Tailor Archive
Thread: Socketed Clothing
MassaBarnaby wrote:
There are supposedly "power-ups" that can be placed in the clothing, like Diablo 2. They are looted I believe, though I have never seen one. Everything I make now has about 4 sockets if it's Tier 3+, but don't know anyone with 1 powerup, let alone enough to power-up an entire outfit I make.
simplistic but correct. also if you die the socketed items are looted and not the clothing.
I have aquired several "power-ups", which are actually skill mod items. Now my only problem is, I don't know how to put them INTO the socketed items.
Any help?
P.S. dragging the powerup onto the socketed item does not work
One warning though:
If you find a powerup with two buffs, and you put it into a piece of clothing with one socket, it will remove one of the buffs.
I have been making clothing with sockets and I have one power-up, it looks like a "bone armor segment" and it has "carbine+1". I am unable to put this into anything I have made, whether backpack, jacket, belt,etc.
So is this just another bug?
Numtini wrote:
How do you create clothing with sockets or is it random?
It's mostly random as far as i can tell, though higher skill likely increases your chance of creating a socket. It also seems that some items are more easily socketed than others (I can't make a rugged jacket without sockets for example while my other novice tailor schematics never seem to get sockets).
Maybe there's some trick there we haven't found yet... maybe that's where our resource quality and experimentation comes in. I don't know, and I don't particularly care either. I haven't seen a single upgrade yet and I've made far more sockets than likely the entire server will ever be able to fill.
/shrug
Perhaps they'll actually become more useful/wanted at some later point. But right now I don't bother with them (if i make them I do and if I don't I don't).
- A. Kimusume
It must be a fairly random thing--I made 3 pairs of hide boots last night using identical resources. One pair had a socket, the other two didn't. It was a real pain since I'd found an artisan assembly +1 skill mod and wanted to name the boots "Lucky Crafting Boots" so I wouldn't accidentally sell them after adding the skill mod. So I named all three pairs that, then had to destroy the bad ones...
I do wonder what the boots'd sell for, though...