Tailor Archive
Thread: Publish 9: issues and bugs
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NJ62
Tue Jun 29, 2004 8:01 am
#1
Okay, here's what I found in the patch notes that affect us:
1) Bandoliers are supposed to now have 2 colors. As far as I know this was not fixed on tc, and I reported it in 3 different places (when the patch notes came out on TC a few weeks ago). /shrug. Maybe it got to live, who knows (testing was a bit difficult when TC was, ahem, offline for 5 days)
2) Items are 0 condition are now displayed as "red". However, I found nothing in the patch notes that said they are unequippable. I actually did a test on TC post patch-9 by dying repeatedly, and found that 0 condition items are still equippable. But since we're supposed to get items unequippable at patch 10, I think this is just a UI issue and separate from the functional issue of equippability. I'll poke around.
Any bugs and problems with patch 9, including those listed above, please post HERE.
Corrupt-Jedi
Tue Jun 29, 2004 8:24 am
#2
Cool Thanks NJ
NJ62 wrote:
Okay, here's what I found in the patch notes that affect us:
1) Bandoliers are supposed to now have 2 colors. As far as I know this was not fixed on tc, and I reported it in 3 different places (when the patch notes came out on TC a few weeks ago). /shrug. Maybe it got to live, who knows (testing was a bit difficult when TC was, ahem, offline for 5 days)
2) Items are 0 condition are now displayed as "red". However, I found nothing in the patch notes that said they are unequippable. I actually did a test on TC post patch-9 by dying repeatedly, and found that 0 condition items are still equippable. But since we're supposed to get items unequippable at patch 10, I think this is just a UI issue and separate from the functional issue of equippability. I'll poke around.
Any bugs and problems with patch 9, including those listed above, please post HERE.
DaAhn
Tue Jun 29, 2004 8:35 am
#3
Oh yeah I posted there abou the bandoliers. Hopefully im not the only one so the DEVs will see it, andsince it will probably be lost in an hour. As I said there as far as im concerend, Tailor has been left out of this patch completly.
Parody
Tue Jun 29, 2004 8:44 am
#4
Hmm:
Shoulder Strap, Rank Sash, Two Strap - One color. Did they add more browns to the Two Strap? (Shows how often I make these things.
Ammo, Mercenary, Multipocket - Two colors, one of which is white/white.
Shoulder Strap, Rank Sash, Two Strap - One color. Did they add more browns to the Two Strap? (Shows how often I make these things.
Ammo, Mercenary, Multipocket - Two colors, one of which is white/white.
kegboy
Tue Jun 29, 2004 9:46 am
#5
Ok lets see
Bandoliers as evryone has mentoned already
Horrible HORRIBLE lag since the publish has given me mutliple "crafting session has ended" failures without me actually getting to do anything
The WDG crafting tools thing just BITES majorly and means I now can't craft on the go with my current droid, as apart from needing the correct clothing/armour tool, because my droid is a WDG crafter I can no longer craft the more complex tailor items, meaning I need a new droid with the correct crafting station built in. Why on earth did they change this?
oh yeah and just on a general off topic rant: Way to kill the immersion factor of SWG even more by seeing 6 -8 Jedi of various ranks running round swinging the lightsticks in theed and coronet openly without fear of reprisal
Kego Boya
Master Tailor
Master Fencer
Master Artisan
Mystyrys
Tue Jun 29, 2004 11:10 am
#6
The two strap bandolier had more colors before this patch. I made some about two weeks ago and was really surprised. Black! White! Well, sorta. They still have that "fleshy" overtone texture that muddies the color, but yes, that bandolier was "fixed" before this patch.
Cianhydle
Tue Jun 29, 2004 11:15 am
#7
the purple wookies and neon blue hair killed the immersion factor for me...
NJ62
Tue Jun 29, 2004 2:04 pm
#8
Oh gawd, you're kidding - the commodity market bug made its way to live? /rolleyes.
Songe
Tue Jun 29, 2004 2:18 pm
#10
Also, the red item marking seems buggy. Not only a tailor issue but /shrug... Some items with good condition show as red too.
verticalis
Tue Jun 29, 2004 2:22 pm
#11
My looted robe went *poof* and now i am 
I'm guessing the decay ratecaught up with it, or something to that effect
NJ62
Tue Jun 29, 2004 3:21 pm
#12
FROM CS:
Items with the zero condition - We're still waiting for a list from everyone and trying to compile information on our own. The quicker we can get this list, the quicker Dev will be able to figure out the problem and how to get it fixed.
(Okay, what this means, I don't know. I'm still finding out whether the0 condition items are supposed to be unequippable in this patch. I think this refers to mabari/ubese items which are suddenly turning"red" even though they had no condition to begin with).
Vendor/Bazaar Resource Display error - Dev is already working on fixing the issue where the specific name and amount do not show on the vendor listing. You currently have to view the description to find out.
Vendor/Bazaar Resource Display error - Dev is already working on fixing the issue where the specific name and amount do not show on the vendor listing. You currently have to view the description to find out.
NJ62
Tue Jun 29, 2004 6:30 pm
#13
I would really encourage you all to post all bugs and issues in the "in live" thread and use the /bug feature in game. I am mostly on TC and would not catch a lot of the live bugs that y'all will no doubt find.
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