Tailor Archive
Thread: Usage XP for Tailors?
I skimmed through it, and you seem to be saying that the game doesn't have usage exp but needs it. That is incorrect; usage exp is already in the game. In fact, if your items are popular enough, you can watch your exp bar move throughout the play session. It's not nearly as fast as grinding, but it is there. For people like me, who choose the long road to master, it's actually rather helpful.
If you're suggesting we get more usage exp than we currently do, keep in mind that, knowing the devs, they will probably take away some of the exp that we get from creating an item if they add more usage exp.
Milarella wrote:
I've been master for about a month now. There was a period of time after publish 5 that I wasn't seeing any usage exp, but it might have been just a display bug, I'm not really sure because it came back again maybe a week or two later. All the way up to master I was getting usage exp.
As for your other question about whether it's too slow without grinding, well, I can't claim to speak for the majority, but I would have to say it's just right. I felt that leveling was far, far too slow in Dark Age of Camelot, for example. I thought that, the one time I decided to try a macro, it went way too fast and I didn't have that feeling of accomplishment after. That's just me, though
It was just extremely frustrating. My combat friends, even the ones that didn't play as much, seemed to level so quickly, and there I was, trying to fill my boxes one sale at a time...
Milarella wrote:
I skimmed through it, and you seem to be saying that the game doesn't have usage exp but needs it. That is incorrect; usage exp is already in the game. In fact, if your items are popular enough, you can watch your exp bar move throughout the play session. It's not nearly as fast as grinding, but it is there. For people like me, who choose the long road to master, it's actually rather helpful.
If you're suggesting we get more usage exp than we currently do, keep in mind that, knowing the devs, they will probably take away some of the exp that we get from creating an item if they add more usage exp.
I know for a fact that I'm not getting usage XPfor weapons. It worked while I was going up the artisan tree (though it was really ridiculously minor, something like 10% of the CXP, which I could have gotten much more easily through practice mode), but as far as I can tell it's gone the way of the dodo.
When do you get UXP as a tailor? Is it in one chunk when someone puts on an article of clothing? Have you tested this out recently? How big is the UXP award? (10% of the CXP for the item?)
Actually, the question I should have asked: do you think that the advancement rate for tailors is currently reasonable if you don't grind? Are people able to master tailor within a decent time frame without grinding?
Milarella wrote:
If you're suggesting we get more usage exp than we currently do, keep in mind that, knowing the devs, they will probably take away some of the exp that we get from creating an item if they add more usage exp.
Message Edited by Kwee on 03-06-2004 11:11 AM