Tailor Archive

Thread: Factory Broken ?

Jessamynne
Wed Aug 13, 2003 11:18 am
#1

Anyone else have problems getting your wearables factory to work?


They took the output hopper down to 100...so when I made room, it still will not start.


Maint, power, proper materials, everything looks like it should... but still get 0 items made.


Izzienne
Wed Aug 13, 2003 11:24 am
#2

Great, can't wait to see how many crates of stuff I lost. So glad they are concentrating on the important issues like backpacks and factory hopper size. Absolutely #@!% ridiculous.
kasuta
Wed Aug 13, 2003 11:25 am
#3

Umm...sorry about the dumb question but I am buying a wearables factory today...are you saying we will only be able to craft 100 items at a time? I mean when they actually work that is? That's kind of sad, it used to be 1000 didn't it?



____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
Izzienne
Wed Aug 13, 2003 11:27 am
#4

No, the size of the output hopper will be limited to holding 100 things, (ie 20 crates). It used to hold a lot more, not sure how many. Will be really surprised if the excess doesn't disappear
Jessamynne
Wed Aug 13, 2003 11:33 am
#5

No excess did not disappear, but I think it bugged my factory, because once I moved all the items out of the output hopper, it still refuses to make anything.


MouseBot
Wed Aug 13, 2003 1:29 pm
#6

This is great. I made Master yesterday so I need to make a lot of jewellry settings for the the master items but I can't since the factory output hopper shrunk and it is now 160% full. Ok, I'll just empty it and put some crates in the house but I can't do that since the number of items in the house is fifty with todays patch. And my inventory is filled with various samples I found in lairs, and I want to hold on to them until I know what they're for.

So basically I'm [you know] until something gets fixed. Go Devs!



v Ciedee Parc v
Master Tailor, Master Artisan, Master Merchant
Mos Furiosis, Tatooine, Bloodfin
-383 3732
MrSloth
Wed Aug 13, 2003 1:32 pm
#7

Ughhhh..... I so don't think I'll be playing today at all because of this stuff.



Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Yava
Wed Aug 13, 2003 1:51 pm
#8

This is not just a Tailor factory issue. My food and chem factory won't make items either. The ingredients are there the power and maintenance paid but it just doesn't work. It manages to use the right amount of materials to create an item but it doesn't create anything. Very frustrating to say the least.



-Yava

ghettopastor
Wed Aug 13, 2003 4:56 pm
#9

My factories have the same condition I have removed everything and still they are bugged, hopefully if we all open tickets or post on tech forum they will take this issue on, especially since I have lost 8 hours of factory time which is like 400 crates I could be selling , but hats off to devs on some great changes too


Arcanna

Artmiser
Wed Aug 13, 2003 4:58 pm
#10

yeap appears factories are broken atm, getting the same prob myself. Also you cannot mod pants or hats with bio eng mods. You can make the panels, they will show the stats on the panels, but when you add them to a pair of pants or a hat they dissapear on the final product.



Art


Master Tailor

Artmiser
Wed Aug 13, 2003 4:59 pm
#11

400 crates in 8 hours Ghetto? What are your factories supercharged?


Art


lixivium97
Thu Aug 14, 2003 1:21 pm
#12

My factory is broken, too.





Sanaa kinky clothing is back
Bria server
outside of Moss eisely
Trynia
Thu Aug 14, 2003 2:01 pm
#13

I reclaimed the deed on my Factory this morning, placed the factory again ran a successful hundred crate of jewelry settings. When it was finished I put a Synthetic cloth schematic in, started it and a minute later got the message that it stopped and 0 items were made. Hasn't worked since.


They said they fixed it in this mornings patch...apparently not.




Zyn Divinity ~ Master Tailor
Divinity Outfitters
South of Theed /waypoint -4875 3259
Page 1 of 2
Previous Next