Tailor Archive
Thread: READ THIS FIRST: **FAQ** & Links to *Tailoring Catalogs*, Articles, Tools & Discussions
Go to the swgtailor forum. There is a special forum that says "Tailor Correspondent" for such issues. PM'ing me on those boards also works.
Message Edited by NJ62 on 05-10-2004 02:59 AM
A special thanks to Anabelle and Vandessa, and all the other members of this forum whose work I have plagiarized.
What do I grind to get to Master Tailor?
Stock up on Fiberplast and Steel. Make Ribbed Shirts until you get Field Wear 4. Then grind Cartridge Belts, which take Inert Petrochemicals, Steel, and Metal.
What Resources Will I need?
RIBBED SHIRTS up to Field IV
32000 TXP = 218 Ribbed Shirts = 6540 Fiberplast and 6540 Metals
44800 TXP = 305 Ribbed Shirts = 9142 Fiberplast and 9142 Metals
57600 TXP = 392 Ribbed Shirts = 11755 Fiberplast and 11755 Metals
70400 TXP = 479 Ribbed Shirts = 14367 Fiberplast and 14367 Metals
CARTRIDGE BELTS (X 3) up to Master
32000 TXP = 108 Cartridge Belts = 5400 Inert Petrochemical 2700 Metals and 3780 Steel
44800 TXP = 150 Cartridge Belts = 7500 Inert Petrochemical 3750 Metals and 5250 Steel
57600 TXP = 193 Cartridge Belts = 9650 Inert Petrochemical 4825 Metals and 6755 Steel
70400 TXP = 236 Cartridge Belts = 11800 Inert Petrochemical 5900 Metals and 8260 Steel
#'s courtesy of Abzintia's site
Approx Totals:
42000 Fiberplast
104000 Inert Petro
94000 Metal
73000 Steel
I need a tailor macro
Check out this article which explains in detail how a macro works. You can also look at tailoring macro thread.
But I don't want to grind! How do I get through tailoring the "normal way"?
Kara's advice column has helpful tips on what to sell at every level. Also, see Starting Tailoring in a Mature Economy. Kelsaka's journal tracks his sales, and you can see which items are popular.
What am I doing wrong? I'm not getting xp!
Unlike most xp in-game, crafting xp comes in stealthily and doesn't give you a system message. However, if you look at the numbers and you are truly not gaining xp, simply relog, and the xp should catch up. Alternatively, there could be a macro issue that is preventing your macro from creating practice prototypes. To make sure your macro is working, look at your crafting tools and see if each has a "countdown" number when you use it. If no countdown numbers are appearing when you use your macro, something is wrong. (Most likely you are next to a crafting station when you should not be).
So many people grind to master. How will I compete and make money?
One option is to buy a factory and make panels for sale to other professions. Armorsmiths use fiberplast panels (domestic 1), synth panels (novice tailor) and reinforced fiber panels (Field 2). To a lesser degree, Chefs use trim (formal 1) for kegs, and Architects use reinforced fiber panels and fiberplast panels for tents.
What materials should I stock up on?
Yes, you don't want to be caught by surprise when you hit master!
General materials:
Fiberplast
- Polymer - though many items will accept lubricating oil, others will not. Best to just mine Polymer
- Steel
- Copper
- Metals of any type (though it's more efficient to just mine steel or copper
- Amorphous Gemstone
- Crystalline Gemstone
- Wooly Hides
- Bristley Hides
- Any Hides
- Iron (in small amounts)
- Ore (in small amounts)
Specific materials (in small amounts)
Plexite Amorphous Gemstone
- Green Diamond Crystalline Gemstone
- Thoraneum Steel
- Titanium Aluminum
- Tatooine Wooly Hide
- Nabooan Scaley Hide
Does resource quality matter?
Nope. Not at all. Not for regular clothes, not for BE clothing. It only matters for wookiee armor segments (see below).
I don't have the option to experiment!
Experimentation was taken out of clothing a while ago. There are still skill tapes in-game that have bonuses to clothing experimentation, as well as the looted-schematic apron. Ah well.
Wait, I have the option to experiment on armor segments which go into wookiee armor. And stat quality matters! Filthy liar!
Ok, ok, that's true, but only for that one segment. Each segments takes 15 hide, 10 wooly hide, 5 fiberplast. You can experiment on 2 stats: Durability (hams) and Quality (protection). Masters get 10 experimentation points, same as every other elite crafting profession.
The pertinent stats are:
- Armor action encumbrance: 50% OQ, 50% UT
-
Armor health encumbrance: 100% OQ -
Armor integrity: 50% OQ, 50% SR -
Armor mind encumbrance: 50% OQ, 50% SR -
Armor Effectiveness:50% OQ, 50% SR
Realistically, it will be difficult for you to gather hides (wooly hides, no less!) with the required high overall quality and shock resist. It is more likely that an armorsmith will request a schematic from his own ingredients. However, if you do manage to get the materials and wish to sell these segments, see this thread on which stats to experiment.
What do I do if an armorsmith asks me for components?
