Tailor Archive
Thread: I am convinced that tailors will be obsolete pretty soon.
I agree Akaara, the only thing I'm not sure about is the "more players wearing armor" bit. We know that the effectiveness of armor is going to come way down, particularly with regards to kinetic, so in a way I think that for PVE it may actually be more of an option to not wear armor then before, particularly if buffs stay the same (whether it be through a doctor or smuggler).
I dunno, depends on how it is implemented, but I don't think it's a slam dunk that armor becomes more popular. This is why I think we ought to chime in on the combat balance issue, and kinda remind the devs that we play a role, and are effected by combat balance decisions.
Message Edited by ArthurDentOnBria on 06-09-2004 10:30 AM
Just to be clear, Jedi robes will probably not be craftablebecause they signify rank and such. What I'm pushing for is simply a hooded cloak that everyone can wear. Don't be disappointed if that request takes a long time - a hooded cloak also implicates headwear, and needs to be modeled on both the heads and bodies of existing species, and probably on any new ones introduced. That's why it's such a pain in the butt.
Rizzaka wrote:
Well i agree and i don't, amor will hinder movement and terrain negotiation soon and that will help our sales and bio clothing orders. However we do get treated poorly and often times feel over looked.
Example: A jedi on my server forums posted wondering at what level he would get a hooded cloak (he's arrogant and i don't like him, but he's a jedi and its to be expected)
If jedi get hooded cloaks and they end up being non-craftable i'm gonna end up dropping tailor. Between that and the Fan Fest dissapointment it'd be enough to near break the spirits of all tailors. I hope n'Jessi can make them see the light, well the light colored hawtpants anyways ....
Please bear with me. This is not a flame and it isn't a praise for the devs.
The problem with our profession isn't:
the so called socket nerf (I've had 2 people ever ask for it)
Jedi overpopulation (It's going to come down to good PvP player Jedi's running off the mediocre ones) or
the combat re-balance (I run into more people that fight un-buffed/un-armored than I do the other way)
Our problem is stagnation. We have had no new schematics added since I started playing last July other than the Chef items and the PoS limited use schematics. We have (not at my home PC right now so I can't check for sure) at least 30 different schematics for clothing but only a small percentage of those arecommonly used,a little large percentage are used once in a while and all the rest are either bugged or look ugly as sin.They need to pull the schmatics that no one wants and put in some new ones that have some sense of fashion to them. While they are at it they could add a few of the ones that we've been asking for.
I have one last question though.If they can make the Grand Healer's Robe, why is a hooded cloak that big a problem? The GHR is hooded.
Well i agree and i don't, amor will hinder movement and terrain negotiation soon and that will help our sales and bio clothing orders. However we do get treated poorly and often times feel over looked.
Example: A jedi on my server forums posted wondering at what level he would get a hooded cloak (he's arrogant and i don't like him, but he's a jedi and its to be expected)
If jedi get hooded cloaks and they end up being non-craftable i'm gonna end up dropping tailor. Between that and the Fan Fest dissapointment it'd be enough to near break the spirits of all tailors. I hope n'Jessi can make them see the light, well the light colored hawtpants anyways ....
ArthurDentOnBria wrote:
I agree Akaara, the only thing I'm not sure about is the "more players wearing armor" bit. We know that the effectiveness of armor is going to come way down, particularly with regards to kinetic, so in a way I think that for PVE it may actually be more of an option to not wear armor then before, particularly if buffs stay the same (whether it be through a doctor or smuggler).
I dunno, depends on how it is implemented, but I don't think it's a slam dunk that armor becomes more popular. This is why I think we ought to chime in on the combat balance issue, and kinda remind the devs that we play a role, and are effected by combat balance decisions.
Message Edited by ArthurDentOnBria on 06-09-2004 10:30 AM
I have to agree with this. They have already said that armor is much too powerful and its effectiveness is going to be decreased. Personally, I think it is the doctor buffs and brandy that is too powerful, but that is something for another post. Anyway, to me the real danger depends on where they are going with the jedi revamp. As most people are going to become less effective with the combat rebalance, jedi are going to become much more powerful. If they decide to make jedi common then most of them will wear their robes and both armorsmiths and tailors will suffer (not to mention weaponsmiths). Somehow I think that armorsmiths and weaponsmiths are going to have lots of business making armor and weapons for ships though. I am not sure if they will add new schematics for us tailors to go along with the space expansion since we already have several flightsuits that we can make.
Rizzaka wrote:
i know n'jessi, i know it takes time... i'm just saying that jedi get these robes, i'm okay with that as i understand the mechanics behind it, IF they are hooded though... that'll be the last straw. The jedi getting a hooded robe before we can even craft one is ... ugh well i don't want to go off but yeah... you get the point.
I'm with ya 100%..But, I think I already hit my last straw..