Tailor Archive
Thread: What is our role in the GCW?
Message Edited by NJ62 on 05-10-2004 09:38 AM
I love this question because I have been an Imperial tailor since month 2 of the game.
I was in a large (300+ person) imp only guild (GHOST on Bria beforeit's fall) and they needed a master tailor for the mall and the guild. I volunteered because I liked all the color and style choices the tailors had and because even though I am a guy I like to look good when I am killing rebels. ![]()
My Imperial duties included
Making several thousand uniform pieces I had 5 factories going for several weeks to do this. Both enhanced and unenhanced for different professions, all in bright master red and dark black black so we stood out when doing anything. The decoritive vest was the main part in black and red with other parts enhanced as needed for the profession in question. I had 2 full time BEs providing me with tissue and several scouts getting us organic materials.
This made us all look similar and made people think we had it going on. If you saw 5 ghost members standing at the starport in their uniforms it got people wanting to join. We had 5 people joining a day without having to activley recruit at all.It actually made people stop wearing the red and black decorative vest on bria for a while because they didn't want to be associated with a large imp guild. Rebels hated us for killing them and imps hated us for stealing their members. Those were some good times before the leadership fell apart.
We had a good run though of almost 8 months.
Of course enhanced clothing also helps outwhen fighting. Making sure your side gets thebest tissue and the rebels get the crap tissue makes adifference.
as a rich crafter I gave money to the guild for bases and turrets This was not required but it gave me another way to help out besides using my rifle. I must have given a few million to that guild.
Since I crafted a lot in town I was always on gaurd duty with other crafters. There were 50 or so crafters around Ghosttown and we always saw an attack comming before anyone else and then told the fighters to get back to town cause 100 rebels were comming. Of course I also am a master rifleman, so I dropped my crafting pack, grabbed my fighting pack, declared and started fighting whenever we were under attack.
Recruitment of non combatants was a big thing for me. A large guild needs several of it's own crafters to do well. My position as a master crafter allowed me to show how even selling things at a discount could make you rich in a large guild. I sold at least 10 ful oufits a day at around 1k to 3k per clothing article.
Discount foryour sideonly Make the other side pay and perhaps even rip them off if it is not too obvious. also as I said above, give the other side the crap and keep the best for your side. This does make a difference in pvp even if it is just a little one.
We placed our discount vendor right next to our base so only imprials could get to them without getting shot. Then we had a mall with normal or high prioces at the far end of town for everyone else.
Well that is all I can think of now. But I think it shows every good guild needs a tailor and some crafters to really compete in the GCW. We provide a needed function in enhanced clothing and also provide money and stand in as gaurds as well.
all that without ever having to lift my rifle. Of course shootiing rebels is a lot of fun. When we could City Ban I loved to shoot anoying customers in the backside as they tried to run away from me. I miss that 2 weeks ![]()
Message Edited by Bluude on 05-10-2004 09:36 AM
One thing I would like added is more factional uniforms and such. Our uniform stuff is realy limited even for imperial. Let us do some of the other outfits and helmets from the movies even if they aren't enhanced or anything. Sure some helmets should fall under armorsmith but others should be tailor made.
We can already limit the other faction from buying things as I stated above, by putting shops next to your turrets and basses. I think putting a magic doorlock to the other faction would decrease the reality even more than it already is. Besdies if a rebel refuses me a sale I should be able to knock their door down as an imperial colonel and ask some questions about their loyalty.
The short answer is: we have no role at present. I also was "the" tailor for a pretty large PVP-oriented PA and they simply had no need for clothing on the whole (so I left). They all wear armor, and nearly all of them wear composite armor in particular, so other than making undershirts and the occasional "leisure" clothing item for somebody that placed no value on it I literally had nothing to do.
Here's how I think it should work though:
If you are factioned, you ought to get some extra faction-specific schematics. And some of these schematics need to be made with the armor-wearer in mind. This would serve two purposes. Firstly, it would encourage tailors to "sympathize" with a particular faction, providing more of a role-play and immersion aspect to the profession. Secondly, it would give us something new to do, lol, and at this point that is perhaps the most important thing of them all.
Incidentally, this could also be extended perhaps to other factions other than imperial and rebel. Perhaps becoming aligned with others such as Jabba or Tuscan or Coresec could give you new schematics as well.
(edit) One more thing. I agree with the comment about bio engineered stuff. We simply have nothing to offer the average PVPer right now. Melee defense is too weak to be desirable (on an undershirt for an armor-wearer) and so if they want tailors to be able to cater more to that crowd then things like knockdown defense, dizzy defense, fire defense and so forth would be needed.
Message Edited by ArthurDentOnBria on 05-10-2004 12:18 PM
I agree w/ most of the stuff everyone else said here. At the moment i have no role as a tailor in the GCW. I am a rebel and have gone up to Staff Sergent in rank. For this I must keep some combat profession, but can't master it. I have tailor to master (almost done btw, weeeee), scout for harvesting hides/bones, survey to get my metals and chemicals, and merchant to sell my stuff. Other than the fun of it, I have no reason to go further up in the rebel ranks or bother w/ gaining any more FP.
