Tailor Archive
Thread: With decay comes underpants: discuss
NJ62 wrote:
Option 4: Factional underwear. My friend suggested (and I almost died laughing and spit on my keyboard) that underpants should have factional symbols on them. Therefore everyone would know your affiliation if you got caught unclad. I don't know why that's so amusing to me, really.
LOL. *pictures boys running around in boxers with little Lukes or Vaders stamped all over them*
Syzygy-Gorath wrote:I want a bad fashion TEF. Implement the /fashionWarn command—when a Master Image Designer, Master Bounty Hunter, and Master Tailor /fashionWarn you you become open to attack by and of those professions for 5 minutes. I think that would solve the problem nicely.
i don't have any combat profs though... how about if it lets me dress him and he can't take off that clothing for a day?
NJ62 wrote:
Mind you, this will only be a certain section of the population. Most normal players will not run around in underpants. But there are always a few people who feel the need to protest, or simply don't care about the delicate fashion sensibilities of their fellow players.
Any thoughts?
Okay, here are some thoughts.
For me, I wish I could wear more clothing. As a wookiee, I could go around completely bare all of the time and not even worry about it, and in fact, be closer to the "ideal" for my species based on the "Star Warsiness" factor. My incentive for wearing clothing is to have something to put my SEA's into, to have a BE enhanced bonus, or to distinguish my character from others. Isn't it the same with most species?
I think that instead of focusing on negative reinforcement, we as players should offer suggestions for positive reinforcement. In other words, instead of punishments for not wearing clothing, we should perhaps have more bonuses (or another type of bonus) for wearing them. The reason that Armorsmiths have business is not because armor is fashionable. It is because armor provides a tangible bonus. Same formany crafting professions.
I am sure some of these things have been said before, but linking clothing to environmental considerations would be pretty nice. If it is hot or cold outside, or raining or blowing sand, clothing isthe first obviousprotection.
The ideas presented here are good ones. But I don't thinkany of it will have a significant effect on repeat sales. And ifa punishmentis made toosevere to replace clothing, then it willlead to resentment for your profession. I think the very best thing that could happen is for you to have more clothing that gives bonuses, similar to BE enhanced clothing. Failing that, you should have a ton of variety and a ton of customization options so that people will want to wear clothes, and have several sets. The destroy on decay will probably be a significant change in itself.
Anyway, I mainly came here to say one thing. More wookiee wearables!!! Wookiee jewelry!!!!
Is decay really the way to go?
I am a wookiee, and wear BE clothing for buffing and awookiee lifeday robe. Im sorry but once decay hits the only item I will be buying is +25 wound treatment sigile waist wrap. It will be the end of me going on a whim and buying clothing because i feel like i want camo for today's hunt.
On decay day you will see tons and tons of people in there underwear. the question is will they hate or love you? will they see you as the bringers of everyone running in there underwear, or the people trying to clothe them?
This change will either hurt you all, or make you there saviours.
I personally believe that it will hurt the proffession. Who wants to buy clothing just to look nice when it will decay? This is putting you all in the same situation of artisans and there customization kits.Sure coloring your vehicle was a novel idea... for about a week. But not many people do it now. Because its a waste of money.
Reason why armor is still being bought is because it gives you real benefits. Weapons are being bought for the same reason. So are buffs, and food. But when was the last time someone said "ill put on my l337 shirt to pwnz3r u!" ?
People dont need clothing to play the game.
The fact is, decay is coming in patch 10. The devs implemented clothing decay upon deathspecifically because they did not want people to be able to wear clothing forever.It is a bug. It is getting fixed. Debating this is moot.
NJ62 wrote:
The fact is, decay is coming in patch 10. The devs implemented clothing decay upon deathspecifically because they did not want people to be able to wear clothing forever.It is a bug. It is getting fixed. Debating this is moot.
ok then what about us who have multi million credit attachments in clothing?
suddenly they will become useless?
mabey im mad because i have a wookiee life day robe that i will lose when this goes in and NEVER be able to wear again.
mabeyim madbecause im getting ready to drop couple million in attachments, this patch goes in and suddenly i just lost several million worth of clothing... ![]()
hothype wrote:
NJ62 wrote:
The fact is, decay is coming in patch 10. The devs implemented clothing decay upon deathspecifically because they did not want people to be able to wear clothing forever.It is a bug. It is getting fixed. Debating this is moot.
ok then what about us who have multi million credit attachments in clothing?
suddenly they will become useless?
Yes.
mabey im mad because i have a wookiee life day robe that i will lose when this goes in and NEVER be able to wear again.
Maybe.
mabeyim madbecause im getting ready to drop couple million in attachments, this patch goes in and suddenly i just lost several million worth of clothing...
Sounds to me like you shouldn't have supported the overinflated SEA market. Oh well.
Syzygy-Gorath wrote:
hothype wrote:
NJ62 wrote:The fact is, decay is coming in patch 10. The devs implemented clothing decay upon death specifically because they did not want people to be able to wear clothing forever. It is a bug. It is getting fixed. Debating this is moot.
ok then what about us who have multi million credit attachments in clothing?
suddenly they will become useless?
Yes.
mabey im mad because i have a wookiee life day robe that i will lose when this goes in and NEVER be able to wear again.
Maybe.
mabey im mad because im getting ready to drop couple million in attachments, this patch goes in and suddenly i just lost several million worth of clothing...
Sounds to me like you shouldn't have supported the overinflated SEA market. Oh well.
I'm sorry if I don't sound at all sympathetic, but to be quite honest I'm not. I no longer care what the rest of the game thinks of me as a tailor—I've been slapped in the face too many times by players who view me as their personal craftslave and devs who seem to want to reinforce that view. So now we're even—you're mad because you're going to lose millions of credits in SEAs, and I'm mad because I've been treated as the bottom rung of crafting since my first day as a tailor. I want the problems with my profession fixed and to be brutally, totally honest I don't care how many millions of credits in SEAs it costs you or any other player.
Wow, that's brutal! I wish I didn't agree with you so completely!
yeah brutal, but pretty much right too
Syzygy-Gorath wrote:
hothype wrote:
NJ62 wrote:
The fact is, decay is coming in patch 10. The devs implemented clothing decay upon deathspecifically because they did not want people to be able to wear clothing forever.It is a bug. It is getting fixed. Debating this is moot.
ok then what about us who have multi million credit attachments in clothing?
suddenly they will become useless?
Yes.
mabey im mad because i have a wookiee life day robe that i will lose when this goes in and NEVER be able to wear again.
Maybe.
mabeyim madbecause im getting ready to drop couple million in attachments, this patch goes in and suddenly i just lost several million worth of clothing...
Sounds to me like you shouldn't have supported the overinflated SEA market. Oh well.
I'm sorry if I don't sound at all sympathetic, but to be quite honest I'm not. I no longer care what the rest of the game thinks of me as a tailor—I've been slapped in the face too many times by players who view me as their personal craftslave and devs who seem to want to reinforce that view. So now we're even—you're mad because you're going to lose millions of credits in SEAs, and I'm mad because I've been treated as the bottom rung of crafting since my first day as a tailor. I want the problems with my profession fixed and to be brutally, totally honest I don't care how many millions of credits in SEAs it costs you or any other player.