Tailor Archive

Thread: Ranged/Melee Defense tissues not working...

FuschiaD
Tue May 10, 2005 9:09 pm
#1

Can we get some folks to test and confirm this? My husband (who is a Jedi) did some testing tonight with the clothes I just made for him and says the stats are making NO difference whatsoever. Since thisis already my biggest seller, it's obviously of some concern to me. Do we have any official word on this? Am I totally overlooking another thread dedicated to this? Do I need to be dragged out to a hayfield and set on fire?


Any responses would be welcome. I've already made mention of this in the BE forums as well.




~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


ZahrIna
Wed May 11, 2005 4:57 am
#2

Oh, Great Pink One... I don't know if we need to drag you to a field and set you on fire but we might just stick you in the middle of nowhere and watch you try to make clothes from Wheat.


I am actually interested in this tissue and the unarmed. If I find anything, I'll let you know.





Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
IKIDRO
Wed May 11, 2005 7:50 am
#3

I haven't had any complains yet from the customers that have commissioned suits off me but I will try and get a report of it in use from some of the guys and girls that use it.





IKIDRO
DFR Infiltration Unit
Naboo
Gyopi
Wed May 11, 2005 7:53 am
#4

This is one of those things that is hard to test. What are his defenses without the clothes? With the diminishing returns formulas they are using if his defenses are high enough those extra points don't really do much.






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speyederman
Wed May 11, 2005 8:57 am
#5

I originally posted this:



The clothing mods seem to be broken. I have an alt that's a Jedi used to wearing BE clothes because of the melee defense (previously +4 melee/+19 stun) that did work, but have tested those and the new BE clothes (on our server, Ahazi, the best I was able to find was +13 melee/+13 range defense), and while they get counted on the character screen, the damage I take wearing 4 articles of clothing (+52 melee/+52 range defense)is the same as the damage I take wearing my robe.


I realize that the +25 cap is still in effect (as per some previous posts), but even that should allow for some bonus as it theoretically bumps up my melee defense about 20% on my character sheet.


Note that I've tested it with the same creatures, within the same lair (I've been testing a few things in Jedi and there are a slew of broken things with it - got to love this beta testing for SOE), and perhaps there's a cap for melee defense (I'm 4440 Defender). Certainly a cap seems to apply when Force Aura is applied, as the damage taken is also exactly the same (albeit significantly less), whether I have BE clothes (regardless of combinations or numbers) on or not.


Therefore, I'm back to wearing my robes as the extra Force and regeneration is now the only, seemingly available clothing bonus.


I have not tested (nor is there any way I know of to test) the Terrain Negotiation mods.


...


Again, I started testing it from a baseline of 4440 Defender. I'm not positive, but it looks like anyone approaching 200 melee/range defense in their template (whether Jedi or TKM or some other template) gets minimal if any benefit from the BE clothes.


I've resorted to using my robes for my Jedi for the extra Force and regen, and for my TKM alt, a combination of the melee/range defense and unarmed damage/terrain negotiation.
FuschiaD
Wed May 11, 2005 9:06 am
#6

The above post is what made me tell Geen (my husband) to test out the clothes I made him. I do agree with Gyopi that this is something that's difficult to test... what exactly are we looking for? But Geen did tell me that he tried fighting in the BE clothes, regular clothes, and NO clothes, and each time the damage he took was exactly the same. My question: what exactly are defensive stats supposed to do, and is there a hard overall cap in place that would render these BE clothes useless to someone who had reached it without the aid of those tissues?



~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


g0nzo
Wed May 11, 2005 9:35 am
#7

I haven't tested the Ranged/Melee, but I did test the TN and it actually seems to work.


My char has no scout at all and at the time of the test, no fs bonus to scout either. Without the clothes on, she 'crawled' up the hill below the theed starport at the usual snail pace. With the clothes on (two of +13), she was able to keep up with a character with 4000 scout. It does seem to help some, not sure about the UA damage tho, since she's TKM and I'm still figuring out all the best ways to kill stuff.







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Dreamchant
Wed May 11, 2005 11:37 am
#8

so.. i was in here just browsing and noticed this thread.... something to note... Ranged/Melee Def mods don't alter the damage your character takes, it does however factor in to the hit or miss equasion when an attacker trys to shoot or hit you....


so if your getting hit for 500 with the clothes on you would get hit for 500 with the clothes off.... but not as often....