That's really up to you. You can 1) say no, 2) provide the items in crates, or 3) make the armorsmith a schematic using his materials.
If you choose to provide the crates of items, make sure you don't sell yourself short. The armorsmith may argue that materials go for 2 or 3 cpu on the open market, and will not take into account costs of factory maintenence and power. Make sure to add in all your overhead costs so you don't lose money on the transaction.
In terms of making schematics from the armorsmith's own materials, it's a simple matter of taking his materials, making a schematic to your datapad, trading him the schematic from the datapad, and the armorsmith himself runs it through his own factory. Many armorsmiths will expect this service for free, and it's your choice whether or not to provide it for free or for a fee (it will probably depend on whether it's a friend or stranger). Although the armorsmith may argue that it only takes time, that is time you could spend making money in another form, so be firm about a fee if you want one. The result of not charging a fee may be a huge amount of time making schematics for free, and not enough time making your own product.
What line should I train in to get colors?
Colors are governed by the "tailoring" line of tailoring. You get new colors at each level, and an additional 55 colors at master. And yes, red is at master.
How do I train?
If you need novice tailor, you must find an NPC Trainer. For all other skills you can find a tailor on your server. Be sure to be polite and even tip if you are able. After all, he or she is saving you considerable time, travel, and money.
How should I price my clothing?
Many tailors use Zachary's price calculator to price clothing based on a credits per unit value of every single resource, and has the option of factoring in extra costs for factory-produced panels, and adding in a premium for higher level items. The new improved version is Zephyria's calculator which also includes artisan level items. For more advice on setting your prices, see Kara's advice column, and this article on pricing.
What are sockets, how do they work, and why do I care?
Sockets are places where any player, tailor or not, can drop skill tapes (which are looted) into a piece of clothing. Clothing can have up to 4 sockets. Generally it's random, but you have a higher probability of making a higher-socketed item as you go up the "tailoring" line. For Domestic Arts items, however, the number of sockets is governed by the level in the Engineering line of Artisan. Many times people want to use skill tapes as they have bonuses which cannot be obtained by buying bioengineered items.
There has been a recent change to socketing which makes it more unlikely to get 4-socketed items, and most master tailors are averaging 2 sockets per item. Some tailors have chosent to price 4-socket items higher. Be aware that it may take several tries to get 4 sockets at master. You will not see a single socket until Tailoring 3.
What skill tapes can I use in an item?
Not all skill tapes play nicely together and some overwrite. See this thread for a detailed explanation of how skill tapes work.
What sort of outfit should I make someone who wants to maximize sockets?
To get the most articles of clothing onto a person, you should make him/her: Boots, Gloves, Shirt, Pants, Hat, Bandolier, Belt, Vest and ubese bracers. Yes, yes, ubese bracers are armor, so they will only take armor attachments. You can't wear a backpack with a bandolier, nor can a socketed backpack take enhancements.
How do I make and use Bio-Engineer clothes?
Components made by Bio-Engineers are used to add points to some skill mods. You use them in making Synthetic Cloths and Reinforced Fiber Panels. Then you use those enhanced components to make Bio-Engineered clothes. When the clothing is equipped you gain the modifiers. For a complete guide to BE clothing see Jame'thiel Dreamweaver's (RandDarkstar) guide, or for commonly-asked questions see Studio Salome's FAQ. A list of "what tissues go in what" can be found at this thread or this chart. Also useful is SWGBioengineer, though not specifically geared toward tailors.
What tissues should I buy from bioengineers?
That really depends on your audience, and what sorts of items do you normally sell (i.e. are you in a primarily "combat" area?) I have found that Melee/stun defense, bleed defense, and medical tissues are top sellers.
What BE clothing can be worn with armor?
Only a shirt and a bandolier can be worn with full armor. And bandoliers and backpacks don't mix.
How should I price bioengineered clothing?
Many tailors use a standard credits-per-point-of-stat-increase method. Others will charge more for certain stats than others. In general, depending on the economy, tailors will charge anywhere from +200 to +1000 credits per stat point. Not all tailors charge for the underlying garment on top of the tissue price. Many price on a sliding scale, instead of a standard per-point method, and charge a higher premium for the higher level tissues because of their difficulty. Another issue to consider is whether to charge for a "wasted" tissue: when you have to use 2 identical panels in a slot, you "lose" the value of one of the tissues. Some tailors charge for all tissues used, others charge just by the stat increase, and others "split the difference" and charge half-price for wasted tissues. See Studio Salome's Pricing or this thread for some examples of tailors' pricing schemes.
How about the limited-use schematics?
Here is an article about the schematics, including ingredients, stats, and screenies. Important to note is that you must be standing next to a private crafting station to use the schematics.
How should I price the items made from the limited use schematics?
That's up to you and what your server charges for the parts. Many tailors don't sell the special items at all, but keep them for guild use. For a discussion of this issue see this thread
What about decay?
