Tailor Archive
Thread: Price's for the Bio enchanted clothes
How much do i charge extra for the Bio Enchanted clothes? My Bio Engineer friend and i have gotten together on Shadowhaven. But We are not sure what to price this stuff? Did someone come up with a Bio Engineer Calculator yet ? heheh.
Thanks for any help anyone can give me here.
p.s Also i was told this stuff dont stack so if you use say 2 from a factory crate you will only get the mod's of one clothe and will be waisting a clothe.
Thanks Kista
1k per bonus? so a +14 Med panel in a shirt would be 14k +shirt cost? hmmm....
im still not sure how to price BE Mods... some are easy for Bio Engies to craft and some are next to impossible to get the needed resourses to craft really good ones.
I sell them at 10k per enhanced panel used in crafting. They sell very well at this price and no one has complained yet.
4k for base camos
10k for RFP
32k for 2x Synth
46k Total
Guess what? I can't keep them in stock and am considering raising the prices, just to keep demand at bay.
mine are 20k for the first enhancement, 30k if its dual enhancement (1syn 1rfp), +5k for each tissue i have to burn for those 2 and 3 identical cloth/panel slots. I cant keep them in stock, i cant get BE's to sell me enough tissues.
There are others doing be clothes, but i dunno how good they are at advertising it. Highlighting that stacking 2 injury/wound items pushing you over +25 is the equivalent of an additional tier 4 skill box in medic for 40k credits and no skill points seems to win them over.
Oh and i pay 5-7k per tissue and still cant get the BE's to make me enough =/
I'm charging 3x the cost of the tissues used, + the clothing cost. Right now I've been paying 2k per tissue, tho I still havn't been able to find medic tissues, and so I charge 7.5k for bandoleers and undershirts with +4/+12 melee defense/stun tissues. 15k for spec ops dusters with melee defense tissues. ect ect ect.
I think I'll end up paying considerably more for active biosensors and I imagine the price for them will go up to reflect that.... if I can ever find a bio eng selling em ![]()
Hmmmm... I sell for 250 X enhancement per cloth needed... so a shirt that needs 2 synth clothes with +17 active biosensors would be 8.5k plus the cost of the shirt, so it would end up being around 10k...
Is this price good? Compared to what everyone else is selling for, mine seem kinda cheap...
But I must admit, I always think of raising price because my stock just flies out the door! ![]()
My husband is the bio-engineer so I'm kind of involved in the crafting/resource collecting of the tissues. I charge the price of 1 tissue + another half of the price if it takes 2 identicals. Stuff like camos and other fast-selling popular items get a small amount tacked on.
I charge 12k forinjury & woundtissues over +13 (because I probably had to run down some reallllll fine materials for that) and 10k for 12's & 13's
Coagulant (Bleed) and Tensile (Stun/Melee) I charge 10-12k because they require no "brand name" resources (i.e. insect meat) Mine usually run +15-+17 for bleed (+17's i add 1k or so) and almost always +15/+4's for Tensile. (Note to everybody, if you're getting charged the same or more for these than the injury/wound treatment stuff you're getting severely ripped off.)
Maskscent/Camo I've only been thru a crate of these so far but I sold a lot of +14's for 10-11k
Advanced Myoflex (Dance/music wound healing)I have hardly sold any of this. But i have a 20k price tag on a revealing top with it. I doubt I'll get that though.
Im yet to make the warcry/intimidation stuff or start selling the lower level tissues... Ill get to that soon enough =D
The best is prolly to look around to see what is the norm around you. I would have higher prices if everyone around wasn't selling the 15 stuff at 10k.