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speyederman
Wed May 11, 2005 2:36 pm
#9

Before the CU, the +4 melee/+19 stun defense BE clothes DID affect the damage taken (reduced it). I've observed that before. Fact is, I believe thedescription on melee defense indicated that it would "reduce the damage taken" . It's the reason why I ended up testing the newer BE clothes because the bonuses are so much better now (theoretically able to cap in 2 articles of clothing).


Even if what the mods do were to just modify the "to hit" chances, casual observation makes it seem that that isn't working either.


Perhaps CU changed the rules in only making the "to hit" chances the mod that gets affected by melee/range defense tissues,but it's very clear that the tissues are not doing anything to mitigate either "to hit" chances or damage.

Sidalo
Wed May 11, 2005 3:04 pm
#10

Jedi tests on this subject:


From my posts in Corbantis Forum.




OK, here is what I got from 1st tests.


Attacker Accuracy = 227

Saber = 145 - 241, ED 72


Defender Base Melee Defense = 198

Defender Modded Melee Defense = 255

Melee Defense Food = +98

Improved Force Aura used where aura stated.


Damage expressed in Damage Taken / Before Armor

Accuracy expressed in Sucessful Hits / Total Attacks



Base 198 Melee DefenseModded 255 Melee Defense

Test DamageAccuracy DamageAccuracy


SaberHit 74 / 13745 / 50 74 / 13746 / 50

" "w/ Food74 / 13744 / 50 74 / 13746 / 50

" " w/ Aura55 / 10134 / 5055 / 10133 / 50

" " w/ Aura & Food 55 / 10133 / 5055 / 10134 / 50



As you can see the modded clothes nor the food offereed any help to this person. even a diminishing returns would allow some movement when adding +57 or even +25 if that is a cap. The only thing that helped was Aura which reduced the number of hits and the damage taken per hit.


I am still looking to test this with someone who has no Defender. If nothing else I will test it on my alt crafter with no Melee Defense at all. Cant do that til later tonight though.


Another Note to show that acuracy and defense are supposed to effect the damage. When I equip my PSG with +10 general Melee Accuracy I got 2 more points of damage per attack. we couldnt run that out the full 50 to check the hits and misses, cause my test subject had to go.

Message Edited by Sidalo on 05-11-2005 03:08 PM



Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

All Accounts Cancelled by NGE
Sidalo
Wed May 11, 2005 3:07 pm
#11


I also tested this myself with me being 255 Base melee defense and 235 base ranged defense.


With CA's, Rings, and BE clothes I was up to 312 in each and I was still taking the same damage and getting hit the same.


CoB and Aura skills work to raise this but currently CAs, Food, and Modded Clothes do nothing.



I still plan on testing this on someone with very low melee defense to see if maybe there is still some cap in there somewhere.



Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

All Accounts Cancelled by NGE
Sidalo
Wed May 11, 2005 3:12 pm
#12






Dreamchant wrote:

so.. i was in here just browsing and noticed this thread.... something to note... Ranged/Melee Def mods don't alter the damage your character takes, it does however factor in to the hit or miss equasion when an attacker trys to shoot or hit you....


so if your getting hit for 500 with the clothes on you would get hit for 500 with the clothes off.... but not as often....






This is not true anymore. it is supposed to affect both


It has been stated by the devs, Tiggs specifically, that the comparison between Accuracy and Defense now is counted into the damage formula and give you a damage increase or decrese based on the numbers.


As proven adding my +10 Accuracy PSG gave me an extra 2 points of damage when running my tests.

That was with base weapon and numbers may be % based so may be more noticeable at higher damages.



Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

All Accounts Cancelled by NGE
iskareot
Fri May 13, 2005 8:03 am
#13






Gyopi wrote:

This is one of those things that is hard to test. What are his defenses without the clothes? With the diminishing returns formulas they are using if his defenses are high enough those extra points don't really do much.







Sorry this was actully easy to test and what was worse is that nothing is working -- no clue why and Im bummed like Im sure you guys are.. at least maybe you should tell your customers this.


Im not mad, but I also asumed alot different buying them. Same damage stark naked as with the clothes on -- based on the same hit , same weapon same person doing it, damage is no different at all with clothes, without them or in my boxers.. (Actully I like running around in them so this is cool)..lol


As its also stated I can confirm the FOOD DID JACK CRAP....Im a chef so Im hosed here too.


Message Edited by iskareot on 05-13-2005 10:04 AM



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