Items decay on death and will need repairs. According to empirical evidence master tailors will repair clothing with a better success rate than non-masters. Be sure to get good quality clothing repair tools from a master artisan, and do your repairs before the article gets down to 25%. Although currently clothing does not disappear at 0 condition, this may change.
Do I need to be a merchant too?
An overwhelming majority of tailors are merchants too, simply because we can't crate-produce, and we need to keep a large selection on-hand. But there are also special-order tailors. Ultimately it's up to you to choose what sort of tailor you want to be, and this guide provides a few business models for tailors. If you do decide to have a vendor, check out these articles on vendor stocking and organization and shop decoration.
What professions "go well" with tailoring?
Besides the obvious (merchant), there are many routes that compliment tailor. Armorsmith uses tailoring components and the same tools and factory. Image design gives you the "full makeover" shop experience. Architect lets you decorate the home as well. Entertainer professions give you the ability to show off your work. Bioengineer allows you to make your own tissues (although only one line of BE is tissue-related, there are experimentation points and advanced schematics at master, leaving it probably ineffective to just go up one line). Ultimately, though, it's what you want to do and what makes you happy.
Please PM me with any additions/subtractions/broken links
Message Edited by NJ62 on 05-23-2004 08:30 AM
Design Issues, data compilations, and top 5's
Art Team: What Tailors Want by Kwee
Tailoring Technical Issues 3.1 by Vandessa
Tailoring Wishlist 3.0 by Vandessa
State of the Tailor, 11/18 by Vandessa
Tailoring Top 5, 12/20 by Anabelle
Clothing Repair Results by Gyopi
Clothing Repair Results Part II by Gyopi
Our top 10 questions submitted to the devs by Anabelle
#8 (0/0 decay bug), resubmitted 4/20/04
Necklace question resubmitted 5/3/04
Additional color & Palette Expansion Proposal
Pertinent Dev Communications
TH on Friends' List Privacy
Non-stacking of same-slot BE tissue bonuses working as intended
JustG's State of the Game Letter
Guides
How to find a Tailor on Your Server by Kara (Donnah42)
Bioengineered Clothing by RandDarkstar
Skill Tape Application by PadreBook
How to Maintain Sanity by n'Jessi
How to experiment armor padding segments
What BE panels go in what clothing by Aynianu
How to Make a Pretty Sig: Courtesy of the bounty hunters
Patch Items
Big Patch 2 report by Vandessa
Big Patch 3 report by Vandessa
How Multiple Item Retrieval Works, Post Patch 7
Tailored component for wookiee armor: details
Past Discussion Threads & Polls
I want to Look like that guy in the movie: Outfits from the movies that we can make
Brainstorming for the Smuggler revamp
Bugs and Issues with Publish 6 Schematics
Pricing of the Publish 6 limited-use schematics
Oppressive texturing that makes colors not take well
Talk about Glitter & texturing
Incorrect categorization on Vendors
Poll regarding feelings on wookiee armor segments
About experimentation in general
Tailoring Advancement: how to make it easier on non-grinders
Socketing problems post wookiee armor patch
Socketing Follow-up
Sockets, Decay & Experimentation poll
Male entertainer garb: brainstorming
Tailoring Horror Stories: an amusing read.
Off-site Helpful Websites: Reference & Articles
Zachary's Tailoring Price calculator
Zephyria's Price Calculator: an updated calculator, including artisan items
Merchant's Friend: A sales-tracking program for vendors
ScrapHauler's BE clothes Quick Reference
Tailor Trainer Locations on swg.allakhazam.com
Jame'thiel Dreamweaver's BE Guide: From tissue creation to stuffing it into clothing
Limited-Use Schematics: Everything you wanted to know about looted schematics
Comprehensive Tailoring Guide: Choosing Colors, Labeling, Setting up Shop
Business Partnerships, by Eicia: How to take on a business partner to lighten your workload
Tailoring Macro: Well if you must do it, do it right!
Starting Tailoring in a Mature Economy: Cheeky Monkey!
Off-site Catalogs
Brad Bradley's Catalog
Needful things: includes information about BE clothing, and a numbered coloring system
Nivea's catalog: The classic, the original, but not up-to-date
Sakura designs: also not updated
Sheylara designs: Owner recently quit SWG, updates not likely
Teli's tailoring: Includes color chart with grid (may be helpful for labeling)
Studio Salome: Includes a BE FAQ and a BE clothing pricing scheme!!
Lightstrider Designs: Under Style Ideas, Famous fashions you will find styles from the movies
Warcry Tailoring Catalog by our very own Kwee
Please PM me if any of these sites are broken, or no longer being updated
Message Edited by NJ62 on 06-18-2004 02:47 PM
Does "metal" mean any type e.g. steel, aluminium, cobber etc?
Rgs
Kuro
Merchant's friend works great for me! there was an error or two at first because i didn't do /mailsave first. i deleted then reloaded and it's worked great!
Falkirk
Up untill cartridge belts ribbed shirts are not the best thing to use.
It's large glass, something you get at Dom IV gives you 210 xp per glass practicing it, and uses 100 gemstones.
Just though i'd tell you all that.