it or get it fixed.
Hows that for a solution?