Tailor Archive

Thread: Tailoring a dying profession?

Tunturi
Mon Jun 21, 2004 8:48 pm
#1

Tunturi
Mon Jun 21, 2004 8:57 pm
#2

forgot to type my message lol


Ok, the reason i wanted to post this was thatafter being a Tailor for a year now I feel like Tailoring is dying off. Two things are happening


1) Once people buy a few outfits they usally dont come back anymore since clothes dont decay

2) People are wearing armor instead of clothes because once they get buffed and get it on they dont want to take it off since they need to be buffed again in order to get it back on.


Hopefully with the profession revamp they will add decay to clothes so when they reach 0 they become unwearable.


But I think we should make a request to dev's to make some sort of disadvantage to wearing armor all the time. one would be to make people who wear armor move slower, reduce there speed so they would be inclined to switch to clothes when not in battle. This make sense since someone with composite should not be as agile as someone just wearing clothes. One reason Stormtroopers are always clumsy in the movies, not easy moving around with armor on.


I know we got a little boost when they made the theme park schematics, but as those schematics dissapear (only 3 uses per schematic) we will be back to low sales again.


If they implemented these 2 things (Decay in clothes and reduce movement speed on people who wear armor) are profession would be booming.

Phreak-Out
Mon Jun 21, 2004 9:03 pm
#3

I can say from experience and myself being a tailor for almost a year as well .. that my frequent buyers on my server are those that RP. For the most part.. everyone does buy armor .. and leave their noob clothes sitting in their houses



~Sunrunner~
Schlarlaa / Schlarlaa
~Scylla~
Phreak-Out / Phreak-Outt
*pops gum* WGB FTW "Foxy NY" /flashes 'teh sign'

NJ62
Mon Jun 21, 2004 9:12 pm
#4

While I was on live, I had no problem with clientele. Now on TC, my business partner and I seem to have taken over the market. The trick is that people like a stocked vendor, and will buy just about anything from one - even if they consider clothing to be a luxury item. The hard-core combat types even will secretly browse the vendor, but would never seek me out for a custom order....



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Areli
Mon Jun 21, 2004 9:34 pm
#5

Luv, you've cornered the market because of the hawtpants. If I had more dough I'd buy out your whole vendor, and Eicia's too.



Current main character: Saersha, Privateer and Jack-of-all-Trades (Flurry)
Alliaya
Tue Jun 22, 2004 3:38 am
#6






Tunturi wrote:

forgot to type my message lol


Ok, the reason i wanted to post this was thatafter being a Tailor for a year now I feel like Tailoring is dying off. Two things are happening


1) Once people buy a few outfits they usally dont come back anymore since clothes dont decay

2) People are wearing armor instead of clothes because once they get buffed and get it on they dont want to take it off since they need to be buffed again in order to get it back on.


Hopefully with the profession revamp they will add decay to clothes so when they reach 0 they become unwearable.


But I think we should make a request to dev's to make some sort of disadvantage to wearing armor all the time. one would be to make people who wear armor move slower, reduce there speed so they would be inclined to switch to clothes when not in battle. This make sense since someone with composite should not be as agile as someone just wearing clothes. One reason Stormtroopers are always clumsy in the movies, not easy moving around with armor on.


I know we got a little boost when they made the theme park schematics, but as those schematics dissapear (only 3 uses per schematic) we will be back to low sales again.


If they implemented these 2 things (Decay in clothes and reduce movement speed on people who wear armor) are profession would be booming.





Sorry, but i have to totally disagree w/ you on this one. My business is booming already. Each month my sales increase and i am spending the majority of my game time restocking my vendors. I have actually been a little overwhelmed the last two months w/ the amount of sales i've been getting daily and the restocking i'm having to do.




-Valina Eco
-Proud Member of R (Resurrected)
-Master Tailor
-Theed Shop: -5203, 3371 (Going out of business)
Coronet Shop: -179, -5505 (Going out of business)
Khavren_Gorath
Tue Jun 22, 2004 4:15 am
#7

I have to turn my MT tag off most times now, and make myself non-searchable. Otherwise I can't keep up with all the orders coming in. People are always looking for clothes, especially since there's always a flavor of the month (If one more person asks me to make them TKM/Samaurai/Oriental Looking clothes, I'm gonna puke) there's always a new look everybody has to follow.

Combine that with my factories barely being able to keep up with all the orders for Trim, Synth Cloth and Panels; I'm never not-busy.
Brendanna
Tue Jun 22, 2004 6:21 am
#8

Well if tailoring is a dying profession I would have less sales than I have now

I have trouble to keep my vendors stocked as it is and have barely time to be an armorsmith as well.


One thing I notice though is that I hear more and more people complaining about the difficulty on finding a well-stocked tailor vendor.



Idene Woryee
Master Tailor/Master Armorsmith/Master Artisan
Nyarliss Woryee
Master Image Designer/Teras Kasi Master
Syzygy-Gorath
Tue Jun 22, 2004 7:09 am
#9






Areli wrote:

Luv, you've cornered the market because of the hawtpants. If I had more dough I'd buy out your whole vendor, and Eicia's too.


Sebas…if you buy out my vendor and make me restock over 300 items in a day (in addition to finishing the last 100-200 items I still need to stock) I might just have to hunt you down IRL.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

kegboy
Tue Jun 22, 2004 7:24 am
#10

Not for me, Like a few others I have to turn OFF my tag (something I swore I'd never do months ago) just because I cant cope with the orders, it's crazy anytime I walk into a cantina or major starport area with my tag up!


