Tailor Archive
Thread: Crit fails: buh bye!
Crafting
- There are no longer critical fails on crafting (which would previously destroy components involved) -- This went live with Publish 13.1 and was missed with the publish notes. More information - bonuses will still apply, we removed the critical fail/object destruction aspect. Which means that if you fail you will not lose your components.
*does the happy dance*
Hmm... I edited and ended up with 2 posts....
Message Edited by Gyopi on 03-01-2005 01:08 PM
NJ62 wrote:
Tiggs wrote:
Crafting
- There are no longer critical fails on crafting (which would previously destroy components involved) -- This went live with Publish 13.1 and was missed with the publish notes. More information - bonuses will still apply, we removed the critical fail/object destruction aspect. Which means that if you fail you will not lose your components.
*does the happy dance*
Had I known this I'd have waited, I would not have almost had a heartattack while making my first peices of RIS this weekend...
(....but secretly wonders that with all the goodies being handed out of late how radical the upcoming CB will be?)
Akaara wrote:
So now what's the point of having FS crafting skills?
I don't get more sockets.. crit failure is a non-issue, so what is the point?
You should be getting more sockets if things are still working. It just isn't consistant like it should be. I am trying to get them to look into sockets and maybe this will open a new opportunity.
Gyopi wrote:
Akaara wrote:
So now what's the point of having FS crafting skills?
I don't get more sockets.. crit failure is a non-issue, so what is the point?
You should be getting more sockets if things are still working. It just isn't consistant like it should be. I am trying to get them to look into sockets and maybe this will open a new opportunity.
Ive never noticed any difference in socketting with +25 assembly outfit to +0 assembly. If there is any difference at all its so un-noticable it would need some serious testing to prove one way or another. This is over a 12 months period (or however long its been now since the 4 sockets were nerfed) Ive made clothes often with and without the outfit worn simply because i like changing my clothes a lot
however ive never so far tested this extensivly.
Im soon to be moving my vendors and re-making most items again due to being too lazy to move over 3k items from tatooine to naboo... So during this time i will test the assembly thing to see if it works, using 1000 items without and 1000 items with, as a grounds for testing (however the items i make will not be all the same, but should be varied enough that both with and without the suit would have the same balance of items)
Message Edited by Aynianu on 03-02-2005 04:26 AM
Message Edited by Gyopi on 03-02-2005 08:53 AM