Tailor Archive
Thread: Higher Vendor Fees Coming
See this thread..
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=5731#M5731
For those of you who don't have a calculator handy, that works out to 3200credits per day per 100K of inventory. I can see my vendor stock getting WAY trimmed down if this works out to be the final number.
"" Ri'a Ocoli
"" Novice Tailor, Kettemoor
"" Clothes by Ri'a is 1km north of Keren at 1145, 3800
"" .. my door is always open, stop by any time!
This is a HORRIBLE way to implement vendor fees. This just hurts everyone and it's especially bad for tailors since we have huge inventories in order to provide the best selection.
I agree.. my vendor sales average maybe 5K a day during the week.. my maintenance fees would basicallymake me lose money (assuming 200K in inventory).
Ugh.
"" Ri'a Ocoli
"" Novice Tailor, Kettemoor
"" Clothes by Ri'a is 1km north of Keren at 1145, 3800
"" .. my door is always open, stop by any time!
If these changes are implemented it's really going to hurt tailors who like to keep a good amount of items in stock and give the customers more choice. Seems to be another very poorly thought out idea by SOE.
Please post on the thread.
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=5731#M5731
What I hope is that when they do put it in on live, no matter what version of fees it eventually turns out to be, that they give us a few days notice before it's implemented so we can empty our vendors and then restock gradually to find out how the new fees run instead of logging in one day and finding out you suddenly owe 300,000 in fees on your single vendor.
Sorry for the run-on sentence. You don't want to see what I do if I rant. That is truly ugly. Heh.
The preliminary "fix" is going to be a catastrophe no matter what they might eventually come up with different.
Well, I disagree. At first, I thought vendor fees this high were/are a terrible thing. You pretty much have to guarantee you're going to sell something in order to minimize your losses (and then you can overcharge on your items to make up for the maintenance difference). Meaning it cuts out the semi-serious artisan/crafter-merchant. Instead, vendors will be left to those who focus solely on vendors -- Merchants.
There is a whole elite profession based on merchants. By making it hard for the semi-serious merchant, they are protecting the merchant profession. It's actually a boon for tailors... it means instead of competing with 100 other tailors with their own shops, you'll hook up with a merchant, who generates more traffic, and be able to sell in bulk... without having to own a shop or find your own customers. Serious merchants can afford the fees, because they're pretty much guaranteed to generate traffic, based on their advertising, the death of non-merchant shops (no competition) and their high volume of items/stock.
It really doesn't seem such a bad thing now...
Swine Flew
Corbantis
SaldeeveVejasne, what you are describing is basically a clothing manufacturer who only supplies bulk clothing to big department stores. That might be okay for some people, but what I want my shop to be a nice high end boutique that places a huge value on face to face customer service and custom outfits. I didn't become a tailor simply to make money by churning out clothes every day.
Sigh, I'm getting really tired ofcoping with all the roadblocks thrown in the path of crafters by the developers, either intentionally or by the seemingly endless number of bugs.