Tailor Archive
Thread: Patch 10: coming out 8/31
NJ62 wrote:
Here are the publish notes for tomorrow, that I copied off the main webpage. I've highlighted items that might be of particular interest to tailors. Please let me know if there are any problems with this publish.
Professions: Tailor
Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points. (Yes, I realize this is an armorsmith issue, /sigh)
Well,
that shows how much the devs are involved with the tailor profession.
/cry
NJ62 wrote:
Professions: Tailor
Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points. (Yes, I realize this is an armorsmith issue, /sigh)
JediLeong wrote:
NJ62 wrote:
Professions: Tailor
Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points. (Yes, I realize this is an armorsmith issue, /sigh)
I just caught this from the Stratics website and popped over here to be the first to **edit** and moan. Seriously.. W T F? Can't think of much else to say.
Just checked the launch pad its listed as armoursmith on thereI think someone got confused.
Ikidro![]()
Just checked the launch pad its listed as armoursmith on thereI think someone got confused.
Yeah they changed it, but only after 8:30am EST
I logged in and saw it for the first time on the launchpad this morning
When I reloadedthe launchpadaround 9am it was fixed to armorsmith though.
* A /findFriend command has been added. /findFriend will only work when the player you are trying to find has you on their friend's list. It will create or update a 'friend' waypoint to a friend's current location.
*Sob* Guess its time to empty my friends list, so then when I get "Hey I can't find you, why am I not on your friends list?" I can honestly say its because nobody is on my friends list
yes but if you are jedi i think you don't want all bh can find you !!! don't put bh in your friend list....
*** The Jedi Trials ***
Publish 10 Update Notes - Live August 31, 2004Major FeaturesJedi Revamp Part 2, "The Jedi Trials": There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.
Bazaar/Vendor Changes Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn't place an item for sale. However, the vendors will continue to function normally with their current inventory).
Artisan Business III: Grant 1 vendor that will hold a total of 100 items
Artisan Business IV: Grant an additional vendor and a total item limit increase of +150
Merchant Novice: Grant an additional vendor and a total item limit increase of +500
Merchant Efficiency III: Grant a total item limit increase of +100
Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150
Merchant Management I: Grant an additional vendor and a total item limit increase of +500
Merchant Management II: Grant an additional vendor and a total item limit increase of +500
Merchant Management III: Grant two additional vendors and a total item limit increase of +500
Merchant Management IV: Grant two additional vendors and a total item limit increase of +500
Merchant Master: Grant two additional vendors and a total item limit increase of +1000
Some examples of different Merchant Templates might be: At Merchant Novice the player would be allowed 3 vendors and 750 total items divided between those 3 as he or she chooses. If the player wants to go to Efficiency IV without any Management, he could have 4 vendors with 1000 total items. At Management IV without any Efficiency the limit is 9 vendors and 2750 items. At Master Merchant, it's 12 vendors and 4000 total items.
Additional Merchant/Vendor changes
GUI Enhancements Several enhancements have been made to the user interface. Some of the highlights are: Players can now put Vehicle objects on the toolbar to call/store vehicles. Radar now has "consider mode" which shows con rating of NPC's and creatures, clicking on a mission icon in the datapad will display a small summary of the mission without having to open another window, an option was added in the chat options menu to filter out chat from /afk players. For all those fans asking for it, we have added an option under "Miscellaneous" menu to disable the camera shake!
Crafting Inventory Control: A new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.
Update Notes List ItemsClient Stability Enhancements
Commands
Datapad
Dungeons / POI's: Death Watch Bunker
Grouping
GUI / Keyboard
GCW
Holocron / Knowledge Base
Inventory
Profession: Jedi
Professions: Merchant Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn't place an item for sale. However, the vendors will continue to function normally with their current inventory).
Artisan Business III: Grant 1 vendor that will hold a total of 100 items
Artisan Business IV: Grant an additional vendor and a total item limit increase of +150
Merchant Novice: Grant an additional vendor and a total item limit increase of +500
Merchant Efficiency III: Grant a total item limit increase of +100
Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150
Merchant Management I: Grant an additional vendor and a total item limit increase of +500
Merchant Management II: Grant an additional vendor and a total item limit increase of +500
Merchant Management III: Grant two additional vendors and a total item limit increase of +500
Merchant Management IV: Grant two additional vendors and a total item limit increase of +500
Merchant Master: Grant two additional vendors and a total item limit increase of +1000
Professions: Tailor
Theme Parks / Missions / Quests
Vehicle / Mount
World
Weekly Roundup Thread
Since these top level communication forums have threads started by red names only, one of the thingswe felt we needed was an open discussion thread. We'll be posting one of these each week so we can gather all the community comments in one place. It will be easier for everyone on the team to see your comments
* A /findFriend command has been added. /findFriend will only work when the player you are trying to find has you ontheir friend's list. It will create or update a 'friend' waypoint to a friend's current location.
*Sob* Guess its time to empty my friends list, so then when I get "Hey I can't find you, why am I not on your friends list?" I can honestly say its because nobody is on my friends list
Kel
As for the armorsmith/tailor error - the armorsmith correspondent was none too happy about that one either.
I am taking a wild guess, but the addition of condition to ubese shirts, IMO, is a precursor to getting 0 condition bug cured. I'll see what is going on with that.
NJ62 wrote:InventoryEncumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded- You can not move."
Anyone know what the limit is? I carry a backpack loaded to the gills with crates, crafting tools, and other associated materials for that "Hey, can you make me some cloths" on the spot type of thing. If it is normally hold (100 items total), no big deal, but if its like 50 items total, this would be worse than the original vendor nerf.
ASrai wrote:
NJ62 wrote:
Inventory
Encumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded- You can not move."
Anyone know what the limit is? I carry a backpack loaded to the gills with crates, crafting tools, and other associated materials for that "Hey, can you make me some cloths" on the spot type of thing. If it is normally hold (100 items total), no big deal, but if its like 50 items total, this would be worse than the original vendor nerf.
I suspect this is the case: if your inventory is full, previously you wouldn't get your phat lewt rewards from Jabba quests or whatnot.
Me gunbunny - me mad me no get reward. Not me fault me can't count inventory items.
Now, it seems, you DO get your reward, but you have to then scurry off to the bank, because when the next reward lands in your inventory (i.e. +2) you get stuck in place, and will have to destroy something else in inventory to become mobile again.
Me gunbunny. Me confused. Why me no can move?
Message Edited by NJ62 on 08-31-2004 07:39 PM
NJ62 wrote:
ASrai wrote:
NJ62 wrote:
Inventory
Encumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded- You can not move."
Anyone know what the limit is? I carry a backpack loaded to the gills with crates, crafting tools, and other associated materials for that "Hey, can you make me some cloths" on the spot type of thing. If it is normally hold (100 items total), no big deal, but if its like 50 items total, this would be worse than the original vendor nerf.
I suspect this is the case: if your inventory is full, previously you wouldn't get your phat lewt rewards from Jabba quests or whatnot.
Me gunbunny - me mad me no get reward. Not me fault me can't count inventory items.
Now, it seems, you DO get your reward, but you have to then scurry off to the bank, because when the next reward lands in your inventory (i.e. +2) you get stuck in place, and will have to destroy something else in inventory to become mobile again.
Me gunbunny. Me confused. Why me no can move?
Message Edited by NJ62 on 08-31-2004 07:39 PM