I would like to be able to purchase tailor schemes, faction specific, from my recruiter. I am of a different mindset that others on this however. I would prefer these schematics to be limited use schemes, no bizarro-land components thou. If the purchased schemes were limited, then i would have a reason to earn more FP in order to get the schem back if it was a hot seller. I would also like to see these limited schemes rotate on a monthly or even bi-monthly basis.
What kinda schemes, well, some uniforms would be nice, dress and "battle", some more movie specific schemes, and how about some of the loot only clothing pieces.
I don't bother w/ enhanced clothing or skill tapes at all, so i'll defer that subject to those of you who actually know what you're talking about on that. ![]()
Lastely, i would like the option to set my vendors to give anyone in my faction a certain discount. I don't really do that much custom order stuff either, mostly because i rarely have my tag up. If you do custom orders you can give out faction discounts, but if folks are buying off your vendor, then you are stuck w/ the listed prices. If I had the option I would set up a discount for rebels purchasing from my vendors. This could be a change that all crafters could utilize.
In general, if you are a neutral tailor, or any crafter, IMO that makes the most sense b/c there is no incentive in our profession to declare.
I know i'm getting long here, but i have one more item on this topic. It's probably gonna make some ppl mad, but it is just my opinion. Since the Empire represents the existing government, i find it hard to believe that they would allow a rebel to sell items on a public bizaar. I use the bazaar's regularly and want to continue to do so, but it seems to be that if i happen to sell something on the bazaar when i am TEF'd or overt, then I should pay a penalty, larger bazaar fee or shorter list time, something. It just makes no sense that the Empire would allow an open rebel to sell items on the open market.
Again, this would affect all players selling items, bring some kind of meaning to the GCW, and give neutrals an advantage they currently don't really have. If you want to be a rebel (Like me
) then you can't really expect to be able to openly run around. After all, in the movies the Rebel Bases were very well hidden and covert rebel spys protected their identity. The Empire is trying to wipe the rebellion out, but hey, it's ok to make some money by selling things???
Anyway. I'm very passionate about the idea that crafter's in general need to be included in the GCW, but only if you are interested. I think the factional schematics should not be items that a neutral player would want. Folks who are not interested in the GCW should not be forced to declare a faction just so they can have schematics that everyone is wearing. I like that the loot drop rebel shirt and jacket from the Vette, can only be worn when you are declared overt. Maybe the factional schemes could have the same restrictions.
Ok, really now, that's it, i'm stopping the typing now. I could go on about this subject forever....(scrolling up and realizing she already has...) ![]()
If you do custom orders you can give out faction discounts, but if folks are buying off your vendor, then you are stuck w/ the listed prices. If I had the option I would set up a discount for rebels purchasing from my vendors. This could be a change that all crafters could utilize.
I like what Syzygy says regarding factional schematics available from recruiters. This is a great way for artisans, in this case tailors, to increase their faction points without having to pick up a weapon (as many crafters wish to play). This could work by every day youreceive 1 Faction Point for each character wearing one of your uniforms. The same would work for armoursmiths. Architects would be rewarded for factional structures. Weaponsmiths for their weapons being used. Bio Engineers could craft components for the other factional schematics. Chefs could even have certain traditional factional food.
I think this would work better than making crates or bulk orders for NPC's as there wouldn't be much gameplay in it other than grinding. Instead it would be based on your business and crafting skills.
as for stuff i would love to see in game...i want more clothing...faction or not...personally i see my position in the gcw as someone who makes clothing...sure i sell to rebels a bit cheaper and rake the imps over the coals...but that is kind of the only thing i can do to kind of do my part and even then it doesn't help much lol...so i would like to see us have a position...and just giving us uniforms won't do it...we need uniform stuff that gives bonuses or that can be worn over armor and the armor won't show through...because no imp or rebel is gonna wear their uniforms into battle when there is no bonus in doing so...but at the same time it should be craftable with components...maybe make it so we work with armorsmith components...i don't know these are just stupid ideas sorry for ranting
At current, I'm neutral. I am however, a rebel sympathizer and would be inclined to go in that direction if it I ever did see a role I could play. That being said....
Being a tailor that makes a lot of BE clothing, it has bothered me since day one that I may be selling +18 bleed defense to someone that may be pvping a buddy of mine tomorrow. It has actually bothered me a lot. In the beggining, when I did not have a vendor and did custom orders only, I simply would not craft BE clothing for overt imps or those that I knew were imperial. That being said.. it was far from perfect as most people are covert when shopping.
I amutterly shocked and actually quite angry that someone else now has the power to adjust my character's stats (the character I pay money to play). Knowing that this change was given to a profession without them asking for it and seeing what has happend to us in the past, I too am ready to shy away from any changes now. For every small thing they think about doing for us, they do huge things to us.