On the subject of stocking tho, I now keep my vendor down to 200-300 of the most popular items and colours (black-*sigh* c'mon people show some imagination here!) As when I had my last vendor on naboo before moving to corellia it had over 1000 items on it...that was fine til I went on hols for ten days and came back to find 700 of those items had dropped to storage 24 hours after I left and were consequently wiped from storage before I could get back to replace em!


..besides I hated trying to restock 50 items a day I was spending more time crafting for my vendor than having fun exploring and socializing!


Kego Boya

Master Tailor

Master Fencer

Master Artisan
WillburWright
Tue Jun 22, 2004 7:40 am
#11

Don't worry, guys. I love buying new clothes! I am constantly buying new combonations of clothes. Right now, I have some brown boots, Blue pants w/yellow bars (kinda like jeans) a red ubese shirt (I know....) and a White w/black rugged jacket.



Tailor will survive. If 0/1000 clothes get destroyed, I have to find a Tailor who will make me clothes. It's hard to find a good tailor! But, my Rebel Endor helmet is at 0/100



Plus, I like to kill, and look good while doing it.


ArthurDentOnBria
Tue Jun 22, 2004 11:25 am
#12

I think tailor *is* dying, but not for the reasons that you state. Sales are ok, I don't really have a problem with that, but it's the stagnation and the game direction that concerns me.


Stagnation: if you don't water your plant for an entire year it will die. Similar for online game content. No new things for tailor mean people are going to lose interest and the shear number of tailors is going to decline. I believe this is what we are seeing. Business is not goodbecause demand is strong, business is good (in relative terms)because supply is drying up.


Game Direction: All we hear about is how much work it would be to add tailor content and how much content is going into other areas of the game. The message is clear "if it's not easy, it won't happen". We're simply not a priority. Couple that with trends like more and more emphasis on combat loot over crafting (in all areas, not just clothing), and more and more desire from people to "do it themselves" (e.g. this business of coloring kits we keep hearing over and over and over from non-tailors) and I really think the future looks pretty grim.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Alliaya
Tue Jun 22, 2004 5:18 pm
#13

Yea, i have to agree w/ Arthur on that one too. The idea that we can't get new content (read new craftable schematics for actual clothing crafted by a tailor w/ resources inventory now) is b/c the art is very difficult to code kinda burns me up. It makes me wonder if any of the members of the art department or the dev staff have played any other MMORPGs.


I just recently purchased Dark Age of Camelot. SWG is actually the first MMORPG i've played. I decided it was time to get a taste of what else was out there. You'll notice i'm still here and haven't written an "I'm quitting" post yet. There's a very good reason for that. While i enjoyed myself in DAoC, the only thing i had to do was run around killin things. There are crafting professions in that game, including tailor, you know what a tailor makes? Cloth armor (which includes robes). There are no clothes in that game at all. The only purchasable items in game are functional items only. W/ the exception of furniture to decorate your house, but houses are soo unbelieveablly expensive very few ppl actually have them.


The point i'm making is that there are several things in this game that completely set it apart from any other MMORPG. No other game has an entertainer profession, or ID. The in-game economy in DAoC is non-existant. All merchants are NPC merchants and they sell everything. You can sell/trade looted items or crafted weapons/armor w/ other player, but no vendors, no bazaar, no advertising. There is no way to set up and run your own business, not the way SWG has done this. This idea, that players can establish an actual running business, is a revolution.


My anger at this is that it really feels like the things that set SWG apart from the rest of the crowd are the very things that have stagnated from the beginning of the game. I really hope that after JTL the art department can get back to focus on the game as it is, cuz it's pretty much the best and most flexible game out there as far as i can see. If we keep losing tailors and keep moving to coloring kits for this crafting profession and that profession, soon the idea of any running an in-game business will evaporate. If they keep focusing on combat rebalence/nerfing then all that there will be left to do in game is kill things, big fat yawn!


Boy this is longer than i meant it to be...but hey, Arthur got me thinking about why my DAoC case is gathering dust and SWG rarely if ever comes out of the CDtray. Once JTL is up and running the art department really needs to focus on creating one or two new schematics per publish for us, a couple new flourishes for dancers and musician's, blow them away w/ a whole new song or dance once every six months, give chef's a couple new foods a month, ect, ect, ect.


I really don't think anyone in the crafting community is expecting a run of 20 new schematics to revamp our professions, but just trickling a couple things out here and there would keep the professions vital and interesting. We really should be treated as special in this game and favored professions, not b/c i'm egotistic (well, actually i am) but b/c we are the reason (crafter's/merchants/entertains in general, not just tailors) this game is completely different from any other MMORPG. I'm really sorry if the gun-bunnies are upset about thier profession not being perfect, but their professions exist a million times over in hundreds of different games, and have most of the same problems in those games. Our professions don't exist anywhere, except here, it's time to treat us as the special ones we are and stop putting us at the bottom of the list and treating us like the red-headed step children!


Ok, that's it, i'm stopping cuz i'm sure few if any are still reading by now! Sorry it's sooo long!



-Valina Eco
-Proud Member of R (Resurrected)
-Master Tailor
-Theed Shop: -5203, 3371 (Going out of business)
Coronet Shop: -179, -5505 (Going out of business)
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